The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national a ....The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national and international dissemination of consumer-led content, thereby effectively adding new national networks of communication for creative content and civic participation. Linking professional production and consumer-led innovation will strengthen both the service economy and the Australian polity.Read moreRead less
Mapping the missing grassroots: ethnographic action study of local grassroots broadband content (co) creation and consumption. This project contributes to the National Research Priority, Frontier Technologies for Building and Transforming Australian Industries. Innovative digital technologies which contribute to the development of broadband content and uptake of broadband constitute a key technological frontier for Australia. Broadband and digital media, and the overall new media literacies requ ....Mapping the missing grassroots: ethnographic action study of local grassroots broadband content (co) creation and consumption. This project contributes to the National Research Priority, Frontier Technologies for Building and Transforming Australian Industries. Innovative digital technologies which contribute to the development of broadband content and uptake of broadband constitute a key technological frontier for Australia. Broadband and digital media, and the overall new media literacies required for their effective use, are a major contributor to national productivity, competitiveness, and growth. This project develops frontier technologies for collaborative production, exhibition, and evaluation of broadband content by grassroots creative producers, promoting an innovation culture as well as exploring innovative uses of broadband and digital media forms.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Special Research Initiatives - Grant ID: SR0354753
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communic ....MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communications and demonstrations online and on-location. Progressively, MESH participants will discover existing harmonies whilst also inventing new languages and protocols leading to breakthroughs in cross-disciplinary collaboration and innovation. MESH encourages a 'paradigm shift' in digital research, realising the extraordinary potential that is ready but latent across Australia's arts and sciences.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digita ....The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digital technologies by both large-scale publishers and young Australians. It investigates agents along the length of the creative value chain - from authors to audiences - to determine the uses of creative fiction, identifying the features that attract / repel users of published fiction in these genres. Finally it extends the capabilities of users to create their own romance content.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0346446
Funder
Australian Research Council
Funding Amount
$312,000.00
Summary
Australian Creative Resources Archive. The facility will digitise wasted cultural materials to create an accessible archive that meets the needs of Australian researchers, artists, entrepreneurs, and the public, specifically in order to stimulate broadband content development. This unique facility and associated research will: (1) provide a rich resource for broadband content development; (2) provide a platform for productive research collaborations with Australian content producers; (3) develop ....Australian Creative Resources Archive. The facility will digitise wasted cultural materials to create an accessible archive that meets the needs of Australian researchers, artists, entrepreneurs, and the public, specifically in order to stimulate broadband content development. This unique facility and associated research will: (1) provide a rich resource for broadband content development; (2) provide a platform for productive research collaborations with Australian content producers; (3) develop innovative classification systems and associated software for content development; (4) develop new intellectual property and new business models; (5) develop new ways to develop and deliver Australian broadband content; and, (6) develop new understandings of creative production processes.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less
Multimedia effectiveness in boosting entrepreneurial Indigenous microenterprises. This research will address a major challenge facing Indigenous people in rural, regional and metropolitan Australia: How can new media boost Indigenous microenterprises? It will do this by examining how Indigenous peoples are using new mkedia to increase community cohesion, employment, investment and tourism. In conjunction with Industry Partner, Kooemba Jdarra, this project will research and evaluate the impact In ....Multimedia effectiveness in boosting entrepreneurial Indigenous microenterprises. This research will address a major challenge facing Indigenous people in rural, regional and metropolitan Australia: How can new media boost Indigenous microenterprises? It will do this by examining how Indigenous peoples are using new mkedia to increase community cohesion, employment, investment and tourism. In conjunction with Industry Partner, Kooemba Jdarra, this project will research and evaluate the impact Indigenous microenterprises have on community development, building theoretical and practical knowledge for cultural and economic sustainability. The outcomes will include a 'best practice' model of Indigenous microenterprises and a map of activity in the area.Read moreRead less
Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected ....Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected outcomes are a model for transfer and a detailed, critical examination of how traditional character animation skills can be combined effectively with animation software in production studios.Read moreRead less