Young people, sex, love and the media. This project aims to discover what young Australians are learning about sex, love and relationships from popular media, as well as the impact that it is having on their behaviour and attitudes towards sexuality and intimate relationships. It will make recommendations about how to promote ethical and safe sexual practices and attitudes.
Locating television: an international study of the changing socio-cultural functions of television. This project investigates the socio-cultural function of television in nation-states so far largely ignored by media studies: Mexico, Cuba and the Philippines. Combining cultural studies and anthropology, it uses publications and symposia to provide a more detailed global account of television's continuing influence in the post-broadcast era.
Only at the movies: mapping the contemporary Australian cinema market. Only at the movies? is a three-year project that asks: What is the enduring appeal of cinemagoing and how is it changing? It will provide detailed analyses of formal film exhibition and distribution in Australia by combining economic, cultural and geospatial research with industry expertise.
Creative Micro-computing in Australia, 1976-1992. 1980s micro-computers introduced many to the digital age. Despite the importance of early micro-computing to the digital present, this early period is yet to be scrutinised by digital media scholars. This project recovers the local history of this most important media technology in the period 1976-1992, across the spectrum of practices in digital arts and culture. Delving deeply into the history of creative software and hardware practices, seekin ....Creative Micro-computing in Australia, 1976-1992. 1980s micro-computers introduced many to the digital age. Despite the importance of early micro-computing to the digital present, this early period is yet to be scrutinised by digital media scholars. This project recovers the local history of this most important media technology in the period 1976-1992, across the spectrum of practices in digital arts and culture. Delving deeply into the history of creative software and hardware practices, seeking to understand early users and their encounters with computers, and collating metadata on the products of their practice, this project builds the foundation for securing and remembering Australian digital cultural heritage.Read moreRead less
The Game of Being Mobile: A study of mobile gaming cultures. This is the first Australian study to examine the social uses of mobile gaming. Smartphones have put location-based and social media games in the hands of mobile users worldwide. Through ethnographic methods, this study will explore how mobile game consumption is reflecting, and being shaped by, complex social and technological practices integral to contemporary life.
Parents or peers: which group most affects the experiences of young people online, and how? This project investigates three sets of high school students who regularly interact online to discover how circles of friends influence each other's internet activity compared with parents. Understanding these dynamics will help drive innovation in Australia, maximising the benefits of young adults' internet activities while minimising risks.
Media Classification Systems: An International Comparative Study. The central question for media classification is 'by whom should this be consumed?' This project aims to examine the ways in which this question has been answered across the twentieth and twenty-first centuries. Encompassing case studies of India, Japan, the United States of America, United Kingdom, Brazil and China, and with a particular emphasis on Australia, the project is intended to produce a comparative history of the emerge ....Media Classification Systems: An International Comparative Study. The central question for media classification is 'by whom should this be consumed?' This project aims to examine the ways in which this question has been answered across the twentieth and twenty-first centuries. Encompassing case studies of India, Japan, the United States of America, United Kingdom, Brazil and China, and with a particular emphasis on Australia, the project is intended to produce a comparative history of the emergence of media classification systems based on the international exchange of policy approaches, ideas about public interest and the protection of minors and the circulation of media objects. This research aims to address the continuing significance of the media classification question in an era of media convergence.Read moreRead less
Locating the mobile: intergenerational locative media practices in Tokyo, Melbourne and Shanghai. From providing convenience at a fingertip to helping criminal investigations, using locative media has become an essential part of everyday life for individuals, families, businesses and government. Responding to this nascent phenomenon, this project will provide the first cross-cultural, intergenerational study of locative media use.
Discovery Early Career Researcher Award - Grant ID: DE140101978
Funder
Australian Research Council
Funding Amount
$383,899.00
Summary
Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resourc ....Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resources often target high school children; the aim of this project is to explore the internet usage of primary school students. The project will map the benefits, risks and competencies associated with these usage trends and develop recommendations for parents and policy makers. Read moreRead less
A hand up: Disrupting the communication of intergenerational welfare dependency. Some families rely permanently on welfare support and communicate this dependency to the next generation. Children growing up in these families find it difficult to break out of poverty. With the help of twelve families and members of the St Vincent de Paul Society (Western Australia), this project aims to create ethnographies which illuminate turning points and opportunities for change. It will look to use creative ....A hand up: Disrupting the communication of intergenerational welfare dependency. Some families rely permanently on welfare support and communicate this dependency to the next generation. Children growing up in these families find it difficult to break out of poverty. With the help of twelve families and members of the St Vincent de Paul Society (Western Australia), this project aims to create ethnographies which illuminate turning points and opportunities for change. It will look to use creative and educational interventions to explore new ways of delivering services and disrupting the communication of welfare dependency. Ending inherited poverty is a significant step in helping individuals reach their potential and frees resources for people facing sudden hardship.Read moreRead less