Presenting graphics to blind students using a touchscreen interface extended with haptic and audio feedback. The project will develop a new device for the presentation of accessible graphics based on a touchscreen computer extended with haptic and audio feedback. The aim is to improve access to graphics and other two-dimensional information in the classroom by blind students.
Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital ....Improvisational interfaces: developing new human-computer creativity. This project intends to introduce new methods for the design and use of creative software for both learning and professional artistic practice. Using innovative interactive techniques based on improvisation, the project seeks to significantly boost human creativity through improvisational dialogues of increasing sophistication between artists and computers. The project is designed to help create the next generation of digital arts software systems that will assist creative professionals in developing their own unique creative styles and encourage young people to develop their creative potential. These advancements would promote higher productivity and greater creativity vital to Australia's future creative industries.Read moreRead less
Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. Th ....Generative Materialism: advancing design of the digital and physical. This interdisciplinary project aims to open the way for the next generation of manufacturing technologies by linking advanced computer science with the creative arts. Using innovative techniques that combine generative systems, advanced digital fabrication and the creative needs of modern design, the project seeks to boost human creativity by intelligently connecting the digital and physical processes of generative systems. The outcomes will help build the next generation of digital arts software systems that assist creative and industry professionals to excel, promoting higher productivity and greater creativity vital to Australia's future creative industries. This will provide benefits such as the creation of breakthrough systems for the creative industries that elevate the role of computational generation and on-demand manufacturing in contemporary design, production and creative practice.Read moreRead less
Explainable Artificial Creativity. This project aims to develop explainable models for creative AI systems which enable more productive and satisfying interactions between them and their human co-creators. This will boost both human and machine creativity through sustained, ongoing exchanges, leading to high-quality creative outcomes via automated ideation and more advanced human-machine collaborations. The proposed techniques will be validated with creative professionals, ensuring practical ind ....Explainable Artificial Creativity. This project aims to develop explainable models for creative AI systems which enable more productive and satisfying interactions between them and their human co-creators. This will boost both human and machine creativity through sustained, ongoing exchanges, leading to high-quality creative outcomes via automated ideation and more advanced human-machine collaborations. The proposed techniques will be validated with creative professionals, ensuring practical industry relevance. We expect the outcomes to include new methods that automatically generate persuasive explanations, new forms of communication including dialogues between creative AI systems and users, and new understanding of general aspects of explainability for creative AI systems.Read moreRead less
Towards Invisibly Intelligent Appliances via Experience-based Computing. As computers become more pervasive, people will inevitably interact with a wide range of networked appliances. This proposal aims to develop prototype enabling technology to allow appliances to operate cooperatively and seamlessly with minimum human input - 'invisible intelligence'. Experience-based computing is the key concept underlying the technology. A prototype 'operating experience' will be developed to sit on top of ....Towards Invisibly Intelligent Appliances via Experience-based Computing. As computers become more pervasive, people will inevitably interact with a wide range of networked appliances. This proposal aims to develop prototype enabling technology to allow appliances to operate cooperatively and seamlessly with minimum human input - 'invisible intelligence'. Experience-based computing is the key concept underlying the technology. A prototype 'operating experience' will be developed to sit on top of existing operating systems that will allow appliances to join and leave networks, and interact with other appliances. Also to be developed are a modeling framework, language and methodology for specifying appliance behaviour, and allow learning from experience.Read moreRead less
Flexible user-guided network layout for biomedical applications. This project will develop techniques for automatic layout of biological network diagrams, allowing users to guide the layout while satisfying any required placement constraints and drawing conventions. As part of the project, these methods will be integrated into several real-world systems biology applications for network browsing and authoring.
Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. ....Finding and exploiting interesting paths in multidimensional information spaces. This project will invent a new approach for searching within a large complex information space, finding interesting paths between points within the space, visualising the results, and supporting rich, human-centric user interaction with queries and results. This project will embody these techniques in a novel, internet-scale framework to support rapid development of large path search and visualisation applications. Evaluation will be via development of several exemplar applications. The techniques and framework will be applicable to a broad range of economically important problems in areas as diverse as health, travel, scientific publication search, product marketing and software engineering.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities f ....Humanising the Convergence of Information and Communication Technology. The convergence of Information and Communication Technologies (ICTs) enables delivery of multiple services by a single mobile device. Frequently ICT convergence is driven by the capabilities of the technology. However, if technologies are to be appropriated, that is enter into long-term use, they must be compatible with that use.
The University of Melbourne and Novell will establish a way of identifying opportunities for ICT convergence based on an understanding of appropriation. Our research project will examine the social and personal use of mobile ICTs by young people 16 to 22 years as the basis for understanding the human drivers of convergence.
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