Low Power Architectures for the Wavelet Transform and JPEG2000. Recently a new international standard for image compression has been proposed, JPEG2000. This new method updates the well established JPEG standard and will be incorporated into digital cameras, web pads, etc.
In this project we will investigate low power architectures for the wavelet transforms used in this standard, and combine this with an embedded processor core to deliver a complete system on a chip solution for low power JPEG ....Low Power Architectures for the Wavelet Transform and JPEG2000. Recently a new international standard for image compression has been proposed, JPEG2000. This new method updates the well established JPEG standard and will be incorporated into digital cameras, web pads, etc.
In this project we will investigate low power architectures for the wavelet transforms used in this standard, and combine this with an embedded processor core to deliver a complete system on a chip solution for low power JPEG2000.Read moreRead less
Only at the movies: mapping the contemporary Australian cinema market. Only at the movies? is a three-year project that asks: What is the enduring appeal of cinemagoing and how is it changing? It will provide detailed analyses of formal film exhibition and distribution in Australia by combining economic, cultural and geospatial research with industry expertise.
Next Generation Terahertz Materials. We will investigate novel tuneable terahertz (THz) metamaterials, based on the exploitation of phase change materials. Tunable metamaterial-based terahertz devices, such as modulators and filters, will potentially generate significant downstream IP for short-path wireless applications. This fills a critical need to meet the increasing demand for greater bandwidth. Elucidation of the fundamental science underlying the interaction between terahertz signals and ....Next Generation Terahertz Materials. We will investigate novel tuneable terahertz (THz) metamaterials, based on the exploitation of phase change materials. Tunable metamaterial-based terahertz devices, such as modulators and filters, will potentially generate significant downstream IP for short-path wireless applications. This fills a critical need to meet the increasing demand for greater bandwidth. Elucidation of the fundamental science underlying the interaction between terahertz signals and phase-change materials will enable tuneable metamaterials. A major leap will be devices that can steer and modulate terahertz signals with unprecedented agility and compactness; enabling future high-bandwidth desktop data transfer.Read moreRead less
Adolescents becoming delinquent online. The project aims to provide a longitudinal criminological study of adolescent Internet use in the world. The Internet is a pervasive influence in young people's lives and is increasingly viewed as a significant factor in the incidence of criminal activities including cyber-bullying, computer hacking and radicalisation. Using survey and interview methods over four years, the project will study how adolescents use the Internet daily, and particularly how thi ....Adolescents becoming delinquent online. The project aims to provide a longitudinal criminological study of adolescent Internet use in the world. The Internet is a pervasive influence in young people's lives and is increasingly viewed as a significant factor in the incidence of criminal activities including cyber-bullying, computer hacking and radicalisation. Using survey and interview methods over four years, the project will study how adolescents use the Internet daily, and particularly how this may enable or encourage delinquency on and off-line. This project is expected to benefit national security, law enforcement and crime prevention and enhance public safety and social cohesion.Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Mapping the movies: the changing nature of Australia's cinema circuits and their audiences 1956-1984. Support for film production is a high profile component in Australian cultural policy, but the cultural and commercial opportunity represented by cinema exhibition and attendance is less well understood. Focusing on the three decades after the introduction of television in 1956, this project is the first of its kind to use geospatial visualisation to map the social and economic circuits of cinem ....Mapping the movies: the changing nature of Australia's cinema circuits and their audiences 1956-1984. Support for film production is a high profile component in Australian cultural policy, but the cultural and commercial opportunity represented by cinema exhibition and attendance is less well understood. Focusing on the three decades after the introduction of television in 1956, this project is the first of its kind to use geospatial visualisation to map the social and economic circuits of cinema-going, and to identify the variables that explain cinema diversification, survival or closure. It will contribute to policy analysis in terms of local media access modelling, and will consolidate this team's international reputation for innovative Australian research in the representation of historical data.Read moreRead less
Regional Markets and Local Audiences: Case Studies in Australian Cinema Consumption, 1928-1980. The argument that Australian cinema maintains Australian identity is mirrored by the perception that imported cinema threatens national cultural integrity. We examine the historical basis for this discourse in order to propose alternative conceptual frameworks which view cultural exchange in less alarmist terms. In analysing the role of cinema in the creation of community identity, our research posit ....Regional Markets and Local Audiences: Case Studies in Australian Cinema Consumption, 1928-1980. The argument that Australian cinema maintains Australian identity is mirrored by the perception that imported cinema threatens national cultural integrity. We examine the historical basis for this discourse in order to propose alternative conceptual frameworks which view cultural exchange in less alarmist terms. In analysing the role of cinema in the creation of community identity, our research positions the social experience of Australian cinema-going as central to emerging international research, and provides a basis from which policy researchers can sustain a more complex account of national cultural maintenance, given the demographic circumstances which unavoidably position Australia as a net importer of cinema product.Read moreRead less
Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligen ....Holobody: Advancing the Future of Mixed Reality Technologies. This project aims to advance our understanding and use of mixed reality technologies by pioneering a new approach to interaction in virtual systems that recognises, capitalises on, and expands the potential of the human body as a human-machine interface. The project expects to apply the unique, embodied methodologies of dance and movement technology, integrated with customised software, advanced visualisation and artificial intelligence, to develop next-generation principles of embodied interaction in virtual systems. Expected outcomes are improved assistive technology, new prototyping techniques for manufacturing, and improved productivity through interactive and immersive systems, benefiting Australian businesses, healthcare and the arts.Read moreRead less
Parametric VR: An Interactive Virtual Reality System for Parametric Design. This project aims to create a new and intuitive set of user interactions for Virtual Reality (VR) to support parametric designers in architecture and design. Parametric tools are an emerging design technology dominating contemporary practices, yet their interfaces are on traditional desktop computers while VR is only employed to visualise the geometric models produced by the end design. This project will generate Paramet ....Parametric VR: An Interactive Virtual Reality System for Parametric Design. This project aims to create a new and intuitive set of user interactions for Virtual Reality (VR) to support parametric designers in architecture and design. Parametric tools are an emerging design technology dominating contemporary practices, yet their interfaces are on traditional desktop computers while VR is only employed to visualise the geometric models produced by the end design. This project will generate Parametric VR, a system of VR tools to support parametric design. Key outcomes include software tools and demonstrators to support parametric algorithms and processes in VR. This will have significant benefits for design industries, allowing designers to directly edit parametric design entirely in VR across the project lifecycle.Read moreRead less