Acquiring physical skills: exploiting games technology to teach sign language. This project will investigate if games technology can be used to teach deaf children’s parents sign language. The learner would create a sign, the system would assess the accuracy of the sign and provide feedback to improve learning. If successful, the system would provide an inexpensive alternative to learning sign language.
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
Read moreRead less
Developing digital pedagogies in inquiry science through a cloud-based teaching and learning environment. This project will extend innovative, cloud-based teacher planning software in order to develop effective strategies for using digital resources in inquiry science. This project will work with a number of schools to investigate the development of an inquiry based digital pedagogy, and a professional learning approach utilising cloud-based, digital resources.
Blended learning in schools, TAFE and universities: experience, principles, patterns and practice. Effective use of technology in education depends upon the teacher's understanding of good ways to support learning. New uses of technology to improve learning are emerging constantly: the challenge is to share good practice. This project focuses on investigating the quality of blended learning experiences and using the outcomes to identify and share good practice using a format called a 'design pa ....Blended learning in schools, TAFE and universities: experience, principles, patterns and practice. Effective use of technology in education depends upon the teacher's understanding of good ways to support learning. New uses of technology to improve learning are emerging constantly: the challenge is to share good practice. This project focuses on investigating the quality of blended learning experiences and using the outcomes to identify and share good practice using a format called a 'design pattern'. Design patterns combine research-based evidence and the knowledge of experienced practitioners in a format which is relatively easy to communicate, learn and apply. They are not yet used in teaching with technology. We will generate and test design patterns for learning through discussion in technology-based and other classroom settings.Read moreRead less
Engaging adolescents in schooling: A longitudinal study of student use of electronic self-assessment tools within advocacy models of student support. This research investigates the effectiveness of a program of student support directed to reducing adolescent disengagement from learning and early school leaving. There are potentially significant economic and social benefits to the broader Australian community, particularly in country areas and low socio-economic urban areas. Completing school pro ....Engaging adolescents in schooling: A longitudinal study of student use of electronic self-assessment tools within advocacy models of student support. This research investigates the effectiveness of a program of student support directed to reducing adolescent disengagement from learning and early school leaving. There are potentially significant economic and social benefits to the broader Australian community, particularly in country areas and low socio-economic urban areas. Completing school provides young people with a broader range of options for their economic future, promotes social inclusion, and provides greater protection against negative consequences of unemployment, such as isolation, depression, and substance abuse. Enjoyment of schooling increases the ability of young people to develop to their full potential, and lead healthy, productive and fulfilling lives. Read moreRead less
An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating pra ....An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating practical technology-mediated tasks, and protocols for establishing and maintaining electronic tandem exchanges with a developing country. Results will be reported to the Industry Partner and relevant educational authorities and published in national and international journals such as ARAL, Babel and CALL Journal.Read moreRead less
'Always on' Learning Communities: M-Learning landscapes transforming school cultures. Australia is going online: Internet access in Australian business is close to 100 percent and is almost 60 percent in households (ABS 2005). Ownership of mobile devices is growing at 10 percent each year and by the end of 2007 it is predicted by Telstra that close to 90 percent of the Australian population will own a mobile device. There has been a government commitment of $73 million for the development of onl ....'Always on' Learning Communities: M-Learning landscapes transforming school cultures. Australia is going online: Internet access in Australian business is close to 100 percent and is almost 60 percent in households (ABS 2005). Ownership of mobile devices is growing at 10 percent each year and by the end of 2007 it is predicted by Telstra that close to 90 percent of the Australian population will own a mobile device. There has been a government commitment of $73 million for the development of online curriculum content in Australia and New Zealand. However, there has been limited research to inform the use of such content in classrooms and no reference to the possibilities of using mobile devices. Sustainable futures rely on the relevant preparation of our young people to succeed in the knowledge society. Read moreRead less
Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effect ....Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effective learning and communication. This project will help produce the skills, knowledge and orientations necessary to create smart information use, through developing and strengthening young people's uses and understandings of ICT-based forms of text and literacy.Read moreRead less
Videoconferenced supervision for trainee professionals: Unintended effects. Government agencies are investing heavily in videoconferencing networks for purposes that include the education and supervision of trainee professionals. This initiative is seen to promote equity of access for professionals in remote regions. Yet the assumed equivalence between videoconferencing and face-to-face communication remains untested. The teaching principles underlying face-to-face may be inappropriate for video ....Videoconferenced supervision for trainee professionals: Unintended effects. Government agencies are investing heavily in videoconferencing networks for purposes that include the education and supervision of trainee professionals. This initiative is seen to promote equity of access for professionals in remote regions. Yet the assumed equivalence between videoconferencing and face-to-face communication remains untested. The teaching principles underlying face-to-face may be inappropriate for videoconferenced supervision. Aims of the project are to develop an investigative framework for videoconferenced supervision and to determine how videoconferencing affects the learning and affiliation processes in supervision. The main outcome will be the identification of principles to establish standards of best practice for videoconferenced supervision.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less