Discovery Early Career Researcher Award - Grant ID: DE150100288
Funder
Australian Research Council
Funding Amount
$348,000.00
Summary
Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and wha ....Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and what it means for audiences, producers and regulators. This project endeavours to advance the understanding of digital content flows and inform media policy in a volatile regulatory environment.Read moreRead less
Detecting the deaths of the first stars: Investigating the physical processes in the early Universe. This project will pursue the most distant supernova explosions in the Universe and investigate their host galaxies and environments. It will use a technique that has detected the most distant supernovae, probing 12 billion years into the past, and one that is able to discover, for the first time, the deaths of the first stars to have formed after the Big Bang. This project will use this technique ....Detecting the deaths of the first stars: Investigating the physical processes in the early Universe. This project will pursue the most distant supernova explosions in the Universe and investigate their host galaxies and environments. It will use a technique that has detected the most distant supernovae, probing 12 billion years into the past, and one that is able to discover, for the first time, the deaths of the first stars to have formed after the Big Bang. This project will use this technique to gather a statistical sample of supernovae to determine their occurrence rate and physical properties and to provide crucial data for a newly discovered, extremely powerful, third type of supernova. This data will test the laws in which early galaxies formed their stars and reveal the framework for the subsequent evolution of the Universe.Read moreRead less
Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are respo ....Internet-distributed television: cultural, industrial and policy dynamics. This project aims to investigate the impact of global subscription video-on-demand platforms on national television markets. The rise of subscription video streaming has created significant challenges for Australian and international broadcast, media and cultural policy frameworks, which are struggling to keep up with audience viewing practices. This project will provide a comparative analysis of how governments are responding and investigating the implications for debates about local content, local screen production, and media diversity. The project will provide an analysis of original production and programming strategies to identify new forms of trans-national media flow. The project will advance an understanding of media globalisation and provide media regulators options and opportunities for a convergent media policy environment.Read moreRead less
Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on th ....Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on the ambitions, techniques and histories of Australia’s game industry. It develops resources that will enable cultural institutions to better support them. This research is important as it articulates the cultural and economic value of a vital site of creative practice in contemporary Australia.Read moreRead less
Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligen ....Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligence, to develop next-generation principles of embodied interaction in virtual systems. Expected outcomes are improved assistive technology, new prototyping techniques for manufacturing, and improved productivity through interactive and immersive systems, benefiting Australian businesses, healthcare and the arts.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Informal economies and audiovisual industries: histories, dynamics, legal and policy responses. This project will uncover new information about the connections between formal and informal media industries. It will generate valuable new knowledge about innovation in contemporary media, and will contribute to policy discussions in the lead-up to the National Broadband Network.
Semantic Vectorisation: From Bitmaps to Intelligent Representations. The objective of this innovative project is to provide a solution to the open question of representing natural images by semantically rich vector graphics. The challenges are to identify key visual and temporal elements for images and videos, and efficiently decompose the visual data into semantic vector representations that are faithful to original data, compact and editable. The project aims to investigate new bitmap-to-vecto ....Semantic Vectorisation: From Bitmaps to Intelligent Representations. The objective of this innovative project is to provide a solution to the open question of representing natural images by semantically rich vector graphics. The challenges are to identify key visual and temporal elements for images and videos, and efficiently decompose the visual data into semantic vector representations that are faithful to original data, compact and editable. The project aims to investigate new bitmap-to-vector conversion methods. It is expected to develop a framework where semantic labels and hyperlinks can be embedded in visual data automatically. It hopes to pioneer the creation of a web of images where the links are on image/video regions. New image simplification, stylisation, and non-photorealistic rendering methods are expected to be provided.Read moreRead less
Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected out ....Australian television in the smart TV ecosystem. This project aims to investigate the cultural impacts of smart TVs in Australia. A majority of Australian adults now use an internet-connected (smart) TV set or streaming device, fundamentally changing the way content is discovered, accessed and experienced. This project expects to advance policy knowledge of the smart TV platforms built into these devices; their effects on public access; and how they structure users' viewing choices. Expected outcomes of the project include improved understanding of the cultural, consumer and competition implications of emerging television technologies. Expected benefits include informed decision-making and improved policy options for government, consumers, public-service media and local screen industries.Read moreRead less