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An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping technique ....An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping techniques. The principal anticipated outcome of the project is a model for how to enhance creative work through interacting with AI, an opportunity that is currently largely unexplored. Benefits will include an increase in the rate of creative outputs, both within the creative industries and throughout the economy.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital ....Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital arts software systems that will assist creative professionals in developing their own unique creative styles and encourage young people to develop their creative potential. These advancements would promote higher productivity and greater creativity vital to Australia's future creative industries.Read moreRead less
Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. Th ....Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. The outcomes will help build the next generation of digital arts software systems that assist creative and industry professionals to excel, promoting higher productivity and greater creativity vital to Australia's future creative industries. This will provide benefits such as the creation of breakthrough systems for the creative industries that elevate the role of computational generation and on-demand manufacturing in contemporary design, production and creative practice.Read moreRead less
Natural form, aesthetics and the human brain. This project aims to study how the brain represents the emotion of aesthetic experience. This project will establish the characteristics of flowers and floral design that govern their appeal using large scale web based data collection, and identify the neural representation of floral beauty using integrative data analysis. Outcomes of the project are expected to help flower growers and designers with product planning, supporting industry sustainabili ....Natural form, aesthetics and the human brain. This project aims to study how the brain represents the emotion of aesthetic experience. This project will establish the characteristics of flowers and floral design that govern their appeal using large scale web based data collection, and identify the neural representation of floral beauty using integrative data analysis. Outcomes of the project are expected to help flower growers and designers with product planning, supporting industry sustainability. The project will also establish how the brain generates positive experience in response to our visual environment, promoting well-being by enabling informed visual design decisions.Read moreRead less
Is architecture art? a history of categories, concepts and recent practices. The project aims to link architectural theory with broader cultural theory to provide new ways for architectural theory to engage with creative practice. There is no simple answer to the recurring question of whether architecture is an art. Nevertheless, unpacking the historical and current interests at stake in this question will lead to a better understanding of architecture in contemporary culture. Current issues ari ....Is architecture art? a history of categories, concepts and recent practices. The project aims to link architectural theory with broader cultural theory to provide new ways for architectural theory to engage with creative practice. There is no simple answer to the recurring question of whether architecture is an art. Nevertheless, unpacking the historical and current interests at stake in this question will lead to a better understanding of architecture in contemporary culture. Current issues arising from the exhibition of architecture in art galleries and architecture’s classification in new measures of the cultural economy appear to be unconnected. The project plans to show that these issues are linked in the long history of systems of the arts and recent debates about the role of medium, discipline and aesthetic autonomy in defining the arts.Read moreRead less
Explainable Artificial Creativity. This project aims to develop explainable models for creative AI systems which enable more productive and satisfying interactions between them and their human co-creators. This will boost both human and machine creativity through sustained, ongoing exchanges, leading to high-quality creative outcomes via automated ideation and more advanced human-machine collaborations. The proposed techniques will be validated with creative professionals, ensuring practical ind ....Explainable Artificial Creativity. This project aims to develop explainable models for creative AI systems which enable more productive and satisfying interactions between them and their human co-creators. This will boost both human and machine creativity through sustained, ongoing exchanges, leading to high-quality creative outcomes via automated ideation and more advanced human-machine collaborations. The proposed techniques will be validated with creative professionals, ensuring practical industry relevance. We expect the outcomes to include new methods that automatically generate persuasive explanations, new forms of communication including dialogues between creative AI systems and users, and new understanding of general aspects of explainability for creative AI systems.Read moreRead less
Outsider artists and the reformulation of Australian art. This project aims to produce an understanding of outsider artists, their lives, their histories, and the socio-historic context in which they made their work. “Outsider artists” includes artists experiencing incarceration, disability, mental illness and other forms of marginalisation. Integration of their work will lead to a deeper understanding of mainstream art in Australia to paint a richer, more complex picture of the history of Aust ....Outsider artists and the reformulation of Australian art. This project aims to produce an understanding of outsider artists, their lives, their histories, and the socio-historic context in which they made their work. “Outsider artists” includes artists experiencing incarceration, disability, mental illness and other forms of marginalisation. Integration of their work will lead to a deeper understanding of mainstream art in Australia to paint a richer, more complex picture of the history of Australian art. The project will alter the perspective of arts policy and agencies, and of Australian artists themselves.Read moreRead less
Turbo-folk and the development of nationalist cultures in the age of globalisation. This project analyses musical style of turbo folk as a cultural form of reconciliation between ethnic groups of ex-Yugoslavia. It determines whether the cultural expression of turbo-folk can bridge ethnic rivalries through kitsch music and culture.
Shaping Indonesian Contemporary Art: the role of institutions. Southeast Asia is a new international focus of the art world. In the absence of the kinds of public grants programs and arts institutions that support contemporary art in the West, what are the major structures within Indonesia that shape the choices of artists, support their work economically, and determine what is presented to the world as “contemporary Indonesian art”? By examining the roles of major art teaching institutions (in ....Shaping Indonesian Contemporary Art: the role of institutions. Southeast Asia is a new international focus of the art world. In the absence of the kinds of public grants programs and arts institutions that support contemporary art in the West, what are the major structures within Indonesia that shape the choices of artists, support their work economically, and determine what is presented to the world as “contemporary Indonesian art”? By examining the roles of major art teaching institutions (in Bandung, Yogyakarta and Jakarta); art criticism and its vehicles; exhibitions; museums and private collections; art auctions; and artists' collectives, this project looks at Indonesian art as the product of tension between commodity forms and the creative desires of artists to participate in global contemporary art.Read moreRead less