Biology and evolution of intracellular parasitism. This project will investigate the development of intracellular parasitism in environmental amoebae. The outcomes of this work will help to understand the mechanisms by which bacteria have evolved to survive inside cells and in some cases cause disease.
Discovery Early Career Researcher Award - Grant ID: DE190101151
Funder
Australian Research Council
Funding Amount
$398,000.00
Summary
Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge ....Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge in the field of human-food interaction. It presents two new augmented eating systems and a socio-technological study of these systems in use within Australian households. The expected outcomes include a framework on how to design interactive systems that encourage mindful eating without compromising the pleasures of screen-based media and the eating experience, and a greater theoretical understanding of how to support mindful eating in everyday practice.Read moreRead less
Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will d ....Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will develop approaches to distanced tangible intergenerational interaction which are designed specifically to increase intergenerational closeness and to be innovative and subtle so that they fit seamlessly into the lives of older people and young children.Read moreRead less
(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is a ....(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is accessible to all Australians. This should provide significant benefits for both Australian society and the legal system.Read moreRead less
Nucleomodulin effectors of the environmental pathogen Legionella. This project aims to examine the evolution of Legionella as an intracellular organism and the mechanisms by which the bacteria evade environmental predation by amoebae. Aside from the advancement of knowledge, expected outcomes of this project include a greater understanding of amoebae. This will provide significant benefits, and this knowledge may be used to develop inhibitors of amoebae growth.
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Linking sex-specific adaptation to the evolution of infectious disease. This project aims to examine how differences in the response of males and females to pathogen attack can influence the evolution of infectious disease. This project expects to generate new knowledge in the area of host-pathogen co-evolution, by integrating approaches from the fields of evolutionary genetics, sexual selection, and epidemiology. Expected outcomes include an enhanced capacity to build interdisciplinary collabor ....Linking sex-specific adaptation to the evolution of infectious disease. This project aims to examine how differences in the response of males and females to pathogen attack can influence the evolution of infectious disease. This project expects to generate new knowledge in the area of host-pathogen co-evolution, by integrating approaches from the fields of evolutionary genetics, sexual selection, and epidemiology. Expected outcomes include an enhanced capacity to build interdisciplinary collaborations and development of theory that predicts infection dynamics in any species with separate sexes. This is expected to provide significant benefits, such as improving our knowledge of why the sexes differ and potentially providing new avenues for understanding disease outbreaks and preventing population declines or extinctions.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE150100327
Funder
Australian Research Council
Funding Amount
$378,000.00
Summary
Does sex matter? The impact of sex differences on pathogen evolution. Males and females experience the burden of infection differently. Males are typically thought of as the 'sicker sex', favouring investment in costly sexual displays, at the expense of immune function. But what does this mean for the pathogen? Each sex presents a unique set of challenges that an invading organism must overcome; yet the impact of these differences on pathogen evolution has been surprisingly overlooked. This proj ....Does sex matter? The impact of sex differences on pathogen evolution. Males and females experience the burden of infection differently. Males are typically thought of as the 'sicker sex', favouring investment in costly sexual displays, at the expense of immune function. But what does this mean for the pathogen? Each sex presents a unique set of challenges that an invading organism must overcome; yet the impact of these differences on pathogen evolution has been surprisingly overlooked. This project aims to unravel how sex-specific challenges influence the outcome of pathogen evolution. This work will show how infection in males or females can alter the evolutionary potential of disease, and will ask whether same-sex populations could ever lead to the evolution of new pathogen strains and virulence genes.Read moreRead less