Intention-aware cooperative driving behaviour model for Automated Vehicles. This project aims to investigate humans' cooperation with automated systems by conceptualising joint intention awareness. This project expects to generate knowledge about a new cooperative driving behaviour model for automated vehicles, utilising a transdisciplinary approach that mixes human-centric methods with deep learning techniques. Intended outcomes are new joint intention awareness theory, new interface for automa ....Intention-aware cooperative driving behaviour model for Automated Vehicles. This project aims to investigate humans' cooperation with automated systems by conceptualising joint intention awareness. This project expects to generate knowledge about a new cooperative driving behaviour model for automated vehicles, utilising a transdisciplinary approach that mixes human-centric methods with deep learning techniques. Intended outcomes are new joint intention awareness theory, new interface for automated vehicles, new methodology for cooperative behaviour research, and enhanced research capacity. The expected significant benefits are for automated systems to become more predictable, acceptable, readable and safer to use by everyday people.Read moreRead less
Cooperation and reciprocity at the local scale enabled by social and mobile technologies: an empirically derived theoretical framework. The project aims to build new theories, design tools and social and mobile information technologies to support sharing of resources in local communities. Designs developed through agile software development will be built in communities to support new forms of community communication, agile ride sharing and distributed energy generation and use.
An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information b ....An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information between the physical and virtual worlds.
? a prototype instrumented information environment that demonstrates and validates naturalistic information transactions identified in the framework.
This research is highly innovative in its field. It will use an iterative cycle of video observation, interaction analysis, user-centred device design, deployment and evaluation.
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Discovery Early Career Researcher Award - Grant ID: DE130101061
Funder
Australian Research Council
Funding Amount
$373,697.00
Summary
Personal safety in the city: design solutions for after dark. The research will provide insights into the potential for mobile technology to be designed to enhance personal safety in urban environments at night. It will do so by identifying individual personal harm reduction and safety strategies, and examining the opportunities to use technology to amplify these strategies.
Engaging Augmented Reality on 3D Head Up Displays to Reduce Risky Driving. This project aims to reduce risky driving behaviours through novel augmented reality applications for three-dimensional head-up displays, making safe driving more engaging so that drivers will take less risk. Over 1 million people are killed and 50 million are seriously injured on roads each year worldwide. Risky driving behaviours (speeding and distracted driving) are major causes. This project intends to produce novel i ....Engaging Augmented Reality on 3D Head Up Displays to Reduce Risky Driving. This project aims to reduce risky driving behaviours through novel augmented reality applications for three-dimensional head-up displays, making safe driving more engaging so that drivers will take less risk. Over 1 million people are killed and 50 million are seriously injured on roads each year worldwide. Risky driving behaviours (speeding and distracted driving) are major causes. This project intends to produce novel in-car interaction design implementations, provide important visual design guidelines for future display technologies, and provide novel road safety interventions.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140101542
Funder
Australian Research Council
Funding Amount
$395,220.00
Summary
Risky Gadgets to the Rescue: Designing Personal Ubicomp Devices to Foster Safer Driving Behaviours in Young Males. Young males are over-represented in road crashes. Part of the problem is their proneness to boredom, a hardwired personality factor that can lead to risky driving or distractions. This project aims to design innovative ubiquitous computing technologies that make safe driving more stimulating and pleasurable. This research will inform the future design of personal ubiquitous devices ....Risky Gadgets to the Rescue: Designing Personal Ubicomp Devices to Foster Safer Driving Behaviours in Young Males. Young males are over-represented in road crashes. Part of the problem is their proneness to boredom, a hardwired personality factor that can lead to risky driving or distractions. This project aims to design innovative ubiquitous computing technologies that make safe driving more stimulating and pleasurable. This research will inform the future design of personal ubiquitous devices that pose a threat to road safety, by replacing the stimuli from risky driving with safer stimuli and simulating risk to increase risk perception when it is actually not present. This project aims to reduce risky driving behaviours, and, in the process, advance our knowledge about the role of boredom in the road safety context.Read moreRead less
A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Exp ....A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Expected outcomes include the discovery of an acceptable, transparent and ethical explanation system that helps humans to understand the AVs decision making. This field will continue to rise in prominence and produce much-needed work to improve the widespread adoption of AVs.Read moreRead less
New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to a ....New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to access and provide information using technologies such as interactive avatars, virtual worlds and trusted social support. New interfaces will enable people with intellectual disability to inform themselves, make choices and foster their social inclusion. Expected outcomes are new search interface technology, a theoretical framework and new Web accessibility guidelines.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190101151
Funder
Australian Research Council
Funding Amount
$398,000.00
Summary
Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge ....Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge in the field of human-food interaction. It presents two new augmented eating systems and a socio-technological study of these systems in use within Australian households. The expected outcomes include a framework on how to design interactive systems that encourage mindful eating without compromising the pleasures of screen-based media and the eating experience, and a greater theoretical understanding of how to support mindful eating in everyday practice.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.