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Distributed Data Processing for Wireless Sensor Networks. This project falls within the national research priorities of Frontier Technologies for building and transforming Australian Industries, and will provide Australian companies with state-of-the-art technology in wireless sensor networks (WSN). Australia's priorities are mainly in sustainable environment, health maintenance, and home-land security. Any application in these priority areas that uses our system will have less maintenance costs ....Distributed Data Processing for Wireless Sensor Networks. This project falls within the national research priorities of Frontier Technologies for building and transforming Australian Industries, and will provide Australian companies with state-of-the-art technology in wireless sensor networks (WSN). Australia's priorities are mainly in sustainable environment, health maintenance, and home-land security. Any application in these priority areas that uses our system will have less maintenance costs and a significantly longer lifetime.
This project will generate numerous articles in first-class journals and conferences and will contribute to the strength of Australian Research in sensor technologies and ICT. Read moreRead less
Intergenerational cultural transfer of Indigenous knowledges. Aboriginal cultural systems hold knowledge of national and international significance for Aboriginal wellbeing and addressing climate change, food insecurity, water scarcity and species loss. However, the continuity and integrity of these knowledges is of considerable concern to Aboriginal people, due to disruptions to Aboriginal lifeways. This Aboriginal environmental humanities research will investigate, describe and compare the tra ....Intergenerational cultural transfer of Indigenous knowledges. Aboriginal cultural systems hold knowledge of national and international significance for Aboriginal wellbeing and addressing climate change, food insecurity, water scarcity and species loss. However, the continuity and integrity of these knowledges is of considerable concern to Aboriginal people, due to disruptions to Aboriginal lifeways. This Aboriginal environmental humanities research will investigate, describe and compare the transfer of knowledge in a Kimberley and a southwest region of Western Australia to understand how cultural values, knowledge and practices can persist despite on-going colonial interruptions. Outcomes will contribute to Aboriginal wellbeing, enhance biodiversity and advance water communication. Read moreRead less
Interactive Distance E-Learning for Isolated Communities: 'Opening Our Eyes'. The project will investigate people's use, and experience, of a new satellite-based communications system, being deployed for isolated communities in NSW and the NT. This system (IDeL) supports distance learning, using two-way video communications and interactive computer technologies. Our project will work at three levels: (1) gathering evidence about the experiences and new working practices of learners, teachers and ....Interactive Distance E-Learning for Isolated Communities: 'Opening Our Eyes'. The project will investigate people's use, and experience, of a new satellite-based communications system, being deployed for isolated communities in NSW and the NT. This system (IDeL) supports distance learning, using two-way video communications and interactive computer technologies. Our project will work at three levels: (1) gathering evidence about the experiences and new working practices of learners, teachers and others using IDeL; (2) seeing how different ways of capturing and sharing these local practices and experiences support the spread of ideas across the system; (3) understanding the dynamics of implementation and take-up of complex, highly-distributed systems of this kind.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
Making eMaking Accessible for People with Intellectual Disabilities. This interdisciplinary research will create an evidence based eMaking program that empowers people with Intellectual Disabilities. eMaking benefits include collaborative problem solving and employment pathways; however, people with disabilities are often excluded. Through a unique, inclusive, outreach van, strategies to build accessible eMaking will be generated. Project outcomes include replicable, scalable eMaking activities ....Making eMaking Accessible for People with Intellectual Disabilities. This interdisciplinary research will create an evidence based eMaking program that empowers people with Intellectual Disabilities. eMaking benefits include collaborative problem solving and employment pathways; however, people with disabilities are often excluded. Through a unique, inclusive, outreach van, strategies to build accessible eMaking will be generated. Project outcomes include replicable, scalable eMaking activities and toolkits to facilitate Science, Technology, Engineering and Mathematics for all. Project benefits include opportunities for people with Intellectual Disability to participate in meaningful recreational or work-focused eMaking, and changing community attitudes through shared eMaking participation.Read moreRead less
Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that w ....Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that will allow future technologies to play an active role in improving health, performance, and quality of life for all Australians, through research-based design for wellbeing. In doing so, Australia will lead the way on the technological front in a growing global initiative to improve the wellbeing of nations.Read moreRead less
Automating real-time feedback in virtual reality training through data mining. This project will use data mining techniques to develop a real-time feedback system that can be used in virtual reality training environments. This system will not only improve trainees' learning, it will also lead to more efficient use of virtual reality training in industries such as aviation, aerospace, mining, health and emergency services.
Discovery Early Career Researcher Award - Grant ID: DE180100057
Funder
Australian Research Council
Funding Amount
$339,446.00
Summary
Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of t ....Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of the project are to reduce the cost of authoring accessible textual and graphical content, and to provide a practical and intuitive reading experience. This should provide benefits to people with vision impairment while accessing information in a more effective and efficient way.Read moreRead less
Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-de ....Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-design and iterative prototyping in the domains of radiology training and environmental learning, we will devise and evaluate exemplar systems that support humans to interactively frame problems, explore and learn, while utilising and improving machine models, leading to a guiding framework for designing human-machine teaming.Read moreRead less
Smart Information Portals: Meeting knowledge and decision support needs of health care consumers for quality online information. Smart information portals, tailored to the communities needs, will contribute to emerging national information infrastructure for consumer focused information provision. They will support government initiatives promoting the role of online access to reliable, quality information in achieving good health, patient empowerment, participation in informed decision making, s ....Smart Information Portals: Meeting knowledge and decision support needs of health care consumers for quality online information. Smart information portals, tailored to the communities needs, will contribute to emerging national information infrastructure for consumer focused information provision. They will support government initiatives promoting the role of online access to reliable, quality information in achieving good health, patient empowerment, participation in informed decision making, self-management, and greater treatment compliance. Through the National Research Priority 3 goal of smart information use, the project addresses Priority 2 goals relating to ageing well; ageing productively; preventive health care; and strengthening the social and economic fabric to enable Australians to make choices that lead to healthy, productive and fulfilling lives.Read moreRead less