Governance of Agile Software Development Projects. The aim of the project is to generate theoretical knowledge on how to govern agile teams effectively. Effective governance of software development projects is essential for companies to protect their information technology investments. Nowadays, companies have migrated to agile software development where requirements and solutions evolve iteratively and change frequently; yet formal approaches to governance (eg steering committee and detailed pl ....Governance of Agile Software Development Projects. The aim of the project is to generate theoretical knowledge on how to govern agile teams effectively. Effective governance of software development projects is essential for companies to protect their information technology investments. Nowadays, companies have migrated to agile software development where requirements and solutions evolve iteratively and change frequently; yet formal approaches to governance (eg steering committee and detailed plans) are ineffective and impede flexibility, agility and creativity. This project aims to identify informal governance approaches for agile projects based on team embeddedness and network theory. With this knowledge, management could ensure projects deliver value at an acceptable cost, quality and timescale.Read moreRead less
Digital nomadism: How IT enables new forms of working and organising. This project aims to gain a better understanding of digital nomadism. Digital nomads use IT platforms to work remotely over the Internet while perpetually travelling. The project will develop new knowledge by better understanding of how IT transforms work and enable digital nomadism, the motivations and values of workers and their clients/organisations engaged in digital nomadism and the implications and consequences of digita ....Digital nomadism: How IT enables new forms of working and organising. This project aims to gain a better understanding of digital nomadism. Digital nomads use IT platforms to work remotely over the Internet while perpetually travelling. The project will develop new knowledge by better understanding of how IT transforms work and enable digital nomadism, the motivations and values of workers and their clients/organisations engaged in digital nomadism and the implications and consequences of digital nomadism for workers and clients/organisations. The project is expected to have a significant impact on policy and public discourse by providing an in-depth explanation and understanding of digital nomadism based on rigorous research.Read moreRead less
Evidence-based Management for Enterprise Social Networking Success. This project intends to develop a methodology for the successful introduction of enterprise social networks (ESNs). ESNs are an important new technology that promises increased collaboration, making businesses more innovative and responsive. Yet, while some organisations adopt ESN organically, many tightly-managed ESN projects fail. Because ESN are not directed at predefined tasks but bring about new ways of working, traditional ....Evidence-based Management for Enterprise Social Networking Success. This project intends to develop a methodology for the successful introduction of enterprise social networks (ESNs). ESNs are an important new technology that promises increased collaboration, making businesses more innovative and responsive. Yet, while some organisations adopt ESN organically, many tightly-managed ESN projects fail. Because ESN are not directed at predefined tasks but bring about new ways of working, traditional theory and methods of IT introduction are challenged. This project aims to create and test a new theory that frames ESN introduction as guided user experimentation, addressing this emerging IT management problem both theoretically and practically.Read moreRead less
Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-de ....Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-design and iterative prototyping in the domains of radiology training and environmental learning, we will devise and evaluate exemplar systems that support humans to interactively frame problems, explore and learn, while utilising and improving machine models, leading to a guiding framework for designing human-machine teaming.Read moreRead less
Automating real-time feedback in virtual reality training through data mining. This project will use data mining techniques to develop a real-time feedback system that can be used in virtual reality training environments. This system will not only improve trainees' learning, it will also lead to more efficient use of virtual reality training in industries such as aviation, aerospace, mining, health and emergency services.
Governance of information technology programmes: achieving accountability, control and success. This project aims to improve the effectiveness with which IT-enabled programmes are managed by public and private organisations. The theoretical knowledge and guides for good practice emerging from this study will contribute to increased success in managing and delivering complex and vital programmes across Australia.
Discovery Early Career Researcher Award - Grant ID: DE180101416
Funder
Australian Research Council
Funding Amount
$338,446.00
Summary
Broadening horizons: using curiosity to diversify behaviour. This project aims to explore how interactive systems can encourage their users to try new things. This is made possible by recent developments in artificial intelligence that can estimate what will make users curious. This project expects to generate new knowledge about how interactive technology can encourage diverse behaviour by stimulating curiosity. Expected outcomes include a framework for how to design interactive systems that en ....Broadening horizons: using curiosity to diversify behaviour. This project aims to explore how interactive systems can encourage their users to try new things. This is made possible by recent developments in artificial intelligence that can estimate what will make users curious. This project expects to generate new knowledge about how interactive technology can encourage diverse behaviour by stimulating curiosity. Expected outcomes include a framework for how to design interactive systems that encourage users to try new things, and a greater theoretical understanding of how to diversify user behaviour.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Preventing railway suicide: An open-systems perspective. Preventing railway suicide: An open-systems perspective. This project aims to develop an automated suicide risk detection system to reduce the incidence and impact of railway suicide, which has a devastating effect on victims’ families, station staff, train drivers, emergency workers, and bystanders. This project will use open-systems theory to develop two complementary information systems for more effective detection and reporting of suic ....Preventing railway suicide: An open-systems perspective. Preventing railway suicide: An open-systems perspective. This project aims to develop an automated suicide risk detection system to reduce the incidence and impact of railway suicide, which has a devastating effect on victims’ families, station staff, train drivers, emergency workers, and bystanders. This project will use open-systems theory to develop two complementary information systems for more effective detection and reporting of suicide risk; use these systems to investigate how different situational factors interact with different combinations of service interventions to influence suicide risk; and share the findings to reduce railway suicide in Australia and overseas.Read moreRead less
Shared-space interactions between people and autonomous vehicles. This project aims to understand how autonomous vehicles in urban environments need to interact with the people that they share those spaces with. Autonomous vehicles that are able to operate in shared spaces, such as campuses and pedestrian zones, promise to improve urban life. However, their uptake depends heavily on public acceptance as they operate in close proximity to people. The project investigates whether people are more l ....Shared-space interactions between people and autonomous vehicles. This project aims to understand how autonomous vehicles in urban environments need to interact with the people that they share those spaces with. Autonomous vehicles that are able to operate in shared spaces, such as campuses and pedestrian zones, promise to improve urban life. However, their uptake depends heavily on public acceptance as they operate in close proximity to people. The project investigates whether people are more likely to trust the technology and feel safe if they are able to understand how the system makes decisions and to directly influence its behaviour. Outcomes are expected to promote safe behaviour around urban robotic applications and accelerate the uptake of autonomous systems in Australia’s cities. Read moreRead less