Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w ....Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.Read moreRead less
The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv ....The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.Read moreRead less
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
Measuring the effectiveness of specialist science enrichment programs. Australia faces critical problems in science education with student attitudes to science in decline and a shortage of science teachers. We also face significant problems in indigenous education. This project will determine the ability of science enrichment centres to change student attitudes and to motivate them towards science using exciting and innovative new education facilities. Results will provide valuable data to allo ....Measuring the effectiveness of specialist science enrichment programs. Australia faces critical problems in science education with student attitudes to science in decline and a shortage of science teachers. We also face significant problems in indigenous education. This project will determine the ability of science enrichment centres to change student attitudes and to motivate them towards science using exciting and innovative new education facilities. Results will provide valuable data to allow future funding priorities to be optimised.Read moreRead less
Touching scenes: intelligent haptic guidance for supporting learning with complex graphic displays. Complex visual information is a defining feature of 21st Century life because advances in graphics display technology permeate all aspects of our society. For Australian citizens to prosper in a world reliant on rich informational graphics, they must be able to use these depictions effectively and efficiently. Touch-based approaches, using a haptic tablet, could facilitate processing of key visual ....Touching scenes: intelligent haptic guidance for supporting learning with complex graphic displays. Complex visual information is a defining feature of 21st Century life because advances in graphics display technology permeate all aspects of our society. For Australian citizens to prosper in a world reliant on rich informational graphics, they must be able to use these depictions effectively and efficiently. Touch-based approaches, using a haptic tablet, could facilitate processing of key visual information in challenging circumstances where displays are complex or vision is limited. Improving visually-based performance and learning will benefit education and training, increase productivity and safety across the industrial, professional and service sectors, enhance security monitoring, and broaden community information access.Read moreRead less
Extending Leadership and Learning: Improving the effectiveness of new learning technology for culture change and improved regional business performance. This research project explores the complex relationships between new technology and learning, and the subsequent impact on organisational change and business effectiveness. The study will examine the use of video-conferencing and on-line training packages in the regional locations of a major bank, in order to determine more effective configurati ....Extending Leadership and Learning: Improving the effectiveness of new learning technology for culture change and improved regional business performance. This research project explores the complex relationships between new technology and learning, and the subsequent impact on organisational change and business effectiveness. The study will examine the use of video-conferencing and on-line training packages in the regional locations of a major bank, in order to determine more effective configurations of learning architecture that support organisational culture change and impact on business performance. The organisation has a strategic commitment to cultural change towards leadership and learning. This research intends to examine how new learning technologies can more effectively impact on achieving such cultural change and improved regional equity.Read moreRead less
A 'smarter image' for educational multimedia: Improving learning of dynamic content with animated and static graphics. Animated images were once used largely for entertainment but are now increasingly a feature of multimedia information and education systems. However, recent research casts doubt on animation's assumed superiority over static pictures for facilitating understanding. This project aims to find how animations should be designed, supported, and used in order to fulfill their vast pot ....A 'smarter image' for educational multimedia: Improving learning of dynamic content with animated and static graphics. Animated images were once used largely for entertainment but are now increasingly a feature of multimedia information and education systems. However, recent research casts doubt on animation's assumed superiority over static pictures for facilitating understanding. This project aims to find how animations should be designed, supported, and used in order to fulfill their vast potential for explaining and instructing. It will examine in fine detail how people with different backgrounds actually use animations when trying to comprehend familiar and unfamiliar topics. Research-based guidelines will be produced on how to design effective animations and animated-static graphic blends for use in multimedia. Read moreRead less
Conceptual Understanding and Problem-solving Approaches in the Presence of Graphics Calculators. The objectives of the project are to identify how students conceptualise mathematical relationships and formulate problem solutions, when graphics calculators are utilised. Graphics calculators are now common in schools and research is needed to provide sound bases for teaching and assessment. Investigation will centre on upper-secondary applied mathematics subjects because they are studied by a high ....Conceptual Understanding and Problem-solving Approaches in the Presence of Graphics Calculators. The objectives of the project are to identify how students conceptualise mathematical relationships and formulate problem solutions, when graphics calculators are utilised. Graphics calculators are now common in schools and research is needed to provide sound bases for teaching and assessment. Investigation will centre on upper-secondary applied mathematics subjects because they are studied by a high proportion of students for university entrance, are relevant to a wide range of careers and have received relatively little research attention in relation to calculator use. The project will yield, for school and research communities, new knowledge of mathematics learning with graphics calculators.Read moreRead less
Smart Communities - Applied research into integrated government services and regional networked neighbourhoods to support children and young people at risk. This applied research project investigates and provides directions for improvement in the life choices available to children and young people at risk in remote, rural and urban areas of Western Australia. It does this by (i) conducting a detailed study of children and young people at risk, as identified by government and non-government agen ....Smart Communities - Applied research into integrated government services and regional networked neighbourhoods to support children and young people at risk. This applied research project investigates and provides directions for improvement in the life choices available to children and young people at risk in remote, rural and urban areas of Western Australia. It does this by (i) conducting a detailed study of children and young people at risk, as identified by government and non-government agencies (ii) conducting quantitative and qualitative fieldwork into the communication patterns and information-seeking behaviour of children and young people at risk; (iii) exploring strategies and interventions through inter-agency co-operation in the provision of content and technology (as geographical or virtual communities).Read moreRead less