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Empire and Antipodes: Australian-New Zealand involvement in the Empire/Commonwealth Press Union (1909-1970). This project will investigate the role and changing significance of the Empire/Commonwealth Press Union (1909-1970) focussing on its regular international conferences and the communication issues raised by the Australian-New Zealand delegations which attended. Drawing on the work of Harold Innis on the history of communication across empires and using the E./C.P.U as a case study, the pr ....Empire and Antipodes: Australian-New Zealand involvement in the Empire/Commonwealth Press Union (1909-1970). This project will investigate the role and changing significance of the Empire/Commonwealth Press Union (1909-1970) focussing on its regular international conferences and the communication issues raised by the Australian-New Zealand delegations which attended. Drawing on the work of Harold Innis on the history of communication across empires and using the E./C.P.U as a case study, the project seeks to investigate the ascendancy and decline of British imperial communications in terms of old/new media and British/antipodean communications. Key debates and concerns of the A/NZ press delegations, including press freedom, cable technology and the advent of broadcast media, will be examined within the shifting contexts of private/public monopoly and imperial/national loyalty with reference to parallel developments in India.Read moreRead less
Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), sh ....Fringe to Famous: Contemporary Australian Culture as an Innovation System. The project examines the crossover between ‘alternative’ and ‘mainstream’ cultural production in Australia, identifying ways in which a hybridisation between the avant garde and the popular promotes the development of cultural industries. It will conduct a detailed study of five cases: comedy (Working Dog and the Chaser), music (Mental as Anything, Paul Kelly and Nick Cave), visual arts/graphic design (Mambo Graphics), short film (Tropfest) and games development (Freeplay). It will identify the conditions which have allowed crossover between the avant-garde and the mainstream and produce recommendations for policy both in cultural development and the development of creative industries.Read moreRead less
Isolation, illness and the Internet: Exploring the possibility of a second life for sufferers of ME. Chronic illnesses affect not only the suffering parties but also the general population by draining the workforce and increasing the burden on our social support systems. This study addresses our national priority of Promoting and Maintaining Good Health by analysing the support structures that are available for those who face isolation resulting from chronic illnesses. It will strengthen this fa ....Isolation, illness and the Internet: Exploring the possibility of a second life for sufferers of ME. Chronic illnesses affect not only the suffering parties but also the general population by draining the workforce and increasing the burden on our social support systems. This study addresses our national priority of Promoting and Maintaining Good Health by analysing the support structures that are available for those who face isolation resulting from chronic illnesses. It will strengthen this fabric by creating and piloting a virtual forum which will have direct, meaningful effects beyond the reaches of the study. The transnational nature of the research will enhance Australia's international profile in the area, forging links and improving information sharing regarding the use of the Internet to manage chronic illnesses.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less
The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digita ....The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digital technologies by both large-scale publishers and young Australians. It investigates agents along the length of the creative value chain - from authors to audiences - to determine the uses of creative fiction, identifying the features that attract / repel users of published fiction in these genres. Finally it extends the capabilities of users to create their own romance content.Read moreRead less
Improved communication with heart patients in the context of the gift economy. Coronary Heart Disease is Australia's biggest killer and a patient's diagnosis is a traumatic event. A majority of patients resists the implications of their disease and fails to follow medical recommendations fully. Humanities research enables increased understanding of, and better communication with, heart patients yet has not been extensively used to understand how patients make sense of their new status. HeartNET, ....Improved communication with heart patients in the context of the gift economy. Coronary Heart Disease is Australia's biggest killer and a patient's diagnosis is a traumatic event. A majority of patients resists the implications of their disease and fails to follow medical recommendations fully. Humanities research enables increased understanding of, and better communication with, heart patients yet has not been extensively used to understand how patients make sense of their new status. HeartNET, a therapeutic website, is used to investigate construction of the self as a heart patient and the research also applies gift economy theory to online interactions which help both self and others. Benefits include patient support and improved health outcomes, reducing human and financial costs to the community and Australia.Read moreRead less
Evaluating the effectiveness of online support in building community, promoting healthy behaviours and supporting philanthropy. The Heart Foundation (WA) provides quality support services and communications for patients in rural, remote and regional WA but they find that distance creates problems. They also seek to cultivate active donor engagement.
Audience research and cultural studies tools are used to investigate two different communications environments in terms of whether these have an ....Evaluating the effectiveness of online support in building community, promoting healthy behaviours and supporting philanthropy. The Heart Foundation (WA) provides quality support services and communications for patients in rural, remote and regional WA but they find that distance creates problems. They also seek to cultivate active donor engagement.
Audience research and cultural studies tools are used to investigate two different communications environments in terms of whether these have an effect on patient/donor participation rates (and attitudes and behaviours linked to participation). A web site will be developed to support online Heart Foundation communities and these audiences will be compared with current communication practice. Findings will inform future charitable and health promotion initiatives.
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Soft Infrastructure, New Media and Creative Clusters: Developing Capacity in China and Australia. The project will position Australia at the forefront of the creative industries internationally and enhance national capacities in the rejuvenation and design of creative urban precincts. A greater appreciation of, and strong links with China, particularly its design and urban sectors, will result. Australian firms will benefit through greater trade opportunities as a result.
Australian Laureate Fellowships - Grant ID: FL210100051
Funder
Australian Research Council
Funding Amount
$3,518,080.00
Summary
Dynamics of Partisanship and Polarisation in Online Public Debate. Rapidly increasing partisanship and polarisation, especially online, poses an urgent threat to societal cohesion in Australia and other established western democracies; polarisation is also a critical cybersecurity concern when actively promoted by bad-faith actors to undermine citizens’ trust in democratic institutions. By introducing an analytical framework that distinguishes four key dimensions of polarisation, the Fellowship ....Dynamics of Partisanship and Polarisation in Online Public Debate. Rapidly increasing partisanship and polarisation, especially online, poses an urgent threat to societal cohesion in Australia and other established western democracies; polarisation is also a critical cybersecurity concern when actively promoted by bad-faith actors to undermine citizens’ trust in democratic institutions. By introducing an analytical framework that distinguishes four key dimensions of polarisation, the Fellowship aims to conduct the first-ever assessment of the extent and dynamics of polarisation in the contemporary online and social media environments of six nations, including Australia. The evidence is expected to enable an urgently needed, robust defence of our society and democracy against the challenges of polarisation.Read moreRead less