Using Online Social Technologies To Improve Health Behaviour
Funder
National Health and Medical Research Council
Funding Amount
$425,048.00
Summary
Physical inactivity and poor eating habits are leading causes of death and disease in Australia. Our health behaviours are influenced by our social networks. What’s more, Australians love social technologies, such as Facebook and smartphones. My research aims to harness these two factors to create socially-influential health programs. I will work with video game developers to develop fun and engaging interventions, and a viral marketer and leading organisations to spread the interventions.
Active Team – Examining An Online Social Networking Intervention To Increase Physical Activity In Controlled (RCT) And Ecological (ET) Settings
Funder
National Health and Medical Research Council
Funding Amount
$814,041.00
Summary
Lifestyle diseases, such as heart disease and diabetes, are key health problems facing Australia. Effective, low-cost, mass-reach physical activity interventions are urgently needed. This project uses online social networks to deliver an innovative physical activity intervention. This project will determine how effective the software is in changing people’s lifestyle over 12 months, and whether viral marketing techniques can be used to disseminate the program on a mass scale.
Mathematical modelling of information flow in social networks. This proposal aims to develop new mathematical and statistical methods to understand information flow in social networks. By using novel information theoretic techniques, it will create new methods to characterise social information flow in social networks. These tools will allow derivation of fundamental limits of predictability for AI methods applied to digital data. New mathematics of information flow will produce insights into so ....Mathematical modelling of information flow in social networks. This proposal aims to develop new mathematical and statistical methods to understand information flow in social networks. By using novel information theoretic techniques, it will create new methods to characterise social information flow in social networks. These tools will allow derivation of fundamental limits of predictability for AI methods applied to digital data. New mathematics of information flow will produce insights into social influence in online social networks. Benefits include: better understanding of how echo chambers may form in social networks, predictive models for how misinformation can spread online such as during an emergency, and a framework for intercomparison of AI methods applied to digital data on individuals. Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100950
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Building intelligence into online video services by learning user interests. This project aims to build an intelligent video streaming service by characterising users’ view interest patterns and predict user interest changes through learning data from Internet to address the challenge caused by astronomic video population. The outcomes of the project will be of great values for users and our society by intelligently filtering out valueless, harmful, illegal and unwanted videos in advance.
Early Career Industry Fellowships - Grant ID: IE230100119
Funder
Australian Research Council
Funding Amount
$427,111.00
Summary
Towards Internet of Things Enabled Automated Mushroom Cultivation. This project aims to develop novel Internet-of-Things based learning techniques to inform the design and construction of a portable, automated system for the cultivation of mushrooms. The expected outcomes are a portable smart mushroom cultivation system that provides access to new agriculture techniques and local, fresh supplies in rural and remote areas; learning algorithms that detect mushroom ripeness and set the best environ ....Towards Internet of Things Enabled Automated Mushroom Cultivation. This project aims to develop novel Internet-of-Things based learning techniques to inform the design and construction of a portable, automated system for the cultivation of mushrooms. The expected outcomes are a portable smart mushroom cultivation system that provides access to new agriculture techniques and local, fresh supplies in rural and remote areas; learning algorithms that detect mushroom ripeness and set the best environmental parameters; and a dataset of mushroom cultivation parameters. These products, and associated training opportunities through a strong focus on public and industry engagement, will benefit the industry partners and horticultural producers to improve resource efficiency, waste reduction, and overall yield.Read moreRead less
Virtual Galleries: new media technologies to influence livelihood and arts participation in remote communities of the Northern Territory, Australia. The Virtual Galleries project addresses the issue of limited economic development in remote communities by introducing a user-controlled webcam and interactive 3-D (three-dimensional) Art Galleries into remote art centres to help people in remote communities to secure an income and create wealth and social wellbeing for themselves, their families an ....Virtual Galleries: new media technologies to influence livelihood and arts participation in remote communities of the Northern Territory, Australia. The Virtual Galleries project addresses the issue of limited economic development in remote communities by introducing a user-controlled webcam and interactive 3-D (three-dimensional) Art Galleries into remote art centres to help people in remote communities to secure an income and create wealth and social wellbeing for themselves, their families and their communities.Read moreRead less