Discovery Early Career Researcher Award - Grant ID: DE150100288
Funder
Australian Research Council
Funding Amount
$348,000.00
Summary
Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and wha ....Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and what it means for audiences, producers and regulators. This project endeavours to advance the understanding of digital content flows and inform media policy in a volatile regulatory environment.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are respo ....Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are responding and investigating the implications for debates about local content, local screen production, and media diversity. The project will provide an analysis of original production and programming strategies to identify new forms of trans-national media flow. The project will advance an understanding of media globalisation and provide media regulators options and opportunities for a convergent media policy environment.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100973
Funder
Australian Research Council
Funding Amount
$367,983.00
Summary
Skills development and transfer in the digital gaming sector. This project aims to examine the transferability and sustainability of videogame development skillsets to the broader digital sector. The project will lead to future job creation, and to cultural and economic innovation in Australia.
Informal economies and audiovisual industries: histories, dynamics, legal and policy responses. This project will uncover new information about the connections between formal and informal media industries. It will generate valuable new knowledge about innovation in contemporary media, and will contribute to policy discussions in the lead-up to the National Broadband Network.
Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected out ....Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected outcomes of the project include improved understanding of the cultural, consumer and competition implications of emerging television technologies. Expected benefits include informed decision-making and improved policy options for government, consumers, public-service media and local screen industries.Read moreRead less
Challenging the Bystander Effect via documentary film. This project aims to challenge the Bystander Effect. Social experiments from the 1960s have entrenched the view that in groups we fail to act to prevent harm to others in public emergencies. Film has played a significant role in promoting this theory. Drawing on an innovative screen performance method, this project is likely to generate knowledge about how bystanders can co-ordinate their actions to safely intervene; it will result in an inn ....Challenging the Bystander Effect via documentary film. This project aims to challenge the Bystander Effect. Social experiments from the 1960s have entrenched the view that in groups we fail to act to prevent harm to others in public emergencies. Film has played a significant role in promoting this theory. Drawing on an innovative screen performance method, this project is likely to generate knowledge about how bystanders can co-ordinate their actions to safely intervene; it will result in an innovative and accessible documentary. The project has the capacity to contribute to a reduction of violence in public spaces and more effective responses in the face of emergencies.Read moreRead less
Reinterpreting Milgram's obedience studies via documentary film. One of the hardest dilemmas we can face is responding to directions which go against our conscience. Stanley Milgram's 'obedience to authority' paradigm appears to show that most of us will comply. Fifty years after his landmark film 'Obedience', this multidisciplinary project will re-examine his hugely influential but often misunderstood work.