University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by ....University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by their teachers, how they complete those tasks by tracking their activities in real-time, and what outcomes they achieve. This study will advance fundamental understanding of these inter-related processes, and provide the stimulus to change thinking about educational design, teaching practices, and support for students.Read moreRead less
Data-smart schools: enhancing the use of digital data in secondary schools. This project aims to investigate the use of digital data in schools to identify ways to improve its capture and use. Masses of digital data are generated within schools every day, but despite its potential, this data remains poorly used and understood. The project intends to work with school communities in order to develop innovative data tools and techniques that make more effective use of the data. The project will pro ....Data-smart schools: enhancing the use of digital data in secondary schools. This project aims to investigate the use of digital data in schools to identify ways to improve its capture and use. Masses of digital data are generated within schools every day, but despite its potential, this data remains poorly used and understood. The project intends to work with school communities in order to develop innovative data tools and techniques that make more effective use of the data. The project will provide new insights into the technical, informatics, organisational and social issues surrounding the (re)use of digital data in schools and the development of digital data ‘best practice’ models. This project should provide benefits in terms of improved teaching and learning, parent engagement and use of infrastructure investment.Read moreRead less
Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order cons ....Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order constructs to enable non-data science savvy users to get actionable insights into multimodal team traces. This research aims to provide significant benefits to Australia, with communication and teamwork being two of the topmost critical skills required by Australian employers.Read moreRead less
Acquiring physical skills: exploiting games technology to teach sign language. This project will investigate if games technology can be used to teach deaf children’s parents sign language. The learner would create a sign, the system would assess the accuracy of the sign and provide feedback to improve learning. If successful, the system would provide an inexpensive alternative to learning sign language.
Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w ....Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.Read moreRead less
The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv ....The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.Read moreRead less
Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int ....Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.Read moreRead less
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
Supporting teachers and teaching in the age of Artificial Intelligence. This project aims to investigate teacher capabilities to respond to, and engage with, Artificial Intelligence (AI) tools in their classrooms and online teaching. This project expects to generate significant new knowledge about teacher workforce development to work productively alongside AI and other automated technologies. Expected outcomes include insights into technical, organisational and social issues surrounding the dep ....Supporting teachers and teaching in the age of Artificial Intelligence. This project aims to investigate teacher capabilities to respond to, and engage with, Artificial Intelligence (AI) tools in their classrooms and online teaching. This project expects to generate significant new knowledge about teacher workforce development to work productively alongside AI and other automated technologies. Expected outcomes include insights into technical, organisational and social issues surrounding the deployment of AI tools in schools, and the development of models of AI best practice and professional learning. This should provide significant benefits such as improved classroom outcomes and better use of technical infrastructure investment.Read moreRead less