Australian Film Theory and Criticism. Australian film theory and criticism has burgeoned over the past thirty years, but there is no dedicated book-length study of the field. This research project will fill the gap, not only tracing the specificity of Australian film theory and criticism but also reasserting its place on the international scholarly agenda. In tracing the critical positions, personalities and institutions that have shaped film theory and criticism in this country, this project wi ....Australian Film Theory and Criticism. Australian film theory and criticism has burgeoned over the past thirty years, but there is no dedicated book-length study of the field. This research project will fill the gap, not only tracing the specificity of Australian film theory and criticism but also reasserting its place on the international scholarly agenda. In tracing the critical positions, personalities and institutions that have shaped film theory and criticism in this country, this project will at once disseminate and preserve (for scholars and the general public alike) the legacy of those critical intellectuals who have striven to understand the nation's most popular art and entertainment form, the cinema. Read moreRead less
The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory an ....The Spatial Impact of Digital Technology on Contemporary Art and New Art Institutions. Our aim is to explore the impact of digital technology on the production and display of contemporary art. Our focus is the spatial formation of the art institution at a time of historic transition, as object based collections are joined by new forms of technological imagery. We propose a distinct interdisciplinary methodology using spatial analysis derived from theories of contemporary art, new media theory and critical social theory. The project's significance lies in developing insights into the new parameters of cultural production and cultural exchange. This will have strategic relevance for analysing the cultural impact of the emergent information society.Read moreRead less
Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia ....Public screens and their transformation of social interactions in public spaces. This project will provide the first Australian analysis of public interaction with large electronic screens. The installation of large screens in public spaces is rapidly expanding in cities around the world. Our project will explore the potential for these screens to support new cultural practices and generate new social interactions. The research involves a cross-cultural comparison of screens in Europe, Asia and North America, along with the 'Big Screen' in Federation Square, Melbourne. The strategic value of the project is its capacity to inform public policy, and to improve understanding of the dynamics of public culture in mediated societies.Read moreRead less
Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developin ....Children of Frankenstein: Science Fiction, Automata and the Emergence of Robot Realities. Entertainment technologies are integral to everyday life and they play a crucial role in acclimatizing the public to new technologies. This project provides a unique account of the role played by creative industries in developing cutting-edge technologies that include robots, and film and computer game special effects that rely on artificial intelligence. The computer game industry in Australia is developing into a very profitable industry and attracts an audience far greater than that of the cinema. Like film effects designers, game programmers are implementing artificial intelligence into their games. By considering Australian industries within an international context, much can be learned about our role as innovators on a global scale.Read moreRead less
Large screens and the transnational public sphere. With over 8 million annual visitors, Federation Square, Melbourne, is emblematic of the new public sphere emerging at the junction of physical space and media networks. Fed Square's large screen is integral to 70 large-scale cultural events hosted at the site each year attracting an average of 30,000 people. This project will establish a partnership between Fed Square, the Australia Council and Art Center Nabi in Seoul, pioneering the exchange o ....Large screens and the transnational public sphere. With over 8 million annual visitors, Federation Square, Melbourne, is emblematic of the new public sphere emerging at the junction of physical space and media networks. Fed Square's large screen is integral to 70 large-scale cultural events hosted at the site each year attracting an average of 30,000 people. This project will establish a partnership between Fed Square, the Australia Council and Art Center Nabi in Seoul, pioneering the exchange of technology and cultural content. The empirical research will generate fresh insights into public interactions with large screens, providing a prototype for future cross-cultural events and offering new theoretical perspectives on the use of public space.Read moreRead less
The University of Melbourne Book Industry Study. This project represents a university-industry partnership to document the state of play in Australian book publishing, an industry of central importance in Australian intellectual and cultural life. The data gathered will help to identify opportunities and risks for the industry at a time when it is undergoing rapid technological change and reorienting itself towards global markets. The project will be designed to facilitate comparison with studie ....The University of Melbourne Book Industry Study. This project represents a university-industry partnership to document the state of play in Australian book publishing, an industry of central importance in Australian intellectual and cultural life. The data gathered will help to identify opportunities and risks for the industry at a time when it is undergoing rapid technological change and reorienting itself towards global markets. The project will be designed to facilitate comparison with studies in other countries, identify the local impact of global trends and foster forward-looking industry responses. The information gathered will be invaluable for researchers, industry personnel and policy-making bodies, and will establish the groundwork for targeted research into key industry issues.Read moreRead less
Internationalising Creative Industries: China, the WTO and the Knowledge-based Economy. This project investigates the challenges facing the creative industries internationally as the rationales for government support and industry development are seen variously as cultural, as part of the burgeoning services sector, and/or as contributing to the knowledge-based economy. To place the creative industries in an international frame, comparing developed countries? policy and industry strategies with t ....Internationalising Creative Industries: China, the WTO and the Knowledge-based Economy. This project investigates the challenges facing the creative industries internationally as the rationales for government support and industry development are seen variously as cultural, as part of the burgeoning services sector, and/or as contributing to the knowledge-based economy. To place the creative industries in an international frame, comparing developed countries? policy and industry strategies with those of China, the most important developing country, after its admission to the WTO, is a significant conceptual advance and innovation not attempted before. Australia will benefit from international comparisons of industry strategy and growth and from strategic knowledge of China's creative economy dynamics.Read moreRead less
Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on desig ....Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on design and innovation of new tools. Outcomes will include print and online publications, a conference and collaboration between three universities.Read moreRead less
Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative inno ....Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative innovation culture. Through applied research into the narrative forms that underpin museological archives, this study will ensure that Australia remains at the forefront of the growing world-wide research into interactive technology thereby assisting the global digital media industry to tackle emergent challenges. Read moreRead less
The new services industry model: Implications for audio-visual media. This project examines important current changes in the understanding of audio-visual media. Governments, academics, industry players and international organisations have developed a new 'services industry model' to map future directions and policies for audio-visual industries. However little attention has been given to how this model may apply to the complex cultural and social role of audio-visual media. This project aims to ....The new services industry model: Implications for audio-visual media. This project examines important current changes in the understanding of audio-visual media. Governments, academics, industry players and international organisations have developed a new 'services industry model' to map future directions and policies for audio-visual industries. However little attention has been given to how this model may apply to the complex cultural and social role of audio-visual media. This project aims to fill this gap through a series of substantial publications on four key problems: the conversion to digital transmission platforms; public broadcasting and its future role; international policy dynamics, and the re-evaluation of longstanding domestic social and cultural policy objectives.Read moreRead less