Industrial Transformation Research Hubs - Grant ID: IH170100013
Funder
Australian Research Council
Funding Amount
$2,962,655.00
Summary
ARC Research Hub for Digital Enhanced Living. The ARC Research Hub for Digital Enhanced Living aims to address the growing challenges of aging people living in their own home or residential care. This will be through inventing new personalised medical technologies through an innovative approach, with a multi-disciplinary team leveraging diverse expertise. An enhanced capacity to create and deploy fit-for-purpose personalised health solutions will result in revenues from new and repurposed device ....ARC Research Hub for Digital Enhanced Living. The ARC Research Hub for Digital Enhanced Living aims to address the growing challenges of aging people living in their own home or residential care. This will be through inventing new personalised medical technologies through an innovative approach, with a multi-disciplinary team leveraging diverse expertise. An enhanced capacity to create and deploy fit-for-purpose personalised health solutions will result in revenues from new and repurposed devices, analytics and integration platforms. New jobs and improved care will see cost reductions, better use of resources and enhanced mental, physical and social well-being.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE230101174
Funder
Australian Research Council
Funding Amount
$443,154.00
Summary
Harnessing life-course transitions to optimise time-use behaviour habits. At every stage of life, how we use our time is one of the greatest determinants of our happiness, productivity, social wellbeing and quality of life. Time-use habits, for better or worse, are entrenched in daily routines that are difficult to break. This project aims to use existing population datasets to identify when during their life people are most likely to change their time-use habits, and to describe who may be at g ....Harnessing life-course transitions to optimise time-use behaviour habits. At every stage of life, how we use our time is one of the greatest determinants of our happiness, productivity, social wellbeing and quality of life. Time-use habits, for better or worse, are entrenched in daily routines that are difficult to break. This project aims to use existing population datasets to identify when during their life people are most likely to change their time-use habits, and to describe who may be at greatest risk of making unfavourable changes (e.g., replacing physical activity with sedentary time, not getting enough sleep). Expected outcomes include new analytical methods to understand time-use routines and new knowledge to inform future time-use improvement strategies to enable Australians to live their best life.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, ....Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, when, and how long they are doing it. The project will also investigate how screen time impacts children’s development and how it is influenced by their environment. This evidence will benefit children by improving screen time guidelines, and help parents understand the impact of screen time on children’s development.
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Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and indus ....Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and industry on ageing, cognitive changes and the use of assistive technology in vehicles. This will provide benefits for older drivers by promoting optimal driving which will enhance social engagement as well as safety. Read moreRead less
Understanding the impact of nature imagery on healthy food choices. This project aims to use an interdisciplinary approach to further the understanding of factors influencing food choice in digital environments. There has been a gradual shift in consumer food choice environments from in-person to digital settings, including smartphone apps and online websites. This project expects to generate new knowledge on how background images used in digital interfaces could be exploited to promote healthy ....Understanding the impact of nature imagery on healthy food choices. This project aims to use an interdisciplinary approach to further the understanding of factors influencing food choice in digital environments. There has been a gradual shift in consumer food choice environments from in-person to digital settings, including smartphone apps and online websites. This project expects to generate new knowledge on how background images used in digital interfaces could be exploited to promote healthy food choice. This can provide important benefits to the Australian society by informing guidelines and policies for the design of digital food choice environments (e.g., online grocery shops, food delivery apps, school canteen ordering systems) and digital marketing and retail strategies.Read moreRead less