Learning to Reason in Reinforcement Learning. Deep Reinforcement Learning (RL) uses deep neural networks to represent and learn optimal decision-making policies for intelligent agents in complex environments. However, most RL approaches require millions of episodes to converge to good policies, making it difficult for RL to be applied in real-world scenarios taking significant resources. This project aims to equip RL with capabilities such as counterfactual reasoning and outcome anticipation to ....Learning to Reason in Reinforcement Learning. Deep Reinforcement Learning (RL) uses deep neural networks to represent and learn optimal decision-making policies for intelligent agents in complex environments. However, most RL approaches require millions of episodes to converge to good policies, making it difficult for RL to be applied in real-world scenarios taking significant resources. This project aims to equip RL with capabilities such as counterfactual reasoning and outcome anticipation to significantly reduce the number of interactions required, improve generalisation, and provide the agent with the capability to consider the cause-effects. These improvements would narrow the gap between AI and human capabilities and broaden the adoption of RL in real-world applications.Read moreRead less
Deformable Surfaces Supporting 3D Tactile Human Computer Interactions. This project will support Research Priority 3: Frontier Technologies for Building and Transforming Australian Industries. The results will provide information that will further build our understanding of human computer interactions. Digital Foam supports Smart Information Use by providing a new interaction paradigm for existing and new creative applications for digital technologies. The new form of interaction provides a new ....Deformable Surfaces Supporting 3D Tactile Human Computer Interactions. This project will support Research Priority 3: Frontier Technologies for Building and Transforming Australian Industries. The results will provide information that will further build our understanding of human computer interactions. Digital Foam supports Smart Information Use by providing a new interaction paradigm for existing and new creative applications for digital technologies. The new form of interaction provides a new computer interaction product in itself and the ability to make a more efficient creative environment for designers of 3D content, multi-media and manufacturing design. This technology supports the ability of organisations to operate virtually and collaborate across large distances in Australia and internationally.Read moreRead less
Continuous process improvement through workstation feedback for General Practice medicine using experts-in-the-loop data mining. This project investigates the iterative use of data mining results to allow experts to construct feedback to influence subsequent production work. We explore the problem in the context of General Practice medicine by having General Practitioners (GPs) review emerging patterns from their own practice's electronic medical records and author feedback to discourage undesi ....Continuous process improvement through workstation feedback for General Practice medicine using experts-in-the-loop data mining. This project investigates the iterative use of data mining results to allow experts to construct feedback to influence subsequent production work. We explore the problem in the context of General Practice medicine by having General Practitioners (GPs) review emerging patterns from their own practice's electronic medical records and author feedback to discourage undesirable patterns. The work will have immediate applicability to medical practice and will drive innovation in data mining method, notably for efficient identification of temporal and complex niche patterns. More broadly, the work will extend the way data mining is used to create new expectations of workstation behaviour.Read moreRead less
Interacting with visualisations of extremely large graph structures on large displays. The latest technological progressions have delivered very large data sets that can be modelled as graphs or networks. Examples include: social networks, biological data, and software structures. This project will develop techniques to allow users to visualise the graphs in the entirety and directly interact with data.
Through Walls Collaboration to Support Command and Control Operations with Eyes and Ears in the Field. Australia is a geographically dispersed country with locations of high concentrations of technology resources. Australia requires the ability to gather real time intelligence information in the field to support planning and operational decisions by a command team for military and civil defence operations. Currently Australia supports such operations in remote areas of the country and numerous o ....Through Walls Collaboration to Support Command and Control Operations with Eyes and Ears in the Field. Australia is a geographically dispersed country with locations of high concentrations of technology resources. Australia requires the ability to gather real time intelligence information in the field to support planning and operational decisions by a command team for military and civil defence operations. Currently Australia supports such operations in remote areas of the country and numerous overseas operations. A major research outcome is the design and development of interaction techniques for the mobile users in through walls collaboration systems to control and manipulate augmented reality information in the field across a number of application domains, such as medical, maintenance, military, search and rescue, and GIS visualization.Read moreRead less
Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical ....Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical tools for immersive data analytics. This will provide significant benefits, such as allowing those across government and industry to make more informed decisions from data.Read moreRead less
Remote presence for guidance on physical tasks. This project aims to transform remote collaboration on physical tasks. Current systems for remote collaboration on physical tasks are not as effective as working face-to-face. This could be overcome by sharing non-verbal cues, designing systems to account for cultural issues, and using a new model of communication. This project will develop theories and interaction methods for remote guidance based on natural non-verbal communication cues and cultu ....Remote presence for guidance on physical tasks. This project aims to transform remote collaboration on physical tasks. Current systems for remote collaboration on physical tasks are not as effective as working face-to-face. This could be overcome by sharing non-verbal cues, designing systems to account for cultural issues, and using a new model of communication. This project will develop theories and interaction methods for remote guidance based on natural non-verbal communication cues and cultural issues. This project is expected to benefit industries with widely distributed multi-cultural workforces such as mining, defence and medicine.Read moreRead less
Statistical Methods of Model Fitting and Segmentation in Computer Vision. Electronic sensors such as cameras and lasers can provide a rich source of information about the position, shape, and motion of objects around us. However, to extract this information in a reliable, automatic, and accurate way requires a sophisticated statistical theory of the process. Example applications include: video surveillance (better automatic detection of moving people and vehicles and of characterising what those ....Statistical Methods of Model Fitting and Segmentation in Computer Vision. Electronic sensors such as cameras and lasers can provide a rich source of information about the position, shape, and motion of objects around us. However, to extract this information in a reliable, automatic, and accurate way requires a sophisticated statistical theory of the process. Example applications include: video surveillance (better automatic detection of moving people and vehicles and of characterising what those people and vehicles are doing), industrial prototyping and inspection (measuring the size and shape of objects), urban planning (laser scanning streetscapes to create computer models of cities), entertainment industry (movie special effects and games), etc. Read moreRead less
Learning to see in 3D. The project aims to endow machine vision with an ability we, as humans, use almost constantly: to judge 3D properties from a 2D image. This extremely useful ability will be applied to digital images to obtain 3D measurements and aid in automating tasks such as mining, surveying, medical diagnosis, and visual effects in movies.
Recognising and reconstructing objects in real time from a moving camera. This project will use a moving camera to estimate the three-dimensional shape and identity of objects and surfaces it can see. This ability, which we humans use all the time, has wide application in automation including driver assistance, exploring hazardous environments, robotics, remote collaboration, and the creation of three-dimensional models for entertainment.