The 21st Century Orchestra: researching and developing sustainable models. The project will investigate and prototype innovations which reinvent the orchestra from its current 19th Century form, to one which maintains high quality but resonates with more recent changes in music consumption patterns, musical tastes, performance modes (e.g. immersive), distribution media, and the revolution in instrument design. A musical, technological, social and audience analysis of orchestral history will info ....The 21st Century Orchestra: researching and developing sustainable models. The project will investigate and prototype innovations which reinvent the orchestra from its current 19th Century form, to one which maintains high quality but resonates with more recent changes in music consumption patterns, musical tastes, performance modes (e.g. immersive), distribution media, and the revolution in instrument design. A musical, technological, social and audience analysis of orchestral history will inform an action research inquiry into possible future success paths. Resulting innovations in music repertoire, product and events will produce new revenue models for orchestras around an expanded market base and export of IP. Orchestral sustainability will also strengthen Australia's cultural fabric.Read moreRead less
Investigating listening and performance strategies for microtonal composition. This project is important because it offers a new theoretical framework for understanding music independent of contemporary cultural boundaries. It opens up a new musical enquiry that will apply across quite different performance traditions and builds on recent collaborative initiatives by Australian musicians and researchers, the most recent collaboration involving counterparts from India. In addition to a major publ ....Investigating listening and performance strategies for microtonal composition. This project is important because it offers a new theoretical framework for understanding music independent of contemporary cultural boundaries. It opens up a new musical enquiry that will apply across quite different performance traditions and builds on recent collaborative initiatives by Australian musicians and researchers, the most recent collaboration involving counterparts from India. In addition to a major publication and conference proceedings in both creative and scientific disciplines, research findings will result in new approaches to composition, performance as well as an innovative musical instrument design that is informed by a new empirically derived approach to tuning.Read moreRead less
Nineteenth Century Precursors Of New Media Art. On Time and Performance in Early Experiments in Art and Science. The research outcomes will enhance the profile of new media arts and performance studies in Australia by providing a model for other research in emergent and cross-disciplinary artforms. This project addresses the relative absence of scholarship on the meaning and significance of time and performance in the history of media art. It will attempt to clarify and provide a model of analys ....Nineteenth Century Precursors Of New Media Art. On Time and Performance in Early Experiments in Art and Science. The research outcomes will enhance the profile of new media arts and performance studies in Australia by providing a model for other research in emergent and cross-disciplinary artforms. This project addresses the relative absence of scholarship on the meaning and significance of time and performance in the history of media art. It will attempt to clarify and provide a model of analysis for debates surrounding the nature of time based art. It will provide a basis for understanding both the temporal and performative nature of new media art and the place of media in live performance. Read moreRead less
Pocket Gamelan: Tuning Musical Applications for Wireless Internet. This project proposes a new mobile electronic instrument prototype suitable for live performance of music. Recent developments in tuning theory will play an important role in the development of the prototype allowing it become a new live electronic performance medium for music. The prototype will be tested using tuning principles that have evolved in music over many centuries on every continent.
Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the in ....Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the international development of virtual media. The resulting intellectual exchanges will raise consciousness of the crucial nature of representation in spatial imaging display. Collaborating with the world class Media Lab (Massachusetts Institute of Technology) as they invent holographic television for the consumer market will give Australia a key role in the experimental design of 3D content creation.Read moreRead less
Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial sty ....Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial style as well as the tacit perceptions of beholders for their successful interpretation. In this study the reflected light of traditional mosaics is used to modulate projected light articulating the holographic subject. The augmented image activates cues such as occlusion and retinal disparity employed by beholders in the perception of holograms.Read moreRead less
The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposit ....The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposition predicted in revisionist cinematic theory that narrative, when generated as a complex of digitally interactive forms, provides the opportunity to recapture the representational significance of narrative within digital cinema, through its enactment within a multi-layered, emergent virtual space.
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Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with t ....Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with the artistic potential of digital cinema. It provides innovative ways of satisfying the voracious demand for sophisticated content and narrative enrichment in new media and of exploiting the intense global interest in digital forms of entertainment. Read moreRead less
Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while n ....Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while narrative is central to conventional cinema emphasis upon simulation has caused the narrative potential of digital media to be overlooked. Advancing the world's first cinematic concept of transcriptive narrative it seeks evidence of the multi-temporal agency of interactivity as expanded within revisionist cinematic theory.
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Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0453517
Funder
Australian Research Council
Funding Amount
$205,800.00
Summary
240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading gro ....240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading group of interactive cinema and new media researchers with facilities to employ globally immersive cinematic formats in the research and development of interactive narrative systems, and will allow benefits of these new systems to be realised by the cultural sector and entertainment industry.Read moreRead less