Improved Businesss Decision-Making via Liquid Process Model Collections. This project aims to develop an innovative approach to create and update as necessary the large collection of business process models that represent a complex organisation, so that this collection captures the actual way in which the organisation performs its business processes. Deploying theoretical, conceptual and empirical research, this project aims to capitalise on the value hidden in large process data, as recorded in ....Improved Businesss Decision-Making via Liquid Process Model Collections. This project aims to develop an innovative approach to create and update as necessary the large collection of business process models that represent a complex organisation, so that this collection captures the actual way in which the organisation performs its business processes. Deploying theoretical, conceptual and empirical research, this project aims to capitalise on the value hidden in large process data, as recorded in event logs. The approach is intended to be implemented in an open-source technology to facilitate advanced investigations and predictions that can ultimately lead to better strategic decision-making. This technology also has the potential to become a research-enabling tool for the large research community in business process management.Read moreRead less
Cost-aware business process management. The project aims to inform business process management (BPM) with the latest insights from the field of management accounting in order to make BPM systems cost-aware. By incorporating the cost dimension, organisations can obtain an accurate and immediate overview of the true cost of their processes and make cost-informed decisions.
Automating real-time feedback in virtual reality training through data mining. This project will use data mining techniques to develop a real-time feedback system that can be used in virtual reality training environments. This system will not only improve trainees' learning, it will also lead to more efficient use of virtual reality training in industries such as aviation, aerospace, mining, health and emergency services.
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190101118
Funder
Australian Research Council
Funding Amount
$339,000.00
Summary
High performance density-based clustering in parallel environments. This project aims to conduct a comprehensive study on density-based clustering to improve data management in parallel computing environments. Clustering, a fundamental task in data management, is to group a set of objects such that objects in the same group (called a cluster) are more similar to each other than those in other groups in order to simplify retrieval of similar information. Clustering is widely used in many fields i ....High performance density-based clustering in parallel environments. This project aims to conduct a comprehensive study on density-based clustering to improve data management in parallel computing environments. Clustering, a fundamental task in data management, is to group a set of objects such that objects in the same group (called a cluster) are more similar to each other than those in other groups in order to simplify retrieval of similar information. Clustering is widely used in many fields including machine learning, pattern recognition, information retrieval, bioinformatics and image analysis. It is expected that the developed clustering techniques will provide significant performance improvements in industry sectors where decisions are made based on clustering data analytics, such as the sectors of finance, renewable energy and artificial intelligence.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100315
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their att ....Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their attention, new methods for attention estimation and classification, and novel systems for e-learning and work productivity that demonstrate these new capabilities. As a result, this project will provide the benefit of enabling system to no longer be blind to users’ attentional, social, and cognitive contexts.Read moreRead less
Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) th ....Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) that can be readily incorporated into hospitality operations. This should provide significant benefits, such as enticing people to go out and visit restaurants, supporting some of Australia’s 600,000 hospitality jobs while fostering Australia’s innovative food culture.Read moreRead less
Enhancing information security management through organisational learning. This project aims to help organisations to protect their information resources from complex and evolving information security threats. This is highly significant for organisations; evidence shows that despite financing information security programs, the incidence of information security breaches is still increasing. To address this issue, the project plans to use a security learning process model which will be refined thr ....Enhancing information security management through organisational learning. This project aims to help organisations to protect their information resources from complex and evolving information security threats. This is highly significant for organisations; evidence shows that despite financing information security programs, the incidence of information security breaches is still increasing. To address this issue, the project plans to use a security learning process model which will be refined through a series of action research cycles. The model incorporates security lessons and insights learnt from incidents into routine security practices. By institutionalising lessons learnt from security incidents, organisations may be able to apply more effective and adaptive security defences to their evolving security threat environment.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less