Improving university teaching: Creating strategies and tools to support the design process. This project will create strategies and tools to help university teachers design effective online learning experiences. Excellence in online education is important to Australia, socially and economically. Social benefits come from greater participation and graduates better equipped to contribute to their communities. Economic benefits come from graduates with skills and knowledge to be flexible, adaptable ....Improving university teaching: Creating strategies and tools to support the design process. This project will create strategies and tools to help university teachers design effective online learning experiences. Excellence in online education is important to Australia, socially and economically. Social benefits come from greater participation and graduates better equipped to contribute to their communities. Economic benefits come from graduates with skills and knowledge to be flexible, adaptable and productive in a dynamic workplace. As high quality online education providers, Australian universities will be more competitive in the international education market. This project will raise the profile of Australian research and lead to new commercial ventures through the development of innovative technologies for online learning.Read moreRead less
Blended learning in schools, TAFE and universities: experience, principles, patterns and practice. Effective use of technology in education depends upon the teacher's understanding of good ways to support learning. New uses of technology to improve learning are emerging constantly: the challenge is to share good practice. This project focuses on investigating the quality of blended learning experiences and using the outcomes to identify and share good practice using a format called a 'design pa ....Blended learning in schools, TAFE and universities: experience, principles, patterns and practice. Effective use of technology in education depends upon the teacher's understanding of good ways to support learning. New uses of technology to improve learning are emerging constantly: the challenge is to share good practice. This project focuses on investigating the quality of blended learning experiences and using the outcomes to identify and share good practice using a format called a 'design pattern'. Design patterns combine research-based evidence and the knowledge of experienced practitioners in a format which is relatively easy to communicate, learn and apply. They are not yet used in teaching with technology. We will generate and test design patterns for learning through discussion in technology-based and other classroom settings.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes wil ....A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes will be assessed in terms of the development of critical levels of technology, media, visual and information literacies. It is this critical multi-literacy that is considered necessary for the next generation of contributors to Australia's economic and societal innovation and growth.Read moreRead less
Living and Learning in a Knowledge Society: The implications of young adults' knowledge-creating practices for higher education. As society moves into a new era, knowledge creation has become vital to Australia's participation in global society. Knowledge creation fuels innovation and economic prosperity, and fosters social cohesion through new forms of community engagement. Young adults play an important role in our society as the next generation of knowledge workers, with many already active k ....Living and Learning in a Knowledge Society: The implications of young adults' knowledge-creating practices for higher education. As society moves into a new era, knowledge creation has become vital to Australia's participation in global society. Knowledge creation fuels innovation and economic prosperity, and fosters social cohesion through new forms of community engagement. Young adults play an important role in our society as the next generation of knowledge workers, with many already active knowledge creators in their everyday and academic lives. By investigating how young adults create knowledge across these diverse contexts, this research will provide important practical insights for educators and policy-makers who are trying to determine the role of higher education in a knowledge society.Read moreRead less
Teaching effective 3D authoring in the middle school years: Multimedia grammatical design and multimedia authoring pedagogy. This project addresses the National Research Priorities goal 'promoting an innovative culture and economy'. It provides radical re-thinking of literacy pedagogy essential in globalised knowledge-based economies mediated by digital multimedia literacies. 3D multimedia authoring pedagogy, emphasizing playful innovation and explicit knowledge of multimedia design, will increa ....Teaching effective 3D authoring in the middle school years: Multimedia grammatical design and multimedia authoring pedagogy. This project addresses the National Research Priorities goal 'promoting an innovative culture and economy'. It provides radical re-thinking of literacy pedagogy essential in globalised knowledge-based economies mediated by digital multimedia literacies. 3D multimedia authoring pedagogy, emphasizing playful innovation and explicit knowledge of multimedia design, will increase digital-age student engagement in learning. The Australian Children's Television Foundations' Kahootz is uniquely effective, highly motivating authoring software for schools. What is needed is a thoroughly researched multimedia authoring pedagogy to fully realise Australian leadership potential in renovating literacy pedagogy for the digital multimedia age. Read moreRead less
Equity and access: analysing the level and pattern of funding of teaching and learning resources in Australian schools. The project will develop indicators and evidence of best practice that will enable educators and schools to make improved and more informed decisions on how to support learners in the provision of teaching and learning resources.
Towards a social theory of semiotic technology: Exploring PowerPoint's design and its use in higher education and corporate settings. PowerPoint has become the dominant technology for designing and delivering presentations in many important settings and skills in the use of PowerPoint have become essential for professional and academic success. This study will investigate the use of PowerPoint in higher education and corporate settings in order to discover what these skills are and how the desig ....Towards a social theory of semiotic technology: Exploring PowerPoint's design and its use in higher education and corporate settings. PowerPoint has become the dominant technology for designing and delivering presentations in many important settings and skills in the use of PowerPoint have become essential for professional and academic success. This study will investigate the use of PowerPoint in higher education and corporate settings in order to discover what these skills are and how the design of PowerPoint supports or hinders the achievement of a range of communicative purposes. The study will provide guidelines for evaluating and improving the design and use of PowerPoint and other, similar presentation software.Read moreRead less
Virtual Reality Training Kit for Arc Welders. The aim of this research is to develop a virtual reality training package that enables welders to obtain basic manipulative skills in a safe environment before they are exposed to additional welding hazards. The research addresses the problem of welder training in a novel manner by utilizing a virtual reality simulator to allow the welding trainee to develop his manipulative and functional skills prior to attempting real welding tasks. An additional ....Virtual Reality Training Kit for Arc Welders. The aim of this research is to develop a virtual reality training package that enables welders to obtain basic manipulative skills in a safe environment before they are exposed to additional welding hazards. The research addresses the problem of welder training in a novel manner by utilizing a virtual reality simulator to allow the welding trainee to develop his manipulative and functional skills prior to attempting real welding tasks. An additional feature of the package is the internetworking facility that will allow monitoring and feedback of results to trainers. This is an advantage especially for remote communitiesRead moreRead less
Design experiments in ICT in education research. How to use information and communication technologies (ICT) to improve teaching and learning outcomes has become a critical question for educators world-wide. Governments are investing hugely in hardware, software and infrastructure to support the use of technologies but the research conducted into their effective use in inadequate. This proposal will investigate a relatively new methodology, design experiments, that has potential to provide the b ....Design experiments in ICT in education research. How to use information and communication technologies (ICT) to improve teaching and learning outcomes has become a critical question for educators world-wide. Governments are investing hugely in hardware, software and infrastructure to support the use of technologies but the research conducted into their effective use in inadequate. This proposal will investigate a relatively new methodology, design experiments, that has potential to provide the basis for enhancing both pedagogy and outcomes through technology integration. The research will determine the major principles, methods and critical characteristics of design experiments, and develop guidelines for their use in ICT research.Read moreRead less