Robert Frank: Experimentation Across Film and Photography in Post-War America. A study of Frank's career will establish critical models that can be applied to the work of Australian artists and filmmakers – especially those whose personal histories are linked to the waves of immigration that occurred during the '50s and '60s. The publication of a monograph, journal articles, interviews, a DVD and the staging of a retrospective will increase public awareness not only of Frank's work but also the ....Robert Frank: Experimentation Across Film and Photography in Post-War America. A study of Frank's career will establish critical models that can be applied to the work of Australian artists and filmmakers – especially those whose personal histories are linked to the waves of immigration that occurred during the '50s and '60s. The publication of a monograph, journal articles, interviews, a DVD and the staging of a retrospective will increase public awareness not only of Frank's work but also the work of those he has influenced. By including an overseas classroom element, this project also provides the opportunity to showcase the quality of Australian film research to high-calibre US students. This is vital to maintaining Australia's international reputation as a provider of film and media research.Read moreRead less
Computational Creativity: an evolutionary ecosystem approach. The creative industries are at the forefront of a 21st century economy. For Australia to play a leading role, artists and designers require innovative software systems that support original creative practice. Creativity is a highly sought-after yet little understood phenomena. This research will advance our understanding of creativity, developing imaginative new ways of working with technology: enabling creative outcomes that are diff ....Computational Creativity: an evolutionary ecosystem approach. The creative industries are at the forefront of a 21st century economy. For Australia to play a leading role, artists and designers require innovative software systems that support original creative practice. Creativity is a highly sought-after yet little understood phenomena. This research will advance our understanding of creativity, developing imaginative new ways of working with technology: enabling creative outcomes that are difficult or impossible to achieve with existing software tools. In a global and rapidly changing industry, this project will give Australian creative practitioners and software developers a competitive edge, enhancing our international reputation as a leader in this area.Read moreRead less
A Process-Based Approach to Generative Form Synthesis. This project addresses open problems in digital media art, introducing innovative methods for professional practitioners. Through close collaboration with a highly successful UK pioneer and his team, this research nurtures Australian expertise and scholarship. Creative industries are making an increasingly important global economic contribution. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct ....A Process-Based Approach to Generative Form Synthesis. This project addresses open problems in digital media art, introducing innovative methods for professional practitioners. Through close collaboration with a highly successful UK pioneer and his team, this research nurtures Australian expertise and scholarship. Creative industries are making an increasingly important global economic contribution. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this domain. The practical outcomes of this research find application in architecture, computer games, digital animation and new media art. This inter-disciplinary project enhances collaborative links between the research communities of Computer Science and Media Arts.Read moreRead less
The global impact of Chinese martial arts films and their potential to use Australian technology. A study of martial arts film is of national benefit in several ways. First, it makes a scholarly contribution to film studies in our Asia Pacific region. Second, it enhances our understanding of issues arising from Chinese popular culture, such as soft power, cultural nationalism, regional rivalries, combat, and justice. Finally, Australian companies have been involved in the high-technology end of ....The global impact of Chinese martial arts films and their potential to use Australian technology. A study of martial arts film is of national benefit in several ways. First, it makes a scholarly contribution to film studies in our Asia Pacific region. Second, it enhances our understanding of issues arising from Chinese popular culture, such as soft power, cultural nationalism, regional rivalries, combat, and justice. Finally, Australian companies have been involved in the high-technology end of landmark Chinese martial arts films, which provides Australians with opportunities for developing business relationships, producing new creative content, and expanding innovative technologies with an important market in the global environment.Read moreRead less
Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative ....Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative team bringing inputs from Australia, Hong Kong and France. Within Australia, it will nurture an interdisciplinary, collaborative approach to understanding, making and exhibiting the newest audiovisual art forms.Read moreRead less
The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatri ....The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatrical and cinematic comedy both historically and theoretically.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Destination: developing hologram recording and replay technologies to enable the world's largest mass audience viewing of deep volume water images. The exhibition of 'Destination', the world's largest hologram installation at Federation Square in Melbourne, will impact both local and international audiences through engagement with the globally important subject - WATER. Wide public access to the new perceptions of water available though the holograms will be accessible in progress via web interf ....Destination: developing hologram recording and replay technologies to enable the world's largest mass audience viewing of deep volume water images. The exhibition of 'Destination', the world's largest hologram installation at Federation Square in Melbourne, will impact both local and international audiences through engagement with the globally important subject - WATER. Wide public access to the new perceptions of water available though the holograms will be accessible in progress via web interface, broadcast live video and an international conference hosted at Federation Square. The technological advances forged by the international and national multi-disciplinary expert team (media art, urban design, holography and laser technology) will establish a strong knowledge base and expertise in Australia thus providing opportunities for PhD students.Read moreRead less
Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative inno ....Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative innovation culture. Through applied research into the narrative forms that underpin museological archives, this study will ensure that Australia remains at the forefront of the growing world-wide research into interactive technology thereby assisting the global digital media industry to tackle emergent challenges. Read moreRead less