A Theory of Innovation Systems. The goal of the project is to develop and validate a new theory for how information systems can be designed to assist organisations in becoming innovative. Technological innovation is designed to increase productivity and economic growth, but knowledge is lacking about how information systems can meaningfully support organisations in becoming innovative. The goal of this project is to develop and test a theory of ‘innovation systems’ that would describe design pri ....A Theory of Innovation Systems. The goal of the project is to develop and validate a new theory for how information systems can be designed to assist organisations in becoming innovative. Technological innovation is designed to increase productivity and economic growth, but knowledge is lacking about how information systems can meaningfully support organisations in becoming innovative. The goal of this project is to develop and test a theory of ‘innovation systems’ that would describe design principles for information systems that provide effective and efficient support to organisational innovation processes. The expected project outcomes would assist the development of new systems to support organisational innovations, the management of innovation initiatives to increase productivity and growth, and the effective assessment of technologies to support innovation.Read moreRead less
Towards Engineering Behavioural Research Design Systems. Behavioural research is a significant component of the annual spend in Australia on research and development. It is contended that 'best practice' behavioural research methods can be more systematised, transparent and visible; facilitating more complex, integrated and holistic research designs; and thereby, more cumulative and comparable results; thus enabling increased rigor, higher productivity and lower risk than have generally been the ....Towards Engineering Behavioural Research Design Systems. Behavioural research is a significant component of the annual spend in Australia on research and development. It is contended that 'best practice' behavioural research methods can be more systematised, transparent and visible; facilitating more complex, integrated and holistic research designs; and thereby, more cumulative and comparable results; thus enabling increased rigor, higher productivity and lower risk than have generally been the experience historically. This project proposes the formal conceptualisation and modelling of behavioural science research methods, by adapting them to the research design, the well understood concepts, tools and techniques of Information Systems design. Results are expected to form the conceptual basis of 'Research Design Systems.'Read moreRead less
Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable peop ....Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable people of all ages, education, and background, to imagine and create, and not just passively consume, AR contents, services, and applications. We will generate new applications of AR, a new platform to collaboratively create these applications, and a new theory of 'Augmented Sociality' to guide AR design.
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Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Reconceptualising the information system as a service. Through parallel efforts in Australia and China, the study aims to propel 'IS-Impact', the Australia-originated and most extensively validated IS success measurement model, to become the Information Systems evaluation approach of choice globally, in both research and practice.
A theory of communicative practices within financial internet discussion site communities. This project aims to use online financial investment communities to identify factors that drive communication and influence knowledge co-creation, examine how systematic variations in these factors influence investor decision making, and develop a mid-range theory for explaining and predicting the influence of online communication patterns on individual decisions and market outcomes. By developing and vali ....A theory of communicative practices within financial internet discussion site communities. This project aims to use online financial investment communities to identify factors that drive communication and influence knowledge co-creation, examine how systematic variations in these factors influence investor decision making, and develop a mid-range theory for explaining and predicting the influence of online communication patterns on individual decisions and market outcomes. By developing and validating a new mid-range theory, initially in the financial investment context, this project will provide significant benefits, such as help to secure Australia’s place in a changing world through improved information flow.Read moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less
Quantum networks based on superconducting circuits and dissipative channels. Superconducting circuits have great potential for probing and using quantum nature on a chip but lack networking capabilities between remote sites. However, non-local quantum correlations are critical for quantum devices to surpass classical systems. This project aims to create capabilities for establishing entanglement between remote superconducting chips using non-local dissipative interaction. Within this approach th ....Quantum networks based on superconducting circuits and dissipative channels. Superconducting circuits have great potential for probing and using quantum nature on a chip but lack networking capabilities between remote sites. However, non-local quantum correlations are critical for quantum devices to surpass classical systems. This project aims to create capabilities for establishing entanglement between remote superconducting chips using non-local dissipative interaction. Within this approach the created entanglement can be also preserved as long as necessary as a resource for quantum protocols. The resulting technology is expected to enable quantum information processing in superconducting circuits on fundamentally larger scales and provides a powerful platform to test the limits for building artificial quantum systems.Read moreRead less
Discontinued Use of Social Media: Dichotomy of Rational & Emotional Choices. This project aims to gain a better understanding of discontinued use of social media. For businesses and governments, social media serves as a dynamic channel for engagement, value co-creation, and business analytics marketing that is lost when users choose to discontinue its use. This project will generate new knowledge of rational and emotional decision criteria, enabling design features of social media, and their com ....Discontinued Use of Social Media: Dichotomy of Rational & Emotional Choices. This project aims to gain a better understanding of discontinued use of social media. For businesses and governments, social media serves as a dynamic channel for engagement, value co-creation, and business analytics marketing that is lost when users choose to discontinue its use. This project will generate new knowledge of rational and emotional decision criteria, enabling design features of social media, and their complex effects on discontinued use of social media. The expected outcome of this project is an integrated theory of social media discontinuance. The project findings provide significant benefits, such as strategic capabilities and actionable knowledge for businesses and governments to mitigate social media discontinued use.Read moreRead less