New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less
An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating pra ....An investigation of meaning negotiation in electronic discourse. This project investigates the use of collaborative electronic exchanges between language students in Indonesian and Queensland schools to enhance language and inter-cultural development. The chief investigators will develop a new model of discourse appropriate to such asynchronous communication (e-mail and forums), as well as investigate developments in technological literacy. Other outcomes will include guidelines for creating practical technology-mediated tasks, and protocols for establishing and maintaining electronic tandem exchanges with a developing country. Results will be reported to the Industry Partner and relevant educational authorities and published in national and international journals such as ARAL, Babel and CALL Journal.Read moreRead less
Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effect ....Literacy in the digital world of the twenty-first century: learning from computer games. The creation of a literate and tech-savvy workforce and community is essential to Australia's future prosperity. By helping teachers better understand and teach ICT-enabled forms of text and literacy, drawing on insights from young people's actual engagement with digital culture in their leisure hours, the project will help strengthen young Australians' capacity to critically evaluate and use ICTs for effective learning and communication. This project will help produce the skills, knowledge and orientations necessary to create smart information use, through developing and strengthening young people's uses and understandings of ICT-based forms of text and literacy.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
'Digital Natives': Growing up with new and old media in Australia. Developing a sophisticated digital literacy is important for both the future of children, the cultural, social and economic well-being of the nation. Digital literacy requires not only communications infrastructure but targeted investment in human skills. Investing in the development of a digitally literate Australian population has become an explicit means for promoting the future economic and social well-being of the nation. Th ....'Digital Natives': Growing up with new and old media in Australia. Developing a sophisticated digital literacy is important for both the future of children, the cultural, social and economic well-being of the nation. Digital literacy requires not only communications infrastructure but targeted investment in human skills. Investing in the development of a digitally literate Australian population has become an explicit means for promoting the future economic and social well-being of the nation. The information provided by this project has the potential to contribute significantly to giving children 'a healthy start to life' in their early years. Read moreRead less
Out-of-field Teaching: Sustaining Quality Practices Across Subjects. Teaching out-of-field (teaching a subject without qualifications) is a rising concern internationally, and is linked to attrition, stress, and reduced student learning outcomes. With a comparatively high percentage of out-of-field teachers, Australia is exposed to significant social, economic and educational costs. Through the development of longitudinal case studies, this project investigates the changing landscape of teacher ....Out-of-field Teaching: Sustaining Quality Practices Across Subjects. Teaching out-of-field (teaching a subject without qualifications) is a rising concern internationally, and is linked to attrition, stress, and reduced student learning outcomes. With a comparatively high percentage of out-of-field teachers, Australia is exposed to significant social, economic and educational costs. Through the development of longitudinal case studies, this project investigates the changing landscape of teacher perceptions and practices over three years, within school institutional cultures relating to teacher assignment, support, and out-of-field mathematics and science teaching. Outcomes of the project will aim to inform the development of system and school policy and practice, in dealing with this internationally pervasive issue.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE150100030
Funder
Australian Research Council
Funding Amount
$270,000.00
Summary
Test-bed for Wide-Area Software Defined Networking Research. Test bed for wide-area software defined networking research: This project aims to develop a wide-area test bed, spanning ten organisations, for conducting research and experimentation in the emerging disruptive technology of Software Defined Networking (SDN). SDN is likely to bring long-term transformation to the networking industry, much like cloud computing did, by enabling dynamic virtualised elastic network services under software ....Test-bed for Wide-Area Software Defined Networking Research. Test bed for wide-area software defined networking research: This project aims to develop a wide-area test bed, spanning ten organisations, for conducting research and experimentation in the emerging disruptive technology of Software Defined Networking (SDN). SDN is likely to bring long-term transformation to the networking industry, much like cloud computing did, by enabling dynamic virtualised elastic network services under software control. The test bed will empower Australian researchers in network technologies and dependent applications (for example, multimedia and security) to collaboratively develop and demonstrate novel ideas at scale. This is expected to benefit Australia by giving our researchers international recognition in this nascent area, and developing a national talent pool for local industry.Read moreRead less
Attention and hazard perception while driving: how experts see the scene. All drivers have 'drifted-off' or failed to see something that was clearly in view, yet trained expert drivers appear to rarely experience this. This project aims to understand in both 'normal' drivers and expert drivers, attentional mechanisms that control distraction and the perception of hazards, which is critical to road safety and young driver training.