Special Research Initiatives - Grant ID: SR0354753
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communic ....MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communications and demonstrations online and on-location. Progressively, MESH participants will discover existing harmonies whilst also inventing new languages and protocols leading to breakthroughs in cross-disciplinary collaboration and innovation. MESH encourages a 'paradigm shift' in digital research, realising the extraordinary potential that is ready but latent across Australia's arts and sciences.Read moreRead less
Haptic realisation of visual art for the blind and visually impaired. This research proposes a first-of-its-kind technological platform providing the blind and visually impaired with the ability to physically 'feel' the visual information contained within 2D visual art. Aside from facilitating equity and access to the visual arts, the ability for the blind and visually impaired to perceive the visual information contained within generic 2D images offers wider reaching benefits. The realisation o ....Haptic realisation of visual art for the blind and visually impaired. This research proposes a first-of-its-kind technological platform providing the blind and visually impaired with the ability to physically 'feel' the visual information contained within 2D visual art. Aside from facilitating equity and access to the visual arts, the ability for the blind and visually impaired to perceive the visual information contained within generic 2D images offers wider reaching benefits. The realisation of the proposed technological platform offers the radical potential to revolutionise the available technologies for assisting the blind and visually impaired. The realisation of this technological capability also offers the potential to introduce a new dimension to the communication mediums used within wider society.Read moreRead less
Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected ....Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected outcomes are a model for transfer and a detailed, critical examination of how traditional character animation skills can be combined effectively with animation software in production studios.Read moreRead less
The Misfits and the iconography of post-war American acting. The project will address a shortage of scholarly writing on transformations in the iconography of post-war American acting. It will develop a model of analysis in which the study of social and institutional forces surrounding the development of performance styles works in tandem with a reading of iconic images. The project outcomes will enhance the profile of Australian film studies by providing a model for other research concerned wit ....The Misfits and the iconography of post-war American acting. The project will address a shortage of scholarly writing on transformations in the iconography of post-war American acting. It will develop a model of analysis in which the study of social and institutional forces surrounding the development of performance styles works in tandem with a reading of iconic images. The project outcomes will enhance the profile of Australian film studies by providing a model for other research concerned with the complex relation between national culture and styles of performance.Read moreRead less
Nineteenth Century Precursors Of New Media Art. On Time and Performance in Early Experiments in Art and Science. The research outcomes will enhance the profile of new media arts and performance studies in Australia by providing a model for other research in emergent and cross-disciplinary artforms. This project addresses the relative absence of scholarship on the meaning and significance of time and performance in the history of media art. It will attempt to clarify and provide a model of analys ....Nineteenth Century Precursors Of New Media Art. On Time and Performance in Early Experiments in Art and Science. The research outcomes will enhance the profile of new media arts and performance studies in Australia by providing a model for other research in emergent and cross-disciplinary artforms. This project addresses the relative absence of scholarship on the meaning and significance of time and performance in the history of media art. It will attempt to clarify and provide a model of analysis for debates surrounding the nature of time based art. It will provide a basis for understanding both the temporal and performative nature of new media art and the place of media in live performance. Read moreRead less