University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by ....University learning in the digital age: Investigating how students learn online. Learning in higher education has become more complex since much of the founding research 40 years ago, with online technologies increasingly used to engage a diverse university student population in student-centred learning. The proposed study aims to update our understanding of student learning to this contemporary university context. The project will focus specifically on how students interpret online tasks set by their teachers, how they complete those tasks by tracking their activities in real-time, and what outcomes they achieve. This study will advance fundamental understanding of these inter-related processes, and provide the stimulus to change thinking about educational design, teaching practices, and support for students.Read moreRead less
Data-smart schools: enhancing the use of digital data in secondary schools. This project aims to investigate the use of digital data in schools to identify ways to improve its capture and use. Masses of digital data are generated within schools every day, but despite its potential, this data remains poorly used and understood. The project intends to work with school communities in order to develop innovative data tools and techniques that make more effective use of the data. The project will pro ....Data-smart schools: enhancing the use of digital data in secondary schools. This project aims to investigate the use of digital data in schools to identify ways to improve its capture and use. Masses of digital data are generated within schools every day, but despite its potential, this data remains poorly used and understood. The project intends to work with school communities in order to develop innovative data tools and techniques that make more effective use of the data. The project will provide new insights into the technical, informatics, organisational and social issues surrounding the (re)use of digital data in schools and the development of digital data ‘best practice’ models. This project should provide benefits in terms of improved teaching and learning, parent engagement and use of infrastructure investment.Read moreRead less
Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order cons ....Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order constructs to enable non-data science savvy users to get actionable insights into multimodal team traces. This research aims to provide significant benefits to Australia, with communication and teamwork being two of the topmost critical skills required by Australian employers.Read moreRead less
Acquiring physical skills: exploiting games technology to teach sign language. This project will investigate if games technology can be used to teach deaf children’s parents sign language. The learner would create a sign, the system would assess the accuracy of the sign and provide feedback to improve learning. If successful, the system would provide an inexpensive alternative to learning sign language.
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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Supporting teachers and teaching in the age of Artificial Intelligence. This project aims to investigate teacher capabilities to respond to, and engage with, Artificial Intelligence (AI) tools in their classrooms and online teaching. This project expects to generate significant new knowledge about teacher workforce development to work productively alongside AI and other automated technologies. Expected outcomes include insights into technical, organisational and social issues surrounding the dep ....Supporting teachers and teaching in the age of Artificial Intelligence. This project aims to investigate teacher capabilities to respond to, and engage with, Artificial Intelligence (AI) tools in their classrooms and online teaching. This project expects to generate significant new knowledge about teacher workforce development to work productively alongside AI and other automated technologies. Expected outcomes include insights into technical, organisational and social issues surrounding the deployment of AI tools in schools, and the development of models of AI best practice and professional learning. This should provide significant benefits such as improved classroom outcomes and better use of technical infrastructure investment.Read moreRead less
Assessments for writing with generative artificial intelligence . This project aims to develop a novel assessment framework for writing with generative artificial intelligence—a new technology capable of producing text with humanlike fluency. This project endeavours to produce new knowledge at the intersection of learning analytics, the learning sciences, and educational technology using innovative methods for data capture and analysis. Expected outcomes of this project include the first valid, ....Assessments for writing with generative artificial intelligence . This project aims to develop a novel assessment framework for writing with generative artificial intelligence—a new technology capable of producing text with humanlike fluency. This project endeavours to produce new knowledge at the intersection of learning analytics, the learning sciences, and educational technology using innovative methods for data capture and analysis. Expected outcomes of this project include the first valid, feasible, and reliable framework for assessing writing composed with the help of artificial intelligence. This should provide significant benefits to (a) writing assessment in higher education, (b) student learning, and (c) our understanding of collaborations between humans and artificial intelligence.Read moreRead less
Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and t ....Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and technical issues facing analytics-based personalised feedback. The outcomes are intended to offer benefits for developing pedagogical and the design of educational technology. The outcomes can result in improved student learning outcomes in higher education to ensure graduates are prepared for the digital economy.Read moreRead less
Developing digital pedagogies in inquiry science through a cloud-based teaching and learning environment. This project will extend innovative, cloud-based teacher planning software in order to develop effective strategies for using digital resources in inquiry science. This project will work with a number of schools to investigate the development of an inquiry based digital pedagogy, and a professional learning approach utilising cloud-based, digital resources.
New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less