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Research Topic : Pedagogy
Field of Research : Educational Technology and Computing
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Educational Technology and Computing (9)
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  • Researchers (31)
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  • Funded Activity

    Linkage Projects - Grant ID: LP100200397

    Funder
    Australian Research Council
    Funding Amount
    $192,000.00
    Summary
    Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Austral .... Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Australian sources and resources. The association with two premier Chinese language learning and publishing houses through this joint research project will promote Australian content for language learners in China and provide information for Australian language resource developers focusing on the Chinese market.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190100228

    Funder
    Australian Research Council
    Funding Amount
    $442,609.00
    Summary
    Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i .... Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190100160

    Funder
    Australian Research Council
    Funding Amount
    $384,000.00
    Summary
    Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w .... Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.
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    Funded Activity

    Discovery Projects - Grant ID: DP140104189

    Funder
    Australian Research Council
    Funding Amount
    $445,000.00
    Summary
    The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv .... The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.
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    Funded Activity

    Discovery Projects - Grant ID: DP150102040

    Funder
    Australian Research Council
    Funding Amount
    $191,900.00
    Summary
    New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every .... New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190101256

    Funder
    Australian Research Council
    Funding Amount
    $368,704.00
    Summary
    Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children d .... Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children’s digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.
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    Funded Activity

    Linkage Projects - Grant ID: LP130100233

    Funder
    Australian Research Council
    Funding Amount
    $232,108.00
    Summary
    Developing digital pedagogies in inquiry science through a cloud-based teaching and learning environment. This project will extend innovative, cloud-based teacher planning software in order to develop effective strategies for using digital resources in inquiry science. This project will work with a number of schools to investigate the development of an inquiry based digital pedagogy, and a professional learning approach utilising cloud-based, digital resources.
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    Funded Activity

    Discovery Projects - Grant ID: DP150101214

    Funder
    Australian Research Council
    Funding Amount
    $305,500.00
    Summary
    Optimising teaching and learning with mobile-intensive pedagogies. Mobile technologies are ubiquitous in Australia but knowledge about their widespread effective application for school education is patchy. This research investigates the complex factors that promote or inhibit quality teaching and learning with mobile technologies in secondary schools. This project brings together multidisciplinary expertise to investigate mobile learning. It aims to support the development of effective teaching .... Optimising teaching and learning with mobile-intensive pedagogies. Mobile technologies are ubiquitous in Australia but knowledge about their widespread effective application for school education is patchy. This research investigates the complex factors that promote or inhibit quality teaching and learning with mobile technologies in secondary schools. This project brings together multidisciplinary expertise to investigate mobile learning. It aims to support the development of effective teaching practices and school initiatives that exploit mobile technologies to improve education outcomes in mathematics and science. The project aims to establish cutting edge instruments, validated and tested in Australian contexts, which can be adapted for future large scale work in the field of technology-enhanced learning.
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    Funded Activity

    Discovery Projects - Grant ID: DP150102144

    Funder
    Australian Research Council
    Funding Amount
    $666,000.00
    Summary
    Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning o .... Agent-based virtual learning environments for understanding science. It is vital that students understand science given its relevance in important economic and professional areas as well as for an informed democratic citizenry. This project aims to conduct classroom-based research in which students learn content in the Australian Curriculum - Science through the use of an innovative agent-based virtual learning environment that supports authentic science inquiry activities to enhance learning of difficult scientific knowledge and skills. The project also aims to develop teacher professional development materials for teachers to enhance teacher capacity to use innovative pedagogies and learning technologies in Australian schools.
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