Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less
The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national a ....The Uses of Multimedia: Citizen Consumers, Creative Participation and Innovation in Australian Digital Content. The Fellowship will seize the opportunity for Australia to become a world leader of research and applications in user-led innovation for the creative industries. It will show how Australia can uplift the capabilities of the general population in multimedia literacy, to promote wider social participation in creative content production. It also provides practical solutions for national and international dissemination of consumer-led content, thereby effectively adding new national networks of communication for creative content and civic participation. Linking professional production and consumer-led innovation will strengthen both the service economy and the Australian polity.Read moreRead less
Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested ....Contemporary Australian Photography 1980 to the present. Contemporary Australian art photography has burgeoned over the last 25 years but there is no dedicated book length study in the field. This project will fill this gap by putting Australian photography on an international scholarly agenda, which will generate more scholarship on Australian work. It will have enormous national and community benefit for Australian artists, curators and dealers and the general public who are keenly interested in photography. Read moreRead less
Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the soc ....Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the socio/economic benefits of even the smallest success can be immeasurable. The need to anticipate and mitigate the impact of catastrophic events on the city will be balanced, in this study, by a concern to maintain freedom of circulation and promote civic opportunities within previously under-utilised zones.Read moreRead less
Mapping the missing grassroots: ethnographic action study of local grassroots broadband content (co) creation and consumption. This project contributes to the National Research Priority, Frontier Technologies for Building and Transforming Australian Industries. Innovative digital technologies which contribute to the development of broadband content and uptake of broadband constitute a key technological frontier for Australia. Broadband and digital media, and the overall new media literacies requ ....Mapping the missing grassroots: ethnographic action study of local grassroots broadband content (co) creation and consumption. This project contributes to the National Research Priority, Frontier Technologies for Building and Transforming Australian Industries. Innovative digital technologies which contribute to the development of broadband content and uptake of broadband constitute a key technological frontier for Australia. Broadband and digital media, and the overall new media literacies required for their effective use, are a major contributor to national productivity, competitiveness, and growth. This project develops frontier technologies for collaborative production, exhibition, and evaluation of broadband content by grassroots creative producers, promoting an innovation culture as well as exploring innovative uses of broadband and digital media forms.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on desig ....Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on design and innovation of new tools. Outcomes will include print and online publications, a conference and collaboration between three universities.Read moreRead less
Bridging worlds, linking cultures: an electronic planning tool for the Western Sydney region. This project aims to address, theoretically and practically, goals and demands for cultural planning in the information age. It will develop principles and procedures for using the immense power of digital resources within a framework that is aware of the richness and diversity of societies, communities and cultures, integrating subjective and objective data holistically into local government planning p ....Bridging worlds, linking cultures: an electronic planning tool for the Western Sydney region. This project aims to address, theoretically and practically, goals and demands for cultural planning in the information age. It will develop principles and procedures for using the immense power of digital resources within a framework that is aware of the richness and diversity of societies, communities and cultures, integrating subjective and objective data holistically into local government planning processes. It will use Geographical Information Systems (GIS) digital infrastructure to develop new information architecture, new interface designs and new strategies to interrogate and use available databases and information systems relevant to regional strategic cultural planning in Greater Western Sydney.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0346446
Funder
Australian Research Council
Funding Amount
$312,000.00
Summary
Australian Creative Resources Archive. The facility will digitise wasted cultural materials to create an accessible archive that meets the needs of Australian researchers, artists, entrepreneurs, and the public, specifically in order to stimulate broadband content development. This unique facility and associated research will: (1) provide a rich resource for broadband content development; (2) provide a platform for productive research collaborations with Australian content producers; (3) develop ....Australian Creative Resources Archive. The facility will digitise wasted cultural materials to create an accessible archive that meets the needs of Australian researchers, artists, entrepreneurs, and the public, specifically in order to stimulate broadband content development. This unique facility and associated research will: (1) provide a rich resource for broadband content development; (2) provide a platform for productive research collaborations with Australian content producers; (3) develop innovative classification systems and associated software for content development; (4) develop new intellectual property and new business models; (5) develop new ways to develop and deliver Australian broadband content; and, (6) develop new understandings of creative production processes.Read moreRead less