Video Art Online: from UBU Films to the Present. There is little Australian video art systematically presented online, nor is there a broad set of reference materials on this important area of artistic practice in Australia. This project will create an innovative way to store, catalogue, interpret and archive video art works using open source software that will be freely available to others to use and develop. This project presents significant for Australia by:(i) extending the reach and profile ....Video Art Online: from UBU Films to the Present. There is little Australian video art systematically presented online, nor is there a broad set of reference materials on this important area of artistic practice in Australia. This project will create an innovative way to store, catalogue, interpret and archive video art works using open source software that will be freely available to others to use and develop. This project presents significant for Australia by:(i) extending the reach and profile of two of Australia's most important new media and contemporary art institutions, (ii) making available open source solutions for online video archives to the cultural sector (iii) providing the broader Australian community access to video art works in a scholarly, easy-to-use repository.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less
Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected ....Developing a model of animation knowledge transfer relating traditional character animation skills and advanced proprietary animation software knowledge. The project will develop a model for the transfer, to the learning of animation software programmes, of the traditional character animation skills necessary for a sustainable, creative, commercial animation practice. This is significant because the features of advanced animation software programs are regularly modified or transformed. Expected outcomes are a model for transfer and a detailed, critical examination of how traditional character animation skills can be combined effectively with animation software in production studios.Read moreRead less
Haptic-Rendered Bell Synthesis for a Practice Carillon Clavier. This project will explore new methods of audio synthesis that respond to haptic sensing. It seeks practical ways to control the synthesis of bell sounds using the mechanical playing action of a carillon keyboard as the human interface in a virtual instrument. Sensing technology developed will also benefit other areas of new performance media where multiple forms of sensory control are required to navigate interactive virtual environ ....Haptic-Rendered Bell Synthesis for a Practice Carillon Clavier. This project will explore new methods of audio synthesis that respond to haptic sensing. It seeks practical ways to control the synthesis of bell sounds using the mechanical playing action of a carillon keyboard as the human interface in a virtual instrument. Sensing technology developed will also benefit other areas of new performance media where multiple forms of sensory control are required to navigate interactive virtual environments. The project also creates new postgraduate research training opportunities in an area that crosses disciplinary boundaries between frontier technology and the creative arts.Read moreRead less