Cyberkids and cyberworlds: new literacies, identities and communities in formation. Little is known of the online cyberworlds of young Australians. Yet they are the highest users of Information and Communications Technologies (ICTs). This project theorises that these cyberworlds are sites for the development of new forms of literacy, identity and community. This study will achieve a new perspective by utilising a multi-disciplinary approach to produce case studies that examine new literacies an ....Cyberkids and cyberworlds: new literacies, identities and communities in formation. Little is known of the online cyberworlds of young Australians. Yet they are the highest users of Information and Communications Technologies (ICTs). This project theorises that these cyberworlds are sites for the development of new forms of literacy, identity and community. This study will achieve a new perspective by utilising a multi-disciplinary approach to produce case studies that examine new literacies and communities generated online and their consequences for literacy and ICT education practice. Such information is vital in Australia and internationally if education is to produce the highly technologically literate citizens on whom future economic prosperity depends.Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Parent involvement goes online: New ecologies of school-home relations. This project aims to: identify forms of digital exclusion and inclusion impacting on parents’ ability to support their children’s education; produce a new conceptual model of technologically mediated school-home relationships; and provide a comprehensive map of school-home connected digital tools and services. Combining a detailed survey of 500 school leaders with innovative networked case studies across three schools and 18 ....Parent involvement goes online: New ecologies of school-home relations. This project aims to: identify forms of digital exclusion and inclusion impacting on parents’ ability to support their children’s education; produce a new conceptual model of technologically mediated school-home relationships; and provide a comprehensive map of school-home connected digital tools and services. Combining a detailed survey of 500 school leaders with innovative networked case studies across three schools and 18 families, this will be the first national study to comprehensively describe and analyse home-school partnerships in the digital age. It will provide policy and educational leadership with a roadmap for addressing barriers to digital inclusion, as schools advance their integration of digital platforms. Read moreRead less
Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and t ....Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and technical issues facing analytics-based personalised feedback. The outcomes are intended to offer benefits for developing pedagogical and the design of educational technology. The outcomes can result in improved student learning outcomes in higher education to ensure graduates are prepared for the digital economy.Read moreRead less
Adolescents becoming delinquent online. The project aims to provide a longitudinal criminological study of adolescent Internet use in the world. The Internet is a pervasive influence in young people's lives and is increasingly viewed as a significant factor in the incidence of criminal activities including cyber-bullying, computer hacking and radicalisation. Using survey and interview methods over four years, the project will study how adolescents use the Internet daily, and particularly how thi ....Adolescents becoming delinquent online. The project aims to provide a longitudinal criminological study of adolescent Internet use in the world. The Internet is a pervasive influence in young people's lives and is increasingly viewed as a significant factor in the incidence of criminal activities including cyber-bullying, computer hacking and radicalisation. Using survey and interview methods over four years, the project will study how adolescents use the Internet daily, and particularly how this may enable or encourage delinquency on and off-line. This project is expected to benefit national security, law enforcement and crime prevention and enhance public safety and social cohesion.Read moreRead less
Equipping Australian teachers today to face AI tomorrow. Applications of Artificial Intelligence (AI) are set to transform society, including how people work and learn. Yet there is very little research about what Australian teachers need to know in order to prepare students to thrive in an AI-rich society and workforce. This study aims to construct a foundational understanding for teaching with and about AI. It will also show how to develop effective networks to empower teachers as active chang ....Equipping Australian teachers today to face AI tomorrow. Applications of Artificial Intelligence (AI) are set to transform society, including how people work and learn. Yet there is very little research about what Australian teachers need to know in order to prepare students to thrive in an AI-rich society and workforce. This study aims to construct a foundational understanding for teaching with and about AI. It will also show how to develop effective networks to empower teachers as active change agents. The expected outcomes will equip teachers with the knowledge and resources to lead the development of Australia’s future AI capability, including through enhanced classroom practices and more creative teacher networks.Read moreRead less
Only at the movies: mapping the contemporary Australian cinema market. Only at the movies? is a three-year project that asks: What is the enduring appeal of cinemagoing and how is it changing? It will provide detailed analyses of formal film exhibition and distribution in Australia by combining economic, cultural and geospatial research with industry expertise.
War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one ....War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one which poses itself with increasing urgency. This project's exploration of computer games is aimed at illuminating crucial features of this wider question of war's place in Australian contemporary culture, connected as it is to the global media context.Read moreRead less
Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligen ....Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligence, to develop next-generation principles of embodied interaction in virtual systems. Expected outcomes are improved assistive technology, new prototyping techniques for manufacturing, and improved productivity through interactive and immersive systems, benefiting Australian businesses, healthcare and the arts.Read moreRead less
Transition from school to work: A longitudinal investigation of unemployment, underemployment, alienation, social exclusion and mental health in young people. This project will provide detailed insights into the early identification of young people most likely to experience poorer outcomes in the later years of school and in the transition to the workforce or higher education. The findings have implications for State and National policies relating to the healthy development of young Australians ....Transition from school to work: A longitudinal investigation of unemployment, underemployment, alienation, social exclusion and mental health in young people. This project will provide detailed insights into the early identification of young people most likely to experience poorer outcomes in the later years of school and in the transition to the workforce or higher education. The findings have implications for State and National policies relating to the healthy development of young Australians; the enhancement of school completion and retention rates, and school-based strategies to facilitate young people's transition to the workforce. The study will further gain comparative insights into the experiences of students in coeducational vs. single-sex environments, private vs. public schools, and in regional as opposed to metropolitan areas. Read moreRead less