A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Exp ....A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Expected outcomes include the discovery of an acceptable, transparent and ethical explanation system that helps humans to understand the AVs decision making. This field will continue to rise in prominence and produce much-needed work to improve the widespread adoption of AVs.Read moreRead less
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Ambient nature network: new technologies to connect people to nature. This project aims to reconnect people with nature through new technology. Events in nature occur at times, places and scales that are hard to witness, leading to human disconnection from nature. This project proposes to address this issue by researching and designing new low-cost devices that combine environmental sensors with new interfaces to reveal local nature in parks and gardens in calm, engaging ways within and between ....Ambient nature network: new technologies to connect people to nature. This project aims to reconnect people with nature through new technology. Events in nature occur at times, places and scales that are hard to witness, leading to human disconnection from nature. This project proposes to address this issue by researching and designing new low-cost devices that combine environmental sensors with new interfaces to reveal local nature in parks and gardens in calm, engaging ways within and between homes in medium and high density environments. Outcomes will include new connected devices, playful interfaces and social sharing mechanisms, an evaluation with local groups, and a new theory of technology supported human-nature interaction. Benefits will include better community connection to nature, engagement in local citizen science, environmental initiatives and novel monitoring services and products.Read moreRead less
Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable peop ....Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable people of all ages, education, and background, to imagine and create, and not just passively consume, AR contents, services, and applications. We will generate new applications of AR, a new platform to collaboratively create these applications, and a new theory of 'Augmented Sociality' to guide AR design.
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Information support tools for the trauma patient pathway. Processes such as critical supply chain management, disaster management, and trauma patient pathways need people, resources, and information to be smoothly transferred between jurisdictions, but problems can occur at each handover. This project focuses on the prehospital to hospital patient pathway and aims to develop technologies, devices, and displays to support more effective handover of patients between jurisdictions. The project will ....Information support tools for the trauma patient pathway. Processes such as critical supply chain management, disaster management, and trauma patient pathways need people, resources, and information to be smoothly transferred between jurisdictions, but problems can occur at each handover. This project focuses on the prehospital to hospital patient pathway and aims to develop technologies, devices, and displays to support more effective handover of patients between jurisdictions. The project will conduct field research, design activities, and simulation-based evaluation of prototypes with healthcare professionals. Expected outcomes are designs, technologies, and guidelines that will generalise to other multi-jurisdictional processes. Benefits are safer and more efficient handover processes.Read moreRead less
Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-de ....Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-design and iterative prototyping in the domains of radiology training and environmental learning, we will devise and evaluate exemplar systems that support humans to interactively frame problems, explore and learn, while utilising and improving machine models, leading to a guiding framework for designing human-machine teaming.Read moreRead less
A pictorial communication framework for inclusion. A picture can tell a thousand words; many people with an intellectual disability can only communicate with pictures and are otherwise isolated. This project will research how computers can understand and facilitate a rich pictorial communication between people and person to machine, thereby supporting inclusion. This will be achieved by inclusively co-designing with people with ID and members of the community: a) an audio-visual accessible searc ....A pictorial communication framework for inclusion. A picture can tell a thousand words; many people with an intellectual disability can only communicate with pictures and are otherwise isolated. This project will research how computers can understand and facilitate a rich pictorial communication between people and person to machine, thereby supporting inclusion. This will be achieved by inclusively co-designing with people with ID and members of the community: a) an audio-visual accessible search tool, b) a pictorial communication device, and c) a visual inclusive social network. These applications will inform future innovations for everyone, and allow citizens with ID to access online information, participate in community activities and be included in the workplace.Read moreRead less
Building crowd sourced data curation processes. This project aims to tackle the growing problem of data curation. The capacity to effectively utilise the increasing number of datasets available to organisations for timely decision making is diminishing, due to onerous data preparation and curation tasks that have to be performed before the data can be consumed by analytics platforms. The project will be a first attempt at using a novel process-oriented approach in micro-task crowdsourcing, and w ....Building crowd sourced data curation processes. This project aims to tackle the growing problem of data curation. The capacity to effectively utilise the increasing number of datasets available to organisations for timely decision making is diminishing, due to onerous data preparation and curation tasks that have to be performed before the data can be consumed by analytics platforms. The project will be a first attempt at using a novel process-oriented approach in micro-task crowdsourcing, and will create new knowledge to harness the full potential of crowd sourced data curation. This is expected to make a significant benefit towards enhanced organisational capacity to accelerate the time-to-value from data analytics projects.Read moreRead less
Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn dis ....Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn displays versus tablet computers. Work environments benefitting from the project should include emergency response, triage, defence, and field service industries.Read moreRead less