Safety, risk and wellbeing on digital dating apps. This project aims to build an evidence-base scoping and strategic planning of health promotion campaigns targeting Australian dating app users. The rise of digital dating apps generates a number of issues regarding cultures of health and wellbeing, including concerns regarding risks of sexual assault, and sexually transmitted infection transmission. Popular media reports raise concerns regarding sexual privacy breaches, in the form of ‘revenge p ....Safety, risk and wellbeing on digital dating apps. This project aims to build an evidence-base scoping and strategic planning of health promotion campaigns targeting Australian dating app users. The rise of digital dating apps generates a number of issues regarding cultures of health and wellbeing, including concerns regarding risks of sexual assault, and sexually transmitted infection transmission. Popular media reports raise concerns regarding sexual privacy breaches, in the form of ‘revenge porn’, sexual harassment and sexual assault. Despite this, little evidence exists regarding the role apps currently play in users’ everyday negotiations of consent, condom use, contraception, and other aspects of sexual health and wellbeing. The outcomes of this project will establish foundations for future health interventions promoting sexual health and safety for digital dating app users, and take an innovative participatory approach. This will result in practical, strategic recommendations regarding the future planning, and implementation of digital health promotion campaigns targeting diverse populations, including heterosexual and same-sex-attracted young people aged 15-30.
Read moreRead less
Towards a social theory of semiotic technology: Exploring PowerPoint's design and its use in higher education and corporate settings. PowerPoint has become the dominant technology for designing and delivering presentations in many important settings and skills in the use of PowerPoint have become essential for professional and academic success. This study will investigate the use of PowerPoint in higher education and corporate settings in order to discover what these skills are and how the desig ....Towards a social theory of semiotic technology: Exploring PowerPoint's design and its use in higher education and corporate settings. PowerPoint has become the dominant technology for designing and delivering presentations in many important settings and skills in the use of PowerPoint have become essential for professional and academic success. This study will investigate the use of PowerPoint in higher education and corporate settings in order to discover what these skills are and how the design of PowerPoint supports or hinders the achievement of a range of communicative purposes. The study will provide guidelines for evaluating and improving the design and use of PowerPoint and other, similar presentation software.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Fostering global digital citizenship: diaspora youth in a connected world. This project aims to identify the global digital citizenship dimensions of diaspora youth’s everyday digital media use. The project intends to use a new approach in order to investigate how these practices can be fostered through digital citizenship policy and programs to improve the inclusion and participation of culturally diverse youth and maximise their effectiveness. Expected outcomes include advances in understandin ....Fostering global digital citizenship: diaspora youth in a connected world. This project aims to identify the global digital citizenship dimensions of diaspora youth’s everyday digital media use. The project intends to use a new approach in order to investigate how these practices can be fostered through digital citizenship policy and programs to improve the inclusion and participation of culturally diverse youth and maximise their effectiveness. Expected outcomes include advances in understandings about the opportunity and capacity of diaspora youth experience. Findings will be used to strengthen digital citizenship initiatives in Australian secondary schools, connect them more closely to global citizenship education programs, and enhance the engagement of a diverse student body.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE230101558
Funder
Australian Research Council
Funding Amount
$400,000.00
Summary
Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy response ....Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy responses and how they could be improved. The anticipated outcomes include theoretical advances, workable principles for better content moderation processes that reduce harm without restricting healthy expression, and evidence-based contributions to debates on online safety regulation.Read moreRead less
Making Crime Pay: Manufacturing Heritage Experiences in a Digital Age. This project aims to create digital tools to allow visitors to experience Australian convict sites and historical big data in new and novel ways. The project expects to forge a synergistic long-term relationship between archives, historical sites and research programs through pioneering thematic digital storytelling techniques, allowing audiences to access research data not previously curated for public consumption. Expected ....Making Crime Pay: Manufacturing Heritage Experiences in a Digital Age. This project aims to create digital tools to allow visitors to experience Australian convict sites and historical big data in new and novel ways. The project expects to forge a synergistic long-term relationship between archives, historical sites and research programs through pioneering thematic digital storytelling techniques, allowing audiences to access research data not previously curated for public consumption. Expected outcomes include enhanced international and disciplinary collaborations, generating standards for curating digital site, archival and collection data, and new means of communicating research results to a wider public, especially descendants. This should provide significant benefits to heritage site operators. Read moreRead less
ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longi ....ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longitudinal family cohort study and children’s technology laboratories. The Centre will address tensions in a contested field to inform government and non-government policy, technology innovation, and develop programs and guidelines for children, families, educators and technology developers. Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140100443
Funder
Australian Research Council
Funding Amount
$395,220.00
Summary
Tweet Reach: Using Twitter to Increase Information Exchange in People with Communication Disabilities. With as many as seven per cent of Australians having a physical and/or communication disability and being disenfranchised from information, Twitter offers a valuable form of social media allowing short segments of text communication that bypasses impaired speech. This project will evaluate the impact of training designed to increase the use of Twitter for information exchange in people who have ....Tweet Reach: Using Twitter to Increase Information Exchange in People with Communication Disabilities. With as many as seven per cent of Australians having a physical and/or communication disability and being disenfranchised from information, Twitter offers a valuable form of social media allowing short segments of text communication that bypasses impaired speech. This project will evaluate the impact of training designed to increase the use of Twitter for information exchange in people who have little or no speech and who need information for better inclusion, empowerment and evidence-informed decision-making. Outcomes will inform policies and practices in training vulnerable populations to use social media for increased information exchange and will promote inclusion of all people with disabilities in social media campaigns.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100202
Funder
Australian Research Council
Funding Amount
$409,204.00
Summary
Too quick or too slow? Unpacking digital temporalities in networked Vietnam. This project aims to study how digital media shape ordinary people’s lived experience of time in Vietnam. It investigates the hidden costs of promoting a digital future without accounting for stagnating structural reforms on the ground. Using ethnographic research, the project examines the lives of online petty traders, rideshare Grab bikers, tech developers, and residents in designated high-tech neighbourhoods to revea ....Too quick or too slow? Unpacking digital temporalities in networked Vietnam. This project aims to study how digital media shape ordinary people’s lived experience of time in Vietnam. It investigates the hidden costs of promoting a digital future without accounting for stagnating structural reforms on the ground. Using ethnographic research, the project examines the lives of online petty traders, rideshare Grab bikers, tech developers, and residents in designated high-tech neighbourhoods to reveal how fast-paced digital technologies, slow-moving infrastructural change, and indelible sociocultural histories intersect. Expected outcomes include vital new knowledge of Southeast Asian digital cultures that will benefit the sustainability of Australian aid in technological development in Southeast Asia.Read moreRead less