Discovery Early Career Researcher Award - Grant ID: DE230100049
Funder
Australian Research Council
Funding Amount
$459,030.00
Summary
Towards automated Australian Sign Language translation. This project aims to address the computational modelling of Auslan. The project expects to generate knowledge by creating the largest Auslan dataset, enabling further advancements in this research area. The dataset will also play an essential role in other research fields, e.g., sign linguistics. Expected outcomes include the invention of the first Auslan recogniser and generator capable of distinguishing and synthesising 1000+ signs, repre ....Towards automated Australian Sign Language translation. This project aims to address the computational modelling of Auslan. The project expects to generate knowledge by creating the largest Auslan dataset, enabling further advancements in this research area. The dataset will also play an essential role in other research fields, e.g., sign linguistics. Expected outcomes include the invention of the first Auslan recogniser and generator capable of distinguishing and synthesising 1000+ signs, representing a substantial advancement towards fully automated Auslan translation. This should provide significant benefits for the Australian Deaf community, such as high-quality digital systems for education and communication, resulting in increased quality of life and inclusion in the Australian society.Read moreRead less
Computational Mechanisms of Online Attention Markets. The internet has operated as an major exchange of information and attention for the past few decades, yet surprisingly little is known about how individual choices and collective attention interact, let alone about how different parties can influence or control it. This project aims to uncover the mathematical underpinnings between individual actions and collective trends in online attention market, design computational methods for estimating ....Computational Mechanisms of Online Attention Markets. The internet has operated as an major exchange of information and attention for the past few decades, yet surprisingly little is known about how individual choices and collective attention interact, let alone about how different parties can influence or control it. This project aims to uncover the mathematical underpinnings between individual actions and collective trends in online attention market, design computational methods for estimating and influencing attention allocation, and enable applications where content consumers, producers, hosting platforms and regulatory bodies are each empowered with their share of influence in the attention market.Read moreRead less
First Nations AI: Country, Climate, Communication. Our team of Indigenous and western scholars aims to develop a systematic account of artificial intelligence and its possibilities in climate change communication in remote First Nations communities in northern Australia. Working under Indigenous governance, we will establish spaces for Indigenous landowners and scientists to come together to probe diverse AI techniques for making sense of climate predictions and risks. We will build the capacity ....First Nations AI: Country, Climate, Communication. Our team of Indigenous and western scholars aims to develop a systematic account of artificial intelligence and its possibilities in climate change communication in remote First Nations communities in northern Australia. Working under Indigenous governance, we will establish spaces for Indigenous landowners and scientists to come together to probe diverse AI techniques for making sense of climate predictions and risks. We will build the capacity of Indigenous people to conceive and design AI, accounting for divergent languages and knowledge systems. This is expected to lead to more effective and trustworthy communications about extreme weather and climate change, improving the preparedness and responses of remote First Nations communities.Read moreRead less
Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
Co-designing and co-evaluating technology experiences in residential care . This project aims for meaningful experiences and skill development by older adults living in residential care using technologies. Based on the interests, abilities and everyday context it is important to introduce technologies in a way that supports agency and confidence. Through co-design and co-evaluation we develop a process to explore technology choices and learning. We will (i) generate guidelines for introducing te ....Co-designing and co-evaluating technology experiences in residential care . This project aims for meaningful experiences and skill development by older adults living in residential care using technologies. Based on the interests, abilities and everyday context it is important to introduce technologies in a way that supports agency and confidence. Through co-design and co-evaluation we develop a process to explore technology choices and learning. We will (i) generate guidelines for introducing technology, (ii) develop methods and success criteria for the co-evaluation of the process, and (iii) gain in-depth understandings of how facilitation and technology uptake are enacted in a range of residential settings. Older adults in residential care will benefit through increased digital equity and technology adoption. Read moreRead less
(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is a ....(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is accessible to all Australians. This should provide significant benefits for both Australian society and the legal system.Read moreRead less
Industrial Transformation Training Centres - Grant ID: IC230100001
Funder
Australian Research Council
Funding Amount
$5,000,000.00
Summary
ARC Training Centre for Automated Vehicles in Rural and Remote Regions. The Centre will build skills and capability to test and deploy safe, socially acceptable, automated vehicles (AV) for rural, regional and remote Australian public roads, where manufacturing, agriculture, mining and defence industries face significant challenges of driver shortages, rising costs, long distances, rough roads, and environmental impacts. The centre will unite technology providers, regulators, government and end ....ARC Training Centre for Automated Vehicles in Rural and Remote Regions. The Centre will build skills and capability to test and deploy safe, socially acceptable, automated vehicles (AV) for rural, regional and remote Australian public roads, where manufacturing, agriculture, mining and defence industries face significant challenges of driver shortages, rising costs, long distances, rough roads, and environmental impacts. The centre will unite technology providers, regulators, government and end users with world-leading interdisciplinary researchers to create new human-AV systems, datasets, frameworks, case studies, platforms, and a vastly upskilled workforce. This will reduce transport costs, increase capacity, boost supply chain efficiency and resilience, improve road safety, and elevate Australian capability.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less