Combating Misinformation – Designing a Toolkit to Address a Global Problem. Misinformation impairs people’s cognition – their memory, reasoning and judgements – even if credible corrections are issued; it therefore poses a significant threat to evidence-based practice and policy. This project aims to develop novel psychological interventions to reduce the impact of misinformation, based on an experimental research program designed to systematically assess the effects of various types of misinfor ....Combating Misinformation – Designing a Toolkit to Address a Global Problem. Misinformation impairs people’s cognition – their memory, reasoning and judgements – even if credible corrections are issued; it therefore poses a significant threat to evidence-based practice and policy. This project aims to develop novel psychological interventions to reduce the impact of misinformation, based on an experimental research program designed to systematically assess the effects of various types of misinformation on cognition and behaviour. The expected outcome is the development of new knowledge regarding misinformation processing and communication and its translation into a toolkit for practical application. This promises to improve individual and public decision making and foster a culture of accurate information exchange.Read moreRead less
The Misinformation Future—Confronting Emerging Threats. Misinformation presents challenges to public health and democracy. Though psychological research has explored processing mechanisms and countermeasures, new threats are arising that need to be confronted. This project aims to help meet these threats by (a) investigating misinformation impacts on future-oriented cognition and behaviours, with a focus on global long-term issues and (b) addressing the unique challenges posed by visual and synt ....The Misinformation Future—Confronting Emerging Threats. Misinformation presents challenges to public health and democracy. Though psychological research has explored processing mechanisms and countermeasures, new threats are arising that need to be confronted. This project aims to help meet these threats by (a) investigating misinformation impacts on future-oriented cognition and behaviours, with a focus on global long-term issues and (b) addressing the unique challenges posed by visual and synthetic (AI-generated) misinformation. The expected outcome is new knowledge on the processing and impacts of emerging types of misinformation and translation into practical interventions. These promise to benefit consumers, educators and policymakers, contributing to a healthier information environment.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0347194
Funder
Australian Research Council
Funding Amount
$411,000.00
Summary
Interactive Television Audience Research Laboratory. Interactive Television is a rapidly emerging platform for global media and e-commerce that is poised to dramatically transform the role of television in society. In collaboration with a range of university and industry partners, Murdoch University aims to establish Australia's first dedicated public research laboratory for assessing consumer motivation, evaluating program usability and theorising audience response to Interactive Television app ....Interactive Television Audience Research Laboratory. Interactive Television is a rapidly emerging platform for global media and e-commerce that is poised to dramatically transform the role of television in society. In collaboration with a range of university and industry partners, Murdoch University aims to establish Australia's first dedicated public research laboratory for assessing consumer motivation, evaluating program usability and theorising audience response to Interactive Television applications. The laboratory will feature specialised testing equipment designed to emulate real-world digital broadcasting environments, enabling rich data on viewing behaviour to be collected and analysed. As an independent facility, the laboratory will provide an invaluable resource for academic and industry research.Read moreRead less
Isolation, illness and the Internet: Exploring the possibility of a second life for sufferers of ME. Chronic illnesses affect not only the suffering parties but also the general population by draining the workforce and increasing the burden on our social support systems. This study addresses our national priority of Promoting and Maintaining Good Health by analysing the support structures that are available for those who face isolation resulting from chronic illnesses. It will strengthen this fa ....Isolation, illness and the Internet: Exploring the possibility of a second life for sufferers of ME. Chronic illnesses affect not only the suffering parties but also the general population by draining the workforce and increasing the burden on our social support systems. This study addresses our national priority of Promoting and Maintaining Good Health by analysing the support structures that are available for those who face isolation resulting from chronic illnesses. It will strengthen this fabric by creating and piloting a virtual forum which will have direct, meaningful effects beyond the reaches of the study. The transnational nature of the research will enhance Australia's international profile in the area, forging links and improving information sharing regarding the use of the Internet to manage chronic illnesses.Read moreRead less
Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectatio ....Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectations. It will adopt a qualitative and quantitative research methodology in identifying opportunities, producing a learning prototype, testing and trialing that prototype and applying research outcomes in the context of emergent new educational models that draw upon convergent media.Read moreRead less
Online Money and Fantasy Games - an applied ethnographic study into the new entrepreneurial communities and their underlying designs. Modern social and fantasy games using online money are multi-billion dollar business, but little is known about them, their developers, or impacts on privacy, identity and monetisation of relationships. This is the first study to investigate these concerns and to relate fieldwork results to the simultaneous building of a social gaming platform.