Understanding the impact of enterprise system use on system performance. To optimise organizational benefits, resource intensive enterprise systems must be appropriately used by all user cohorts. This study investigates the impact of system-use on system success. System-use patterns derived for all key user cohorts across the lifecycle phases will create management matrices to assist organizations maximise system-use.
Cooperation and reciprocity at the local scale enabled by social and mobile technologies: an empirically derived theoretical framework. The project aims to build new theories, design tools and social and mobile information technologies to support sharing of resources in local communities. Designs developed through agile software development will be built in communities to support new forms of community communication, agile ride sharing and distributed energy generation and use.
Intention-aware cooperative driving behaviour model for Automated Vehicles. This project aims to investigate humans' cooperation with automated systems by conceptualising joint intention awareness. This project expects to generate knowledge about a new cooperative driving behaviour model for automated vehicles, utilising a transdisciplinary approach that mixes human-centric methods with deep learning techniques. Intended outcomes are new joint intention awareness theory, new interface for automa ....Intention-aware cooperative driving behaviour model for Automated Vehicles. This project aims to investigate humans' cooperation with automated systems by conceptualising joint intention awareness. This project expects to generate knowledge about a new cooperative driving behaviour model for automated vehicles, utilising a transdisciplinary approach that mixes human-centric methods with deep learning techniques. Intended outcomes are new joint intention awareness theory, new interface for automated vehicles, new methodology for cooperative behaviour research, and enhanced research capacity. The expected significant benefits are for automated systems to become more predictable, acceptable, readable and safer to use by everyday people.Read moreRead less
Make and Connect: Enabling People to Connect through their Things. The 'Internet of Things' promises a future in which everyday things are all connected to the internet enabling them to share data and communicate with one another. The vision is technology-centric and things cannot be built by end users. This project aims to research how the 'Internet of Things' can be democratised: designed and built by everyone young and old, of different cultures and remote, with a domain focus on enabling soc ....Make and Connect: Enabling People to Connect through their Things. The 'Internet of Things' promises a future in which everyday things are all connected to the internet enabling them to share data and communicate with one another. The vision is technology-centric and things cannot be built by end users. This project aims to research how the 'Internet of Things' can be democratised: designed and built by everyone young and old, of different cultures and remote, with a domain focus on enabling social engagement and connectedness. People are expected to be able to connect through familiar objects such as their tables and kettles, and build interfaces themselves with intuitive building blocks. Anticipated project outcomes include new toolkits, new creative practices, a theoretical model and example networks of things connecting people in new ways.Read moreRead less
New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to a ....New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to access and provide information using technologies such as interactive avatars, virtual worlds and trusted social support. New interfaces will enable people with intellectual disability to inform themselves, make choices and foster their social inclusion. Expected outcomes are new search interface technology, a theoretical framework and new Web accessibility guidelines.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Discovery Early Career Researcher Award - Grant ID: DE130101061
Funder
Australian Research Council
Funding Amount
$373,697.00
Summary
Personal safety in the city: design solutions for after dark. The research will provide insights into the potential for mobile technology to be designed to enhance personal safety in urban environments at night. It will do so by identifying individual personal harm reduction and safety strategies, and examining the opportunities to use technology to amplify these strategies.
An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information b ....An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information between the physical and virtual worlds.
? a prototype instrumented information environment that demonstrates and validates naturalistic information transactions identified in the framework.
This research is highly innovative in its field. It will use an iterative cycle of video observation, interaction analysis, user-centred device design, deployment and evaluation.
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A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Exp ....A human-centric eXplainable Automated Vehicle. The aim is to create a computational model to address the inability of Automated Vehicles (AV), powered by Artificial intelligence, to self explain their behaviours. This project applies novel multidisciplinary methodologies in a real-world self-driving setting to formalise the essence of driving explanations. It explores the when, why and how a driver is seeking an explanation and what type of automated explanation is truly human-interpretable. Expected outcomes include the discovery of an acceptable, transparent and ethical explanation system that helps humans to understand the AVs decision making. This field will continue to rise in prominence and produce much-needed work to improve the widespread adoption of AVs.Read moreRead less
Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combi ....Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combination of visual and auditory information delivery; how well sonification captures attention when needed; and whether sonification captures attention to deviations from expected changes. Our findings will help establish principles of attentional mapping that significantly extend current approaches to interactive systems design.Read moreRead less