Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is a ....(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is accessible to all Australians. This should provide significant benefits for both Australian society and the legal system.Read moreRead less
Early Career Industry Fellowships - Grant ID: IE230100672
Funder
Australian Research Council
Funding Amount
$470,337.00
Summary
Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure ....Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure and respond to cognitive workload in the field. This should provide significant benefits such as enhanced performance and safety outcomes, which will provide a strategic advantage to the Australian Defence Force by facilitating the development of advanced technologies that respond to the capabilities of the human user.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE220100847
Funder
Australian Research Council
Funding Amount
$394,868.00
Summary
RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowl ....RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowledge of the impact of screen time, and the co-design of innovative and user-friendly strategies developed with families, for families, to manage this. The benefits will include informing future effective and scalable screen time strategies for improved quality of life, social skills, family functioning outcomes.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101079
Funder
Australian Research Council
Funding Amount
$426,241.00
Summary
Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks ....Safe distractions? Taking the danger out of competing activities. Distracted driving is an increasing safety concern in Australia and worldwide. Smartphones play key roles in today’s professional and social contexts and current road safety policies based on stopping their use while driving have shown little success. Distraction is predicted to be an even greater issue in new semi-automated vehicles. This project proposes an innovative approach that will enable safe engagement in competing tasks while driving non-automated and semi-automated vehicles. The outcomes will underpin the development of new technologies to reduce the potential adverse effects of these distractions and thus reduce deaths and serious injuries, representing significant cost savings to the health system and the community.Read moreRead less
Improving Interactions for Digital Browsing of Large Collections. Browsing for information is an established and fundamental part of how people find the knowledge that they need. However, our current understanding of how browsing succeeds or fails is poor. This is because we have limited empirical data, and until recently, the available technologies to create detailed data on what people actually look at and when were very limited. As a result, digital browsing methods have been almost universal ....Improving Interactions for Digital Browsing of Large Collections. Browsing for information is an established and fundamental part of how people find the knowledge that they need. However, our current understanding of how browsing succeeds or fails is poor. This is because we have limited empirical data, and until recently, the available technologies to create detailed data on what people actually look at and when were very limited. As a result, digital browsing methods have been almost universally inferior to real-world counterparts. Given the lack of fundamental theories to inform design, this is unsurprising. After creating a detailed and systematic account of user behaviour in browsing, we will create novel designs that will accelerate the discovery of information, particularly for innovative work.Read moreRead less
AI-Human Empowered Team Decision-Making. This project aims to introduce machine intelligence into human team decision-making using the brain-to-brain synchrony that arises when people cooperate toward achieving a goal. The expected outcomes are models and indicators of this synchrony, and methods to fuse individual human decisions with autonomous machine agents, into collective decisions. This new knowledge is expected to greatly increase our understanding of cooperative decision-making by human ....AI-Human Empowered Team Decision-Making. This project aims to introduce machine intelligence into human team decision-making using the brain-to-brain synchrony that arises when people cooperate toward achieving a goal. The expected outcomes are models and indicators of this synchrony, and methods to fuse individual human decisions with autonomous machine agents, into collective decisions. This new knowledge is expected to greatly increase our understanding of cooperative decision-making by humans and machine agents. The tools produced are expected to provide a computational basis for human-autonomy teaming, the core of Industry 5.0, that software developers and end-users in various industries could further build upon to optimise complex decision-making to benefit humanity.Read moreRead less
Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will d ....Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will develop approaches to distanced tangible intergenerational interaction which are designed specifically to increase intergenerational closeness and to be innovative and subtle so that they fit seamlessly into the lives of older people and young children.Read moreRead less