Use of information and communication technologies to support effective work practice innovation in the health sector: a multi-site study. Australia must develop and implement new models of health service provision to increase capacity and reduce errors within workforce and resource constraints. Working with one of the largest area health services in NSW this project will address this challenge. The results will directly benefit the community by creating and testing new models for how health prof ....Use of information and communication technologies to support effective work practice innovation in the health sector: a multi-site study. Australia must develop and implement new models of health service provision to increase capacity and reduce errors within workforce and resource constraints. Working with one of the largest area health services in NSW this project will address this challenge. The results will directly benefit the community by creating and testing new models for how health professionals can use information technologies to improve the safety, quality and efficiency of health care services. The findings will underpin national efforts to improve the productivity and effectiveness of the health workforce and its ability to respond to changing demands. The effective use of IT is a critical enabling factor for national productivity and growth. Read moreRead less
Gesture-controlled interaction to enrich information access. This project is a study of gestural computing (enabled by sensors such as pressure mats, infra-red sensors and video tracking) which aims to move away from desk-bound, restrictive computing environments and towards computing that is more integral to the building structure and space itself. Linking gesture controllers and information sonification delivers a unique bridge between data and human interaction. Enriching the capacity to acce ....Gesture-controlled interaction to enrich information access. This project is a study of gestural computing (enabled by sensors such as pressure mats, infra-red sensors and video tracking) which aims to move away from desk-bound, restrictive computing environments and towards computing that is more integral to the building structure and space itself. Linking gesture controllers and information sonification delivers a unique bridge between data and human interaction. Enriching the capacity to access information in dense workplace environments is central to improved efficiency across the Australian workforce. Greater accuracy and enhanced techniques for controlling information in visually-overloaded work environments contribute to Australia's competitive leadership in a global marketplace.Read moreRead less
An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping technique ....An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping techniques. The principal anticipated outcome of the project is a model for how to enhance creative work through interacting with AI, an opportunity that is currently largely unexplored. Benefits will include an increase in the rate of creative outputs, both within the creative industries and throughout the economy.Read moreRead less
An empirically-derived conceptual framework for designing usable and useful wireless mobile applications. The technological challenges posed by mobile computing devices have taken priority over the issues of appropriate use and usability that will ultimately determine their success in real work environments.
This project investigates these issues, particularly the role played by the context of use in the usability and usefulness of mobile applications.
The project's aims will be realised ....An empirically-derived conceptual framework for designing usable and useful wireless mobile applications. The technological challenges posed by mobile computing devices have taken priority over the issues of appropriate use and usability that will ultimately determine their success in real work environments.
This project investigates these issues, particularly the role played by the context of use in the usability and usefulness of mobile applications.
The project's aims will be realised through ethnographic studies of mobile work practice, representative use scenarios and the development of an empirically grounded conceptual framework that can guide the design of usable mobile applications.
The results will increase the successful utilisation of mobile technology by Australian industries.
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Systems to Support Knowledge Creation in Learning Organisations. The proposed project will investigate the capacity of IT to support knowledge making for innovation in modern organisations. Prototypes of three flexible computer-based systems will be iteratively developed and evaluated for their support of knowledge workers in three different industries. The investigators are experienced in socio-technical approaches, which will be used to emphasise the integration between people and IT systems ....Systems to Support Knowledge Creation in Learning Organisations. The proposed project will investigate the capacity of IT to support knowledge making for innovation in modern organisations. Prototypes of three flexible computer-based systems will be iteratively developed and evaluated for their support of knowledge workers in three different industries. The investigators are experienced in socio-technical approaches, which will be used to emphasise the integration between people and IT systems. An interpretive study will determine how the systems can contribute to organisational learning, performance, and responsiveness to change. The outcomes will inform the designers of such systems and show Australian organisations how to gain competitive advantage by expanding their capacity to learn.Read moreRead less
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less
"It's all about me" - Anthropomorphised Trading in Believable Electronic Markets. There is a need for trustful business environments that will open up the e-markets to a greater population of traders. This project looks at the development of believable e-markets that address this need. Proposed 3D electronic institution technology is expected to facilitate the establishment of robust business structures as the believability of the business activities and interactions in such e-markets will ensur ...."It's all about me" - Anthropomorphised Trading in Believable Electronic Markets. There is a need for trustful business environments that will open up the e-markets to a greater population of traders. This project looks at the development of believable e-markets that address this need. Proposed 3D electronic institution technology is expected to facilitate the establishment of robust business structures as the believability of the business activities and interactions in such e-markets will ensure the principles of trust and reputation in the electronic markets of tomorrow.Read moreRead less
Industrial Transformation Research Hubs - Grant ID: IH120100021
Funder
Australian Research Council
Funding Amount
$2,500,000.00
Summary
Pathways to market: transforming food industry futures through improved sensing, provenance and choice. Pathways to market: transforming food industry futures through improved sensing, provenance and choice. This Research Hub aims to transform the Australian food industry by demonstrating how new knowledge on food production and consumption generated through novel sensing technologies and advanced modelling techniques can be implemented in smart applications to power competitiveness, sustainabil ....Pathways to market: transforming food industry futures through improved sensing, provenance and choice. Pathways to market: transforming food industry futures through improved sensing, provenance and choice. This Research Hub aims to transform the Australian food industry by demonstrating how new knowledge on food production and consumption generated through novel sensing technologies and advanced modelling techniques can be implemented in smart applications to power competitiveness, sustainability and innovation in food value chains.Read moreRead less
Evaluating the impact of information and communication technologies on organisational processes and outcomes: a multi-disciplinary, multi-method approach. Investment in new information and communication technologies (ICT) is a high-risk business. There is poor understanding of why so many ICTs fail in complex organisations This project will develop and test a Multi-method Evaluation Model (MEM) to measure the impact of ICT on organisational processes and outcomes in such organisations. The mod ....Evaluating the impact of information and communication technologies on organisational processes and outcomes: a multi-disciplinary, multi-method approach. Investment in new information and communication technologies (ICT) is a high-risk business. There is poor understanding of why so many ICTs fail in complex organisations This project will develop and test a Multi-method Evaluation Model (MEM) to measure the impact of ICT on organisational processes and outcomes in such organisations. The model addresses the practical complexity and political fragmentation of human practice in determining ICT use and outcomes, by considering organisational and socio-cultural factors. Key factors that predict acceptance, effective use and improvement in processes and outcomes will be identified. The generic predictive model will highlight factors which improve organisational processes and outcomes.Read moreRead less