A Computer-Aided Cartooning System. This project is aimed at developing a computer-aided system to accelerate main image-related processes in cartoon production. Using such a system, many of the tedious and repetitive tasks can be performed semi-automatically. The project is focused on accurate representation and matching of shapes. New vectorization methods based on projection onto convex sets (POCS), and new matching methods based on multi-stage hierarchical structures will be developed. The t ....A Computer-Aided Cartooning System. This project is aimed at developing a computer-aided system to accelerate main image-related processes in cartoon production. Using such a system, many of the tedious and repetitive tasks can be performed semi-automatically. The project is focused on accurate representation and matching of shapes. New vectorization methods based on projection onto convex sets (POCS), and new matching methods based on multi-stage hierarchical structures will be developed. The targeted applications include entertainment, next generation mobile services, and the internet.Read moreRead less
The impact of location-specific urban digital social information networks and public displays on the City of Melbourne. The purpose of this project is to enhance the city as a vibrant destination by taking digital content and anchoring it in the physical world. The outcomes will be physical nodes of interaction in urban cultural hubs - e.g., museums, libraries, cafes - allowing users to post media, stories and events that are locally relevant for others to consume.
Visual cosmopolitanism, national identity and imperialist ambitions in garden spaces. Visual cosmopolitanism is an ideal created through the global movement of art forms. This project will contribute to current debates about the globalisation of art by tracing the concept back to artistic practices and aesthetic theories of the enlightenment through a focus on experience within the eighteenth-century garden.
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less
Scalable Visual Analytics for Uncertain Dynamic Networks. Technological advances have provided a data deluge over the past few years, and have led to many large uncertain and dynamic network models. This includes terrorist networks, marketing networks, facebook networks, various biological networks, and software engineering structures. Human understanding of such networks is difficult. This project aims to provide new methods for visual analysis of large uncertain dynamic networks such as these. ....Scalable Visual Analytics for Uncertain Dynamic Networks. Technological advances have provided a data deluge over the past few years, and have led to many large uncertain and dynamic network models. This includes terrorist networks, marketing networks, facebook networks, various biological networks, and software engineering structures. Human understanding of such networks is difficult. This project aims to provide new methods for visual analysis of large uncertain dynamic networks such as these. The algorithms developed in the project will help security analysts to monitor illegal behaviour such as money laundering and terrorist activities, help biologists understand key biological systems, and help engineers to understand large software systems.Read moreRead less
Still in my mind: Gurindji experience, location and visuality. This project will develop an innovative historical account of the effects of pictorial representation of Aboriginal identity, using visual, ethnographic and archival sources. It will investigate and critique the impact of ethno-centric codification through which Aboriginal peoples have been framed and refracted throughout the 19th century and into the 21st century, from a specific Gurindji standpoint.
Filters reveal what flicker conceals: temporal processing in the human visual system. I have recently discovered a new form of camouflage using 10Hz luminance flicker. This project will quantify this effect and examine the extent to which it generalises across colour and spatial dimensions and to video sequences depicting natural scenes. This information is expected to provide foundational information to technologies relating to national security that rely on visual concealment. This research wi ....Filters reveal what flicker conceals: temporal processing in the human visual system. I have recently discovered a new form of camouflage using 10Hz luminance flicker. This project will quantify this effect and examine the extent to which it generalises across colour and spatial dimensions and to video sequences depicting natural scenes. This information is expected to provide foundational information to technologies relating to national security that rely on visual concealment. This research will examine the extent to which filtering out these camouflaging frequencies enhances our sensitivity to low temporal frequency information. This decamouflaging aspect of my research is expected to improve the clarity of digital video-based technologies including ultrasound, educational, info-tainment and defence applicationsRead moreRead less
Detecting, Locating and Tracking Human Faces using Skin Colour. With growing concerns for national security and public safety, government agencies in Australia and around the world are taking strong measures to introduce biometric-enhanced official identification documents such as passports, visas, and ID cards. The proposed face detection and tracking system will play a key role in personal identification and human activity monitoring. The developed system will have a huge potential in surveill ....Detecting, Locating and Tracking Human Faces using Skin Colour. With growing concerns for national security and public safety, government agencies in Australia and around the world are taking strong measures to introduce biometric-enhanced official identification documents such as passports, visas, and ID cards. The proposed face detection and tracking system will play a key role in personal identification and human activity monitoring. The developed system will have a huge potential in surveillance, security, law enforcement, and ICT. This project will contribute to building a knowledge economy in Australia and help safeguard and protect Australia from terrorism and crime. Furthermore, its outcomes will enhance the reputation of Australia as a leader in frontier technologies and smart information use.Read moreRead less
Special Research Initiatives - Grant ID: SR0354753
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communic ....MESH: amalgamating innovative teams of cross-disciplinary collaborators for creativity in Media-arts, E-culture, Science and Humanities. MESH is a cross-disciplinary network that amalgamates a national array of sub-networks of research in digital arts, ICT and cross-cultural and policy negotiation. It boosts Australia's existing cross-disiciplinary strengths in Media-arts, E-culture, Science and Humanities by encouraging existing digital sub-networks to grow together via well-brokered communications and demonstrations online and on-location. Progressively, MESH participants will discover existing harmonies whilst also inventing new languages and protocols leading to breakthroughs in cross-disciplinary collaboration and innovation. MESH encourages a 'paradigm shift' in digital research, realising the extraordinary potential that is ready but latent across Australia's arts and sciences.Read moreRead less
Responsive transport environments: spatial and visual user information technologies to allow improved passenger flow and a better customer experience. The research will investigate how to relieve growing usage pressure on Australian public transport by using user-responsive digital technologies to offer a complementary approach to infrastructure expansion. The work includes the evaluation of prototypes in real transport locations to evaluate the impact on user capacity and the customer experienc ....Responsive transport environments: spatial and visual user information technologies to allow improved passenger flow and a better customer experience. The research will investigate how to relieve growing usage pressure on Australian public transport by using user-responsive digital technologies to offer a complementary approach to infrastructure expansion. The work includes the evaluation of prototypes in real transport locations to evaluate the impact on user capacity and the customer experience.Read moreRead less