Affective sensing technology for the detection and monitoring of depression and melancholia. This project will develop reliable and affective sensing technology and evaluate it as an objective measure of depressive disorders; a leading cause of disability worldwide. Outcomes will significantly support and aid clinicians in their diagnosis and treatment, thus providing a major breakthrough with significant research, healthcare and commercial possibilities.
Interacting with visualisations of extremely large graph structures on large displays. The latest technological progressions have delivered very large data sets that can be modelled as graphs or networks. Examples include: social networks, biological data, and software structures. This project will develop techniques to allow users to visualise the graphs in the entirety and directly interact with data.
Automated internet warnings to prevent viewing of minor-adult sex images. Since the advent of the internet and digital cameras, the market for child exploitation material (CEM) has boomed. This project aims to explore how the visual appearance of warning messages influences internet users. It plans to conduct a randomised controlled experiment with naïve participants on a real-life website to test the effectiveness of messages designed to discourage viewers of legal ‘barely legal’ pornography. I ....Automated internet warnings to prevent viewing of minor-adult sex images. Since the advent of the internet and digital cameras, the market for child exploitation material (CEM) has boomed. This project aims to explore how the visual appearance of warning messages influences internet users. It plans to conduct a randomised controlled experiment with naïve participants on a real-life website to test the effectiveness of messages designed to discourage viewers of legal ‘barely legal’ pornography. It is anticipated that results will assist policing efforts by indicating whether warnings can be used to dissuade first-time CEM viewers and whether differences exist between harm or deterrent-focused messages.Read moreRead less
Software engineering of people-oriented technologies and services. This project will use role, goal, and activity modelling to improve technologies that enable older people in their homes to communicate with loved ones and support networks. The models will be evaluated to determine whether built technologies are indeed meaningful and helpful for the increasing number of older adults.
Flexible user-guided network layout for biomedical applications. This project will develop techniques for automatic layout of biological network diagrams, allowing users to guide the layout while satisfying any required placement constraints and drawing conventions. As part of the project, these methods will be integrated into several real-world systems biology applications for network browsing and authoring.
Probabilistic modeling of human responses in complex interaction. The project aims to develop computational ability to reliably detect and hence act on implicit user preferences. It aims to develop techniques combining advanced non-intrusive sensor measures of conscious and non-conscious behaviour during interaction tasks to enable very high-level computerised support for human goal-seeking in complex data and design environments. It plans to use a user’s physiology and preference evaluation to ....Probabilistic modeling of human responses in complex interaction. The project aims to develop computational ability to reliably detect and hence act on implicit user preferences. It aims to develop techniques combining advanced non-intrusive sensor measures of conscious and non-conscious behaviour during interaction tasks to enable very high-level computerised support for human goal-seeking in complex data and design environments. It plans to use a user’s physiology and preference evaluation to capture their complex interaction with the data they view, probability models to accumulate information to identify their underlying preferences and extract relationships to find possible ‘hidden variables’ which may help explain and leverage the user's choices.Read moreRead less
Cognitive intelligent information processing and presentation in navigation. This project aims to develop a personalised navigation system to provide effective augmented-reality (AR)-based support information, built on different navigation preference and the momentary cognitive workload of the user. This will immediately encourage users to become aware of their surroundings and continuous use will facilitate the development of navigation skills. It is expected that this research will advance sci ....Cognitive intelligent information processing and presentation in navigation. This project aims to develop a personalised navigation system to provide effective augmented-reality (AR)-based support information, built on different navigation preference and the momentary cognitive workload of the user. This will immediately encourage users to become aware of their surroundings and continuous use will facilitate the development of navigation skills. It is expected that this research will advance scientific knowledge about individual differences in navigation ability. It will significantly enhance spatial learning and alleviate the apparent decline in navigational ability experienced across the life span, benefiting the aged population in Australia by enabling them to live longer independent lives.Read moreRead less
Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs ....Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs must maximise productivity by using low-cost, appropriate technologies. Results may inform the design of new tools and staff training to support NPOs’ goals.Read moreRead less
Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this ....Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this behaviour. The project will inform the debate about technology use and its impact on work, education and interpersonal relationships. Additionally, the created knowledge will inform policy-makers, designers, and end-users about how technology use is perceived, as well as effective use of technology in everyday settings.Read moreRead less
Foundations of human-agent collaboration: situation-relevant information sharing. As automated systems become more sophisticated in their capabilities, the design of effective interaction with human operators becomes more demanding. Outcomes from this project will support the development of human-automation teams that can coordinate and collaborate in fast changing task environments.