Only at the movies: mapping the contemporary Australian cinema market. Only at the movies? is a three-year project that asks: What is the enduring appeal of cinemagoing and how is it changing? It will provide detailed analyses of formal film exhibition and distribution in Australia by combining economic, cultural and geospatial research with industry expertise.
Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curato ....Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curators with a cohesive overview of Australian media art's recent milestones and developments, crucial to making significantly innovative new works. The project will not only follow international best practice but lead in the development of new interoperability standards for rich-media web resources.Read moreRead less
Mapping the movies: the changing nature of Australia's cinema circuits and their audiences 1956-1984. Support for film production is a high profile component in Australian cultural policy, but the cultural and commercial opportunity represented by cinema exhibition and attendance is less well understood. Focusing on the three decades after the introduction of television in 1956, this project is the first of its kind to use geospatial visualisation to map the social and economic circuits of cinem ....Mapping the movies: the changing nature of Australia's cinema circuits and their audiences 1956-1984. Support for film production is a high profile component in Australian cultural policy, but the cultural and commercial opportunity represented by cinema exhibition and attendance is less well understood. Focusing on the three decades after the introduction of television in 1956, this project is the first of its kind to use geospatial visualisation to map the social and economic circuits of cinema-going, and to identify the variables that explain cinema diversification, survival or closure. It will contribute to policy analysis in terms of local media access modelling, and will consolidate this team's international reputation for innovative Australian research in the representation of historical data.Read moreRead less
Regional Markets and Local Audiences: Case Studies in Australian Cinema Consumption, 1928-1980. The argument that Australian cinema maintains Australian identity is mirrored by the perception that imported cinema threatens national cultural integrity. We examine the historical basis for this discourse in order to propose alternative conceptual frameworks which view cultural exchange in less alarmist terms. In analysing the role of cinema in the creation of community identity, our research posit ....Regional Markets and Local Audiences: Case Studies in Australian Cinema Consumption, 1928-1980. The argument that Australian cinema maintains Australian identity is mirrored by the perception that imported cinema threatens national cultural integrity. We examine the historical basis for this discourse in order to propose alternative conceptual frameworks which view cultural exchange in less alarmist terms. In analysing the role of cinema in the creation of community identity, our research positions the social experience of Australian cinema-going as central to emerging international research, and provides a basis from which policy researchers can sustain a more complex account of national cultural maintenance, given the demographic circumstances which unavoidably position Australia as a net importer of cinema product.Read moreRead less
Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligen ....Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligence, to develop next-generation principles of embodied interaction in virtual systems. Expected outcomes are improved assistive technology, new prototyping techniques for manufacturing, and improved productivity through interactive and immersive systems, benefiting Australian businesses, healthcare and the arts.Read moreRead less
Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital pre ....Archiving Australian Media Arts: Towards a method and national collection. The early years of Australian digital media arts heritage are at risk. Australians were significant contributors to the development of media arts internationally, as well as making and exhibiting work nationally, yet only a tiny portion of the digital artwork by Australian artists has made it into institutional collections. Deteriorating disks and reliance on obsolete hardware and software mean that innovative digital preservation and access solutions are needed if these artworks are to be saved. Working with key cultural institutions, this project will conserve key media art case studies from the archives of media arts organisations, and develop a best practice method for the preservation of our digital media arts heritage.Read moreRead less
Fish-Bird: Autonomous Interactions in a Contemporary Arts Setting. This research aims to investigate and expand the dialogical possibilities that exist between multiple autokinetic objects within a new media arts environment. Communication between the objects, and with their audience, will be explored through the modalities of gesture, motion and written text. A new aesthetic framework for interactive artwork will be created through research into autokinesis and the behavioural patterns that evo ....Fish-Bird: Autonomous Interactions in a Contemporary Arts Setting. This research aims to investigate and expand the dialogical possibilities that exist between multiple autokinetic objects within a new media arts environment. Communication between the objects, and with their audience, will be explored through the modalities of gesture, motion and written text. A new aesthetic framework for interactive artwork will be created through research into autokinesis and the behavioural patterns that evolve between people and autokinetic machines. Outcomes will include a major artwork in three stages, underpinned by a robotics software tool set that facilitates composition and experimentation with autokinetic artwork.Read moreRead less
Play it again: creating a playable history of Australasian digital games, for industry, community and research purposes. This project provides a unique account of the role played by computer games in familiarising the public to new technologies. The computer game industry grosses billions of dollars each year, and yet game technology is quickly superseded. This project redresses this gap by writing histories of the early digital age, and preserving key artefacts.
Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of ....Play it again: preserving Australian videogame history. This project aims to demonstrate and evaluate the emulation of obsolete operating systems and programs in a cloud-based environment to document, preserve, and exhibit digital cultural heritage. The challenge of preserving and accessing complex digital cultural heritage such as software is one that collecting institutions worldwide are facing. This project will address this challenge by recovering the history of Australian made videogames of the 1990s, preserving significant local digital game artefacts currently at risk, and investigating how these can be exhibited as playable software using the newest emulation techniques. The project expects to generate new knowledge needed by government, museums and industry to inform future strategy and infrastructure investment aimed at making a range of digital cultural heritage available to the public.Read moreRead less