Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and t ....Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and technical issues facing analytics-based personalised feedback. The outcomes are intended to offer benefits for developing pedagogical and the design of educational technology. The outcomes can result in improved student learning outcomes in higher education to ensure graduates are prepared for the digital economy.Read moreRead less
New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i ....Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less
An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating pra ....An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating practical technology-mediated tasks, and protocols for establishing and maintaining electronic tandem exchanges with a developing country. Results will be reported to the Industry Partner and relevant educational authorities and published in national and international journals such as ARAL, Babel and CALL Journal.Read moreRead less
Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effect ....Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effective learning and communication. This project will help produce the skills, knowledge and orientations necessary to create smart information use, through developing and strengthening young people's uses and understandings of ICT-based forms of text and literacy.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
'Digital Natives': Growing up with new and old media in Australia. Developing a sophisticated digital literacy is important for both the future of children, the cultural, social and economic well-being of the nation. Digital literacy requires not only communications infrastructure but targeted investment in human skills. Investing in the development of a digitally literate Australian population has become an explicit means for promoting the future economic and social well-being of the nation. Th ....'Digital Natives': Growing up with new and old media in Australia. Developing a sophisticated digital literacy is important for both the future of children, the cultural, social and economic well-being of the nation. Digital literacy requires not only communications infrastructure but targeted investment in human skills. Investing in the development of a digitally literate Australian population has become an explicit means for promoting the future economic and social well-being of the nation. The information provided by this project has the potential to contribute significantly to giving children 'a healthy start to life' in their early years. Read moreRead less