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Toddlers and tablets: exploring the risks and benefits 0-5s face online. Children aged between zero and five are experiencing an extraordinary shift in media consumption. They intuitively swipe screens and press buttons on tablet computers and smartphones, using apps and accessing the internet. With an estimated five-fold increase in their tablet usage (2012 to 2013), there is an urgent need for research and policy development to maximise benefit and minimise risk. This project is intended to in ....Toddlers and tablets: exploring the risks and benefits 0-5s face online. Children aged between zero and five are experiencing an extraordinary shift in media consumption. They intuitively swipe screens and press buttons on tablet computers and smartphones, using apps and accessing the internet. With an estimated five-fold increase in their tablet usage (2012 to 2013), there is an urgent need for research and policy development to maximise benefit and minimise risk. This project is intended to investigate family practices and attitudes around very young children's internet use in Australia and the United Kingdom, and is expected to contribute to public debate and evidence-based policy in Australia, the United Kingdom and Ireland. It aims to develop recommendations for policy makers and offers guidelines for parents of three age groups: zero to one, two to three and four to five.Read moreRead less
Diversifying audio description in the Australian digital landscape. Audio description (AD) is a track of narration describing important visual elements of visual media to make it accessible to people who are blind or vision impaired. It is also increasingly being used by the mainstream audience. This project aims to examine the consumption and production of Audio Description throughout Australian cultural life. It expects to generate new knowledge about the ways digital media including emerging ....Diversifying audio description in the Australian digital landscape. Audio description (AD) is a track of narration describing important visual elements of visual media to make it accessible to people who are blind or vision impaired. It is also increasingly being used by the mainstream audience. This project aims to examine the consumption and production of Audio Description throughout Australian cultural life. It expects to generate new knowledge about the ways digital media including emerging generative artificial intelligence might be leveraged to increase access to audio description. Expected outcomes include a curriculum, guidelines and materials designed to empower industries, communities and governments to work together to meet Australia's obligation to provide access to cultural activities using AD.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE140100148
Funder
Australian Research Council
Funding Amount
$460,000.00
Summary
TrISMA - Tracking Infrastructure for Social Media Analysis. Tracking infrastructure for social media analysis: The tracking infrastructure for social media analysis (TrISMA) project establishes state-of-the-art technical and organisational infrastructure for the tracking of public communication by Australian users of social media, at large scale, in real time, and for the long term, addressing a significant gap in national research infrastructure. Social media are increasingly embedded in the Au ....TrISMA - Tracking Infrastructure for Social Media Analysis. Tracking infrastructure for social media analysis: The tracking infrastructure for social media analysis (TrISMA) project establishes state-of-the-art technical and organisational infrastructure for the tracking of public communication by Australian users of social media, at large scale, in real time, and for the long term, addressing a significant gap in national research infrastructure. Social media are increasingly embedded in the Australian media ecology, and systematic analyses of how public communication takes place via social media provide rich insights into a range of issues and debates of high importance to our society.Read moreRead less
Using community engagement and enhanced visual information to promote FireWatch satellite communication as a support for collaborative decision-making. Using continuously updated satellite data, FireWatch will repurpose its professional service for use by the wider public, informing community-based decision-making and action. Communication flows and community decision-making will promote informed action at times of fire stress. Complex visual data will be communicated in clear and compelling way ....Using community engagement and enhanced visual information to promote FireWatch satellite communication as a support for collaborative decision-making. Using continuously updated satellite data, FireWatch will repurpose its professional service for use by the wider public, informing community-based decision-making and action. Communication flows and community decision-making will promote informed action at times of fire stress. Complex visual data will be communicated in clear and compelling ways.Read moreRead less
Navigating urban spaces. This project aims to study how disabled people use smartphones to navigate the urban environment. Smartphones could improve urban accessibility and social participation for people with impairments. The project will study how this group uses smartphones to mitigate the effects of their impairments and compensate for inaccessibility in urban spaces. The study is expected to comprehensively map mobile phone use in urban space to inform design of the urban space, and the dev ....Navigating urban spaces. This project aims to study how disabled people use smartphones to navigate the urban environment. Smartphones could improve urban accessibility and social participation for people with impairments. The project will study how this group uses smartphones to mitigate the effects of their impairments and compensate for inaccessibility in urban spaces. The study is expected to comprehensively map mobile phone use in urban space to inform design of the urban space, and the development of apps as disabled people integrate with these spaces. This project intends to address wider problems related to the social participation of people with disability.Read moreRead less
Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internatio ....Digital China: From cultural presence to innovative nation. This project aims to investigate how digital platforms and technologies help Chinese culture and ideas reach the world. While China's global cultural presence has increased, it is not seen as an innovative nation. The project examines how the Chinese government’s internet+ strategy changes power dynamics among political institutions, commercially motivated digital companies and online communities. The project will investigate internationalisation strategies and consumption of Chinese culture on digital platforms in China, Australia, Hong Kong, Singapore and South Korea. It expects to understand the implications of China's digital ascendency and the lessons for Australia in the post-resources boom era.Read moreRead less
Online Money and Fantasy Games - an applied ethnographic study into the new entrepreneurial communities and their underlying designs. Modern social and fantasy games using online money are multi-billion dollar business, but little is known about them, their developers, or impacts on privacy, identity and monetisation of relationships. This is the first study to investigate these concerns and to relate fieldwork results to the simultaneous building of a social gaming platform.
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE130101712
Funder
Australian Research Council
Funding Amount
$369,706.00
Summary
Disability and digital TV: access, representation and reception. Digital television has the potential to lesson the social exclusion of people with disability, if it is made accessible. This project will provide a much-needed user-focused analysis of two areas of key concern to Australians with disability as the nation switches over to digital TV - access and representation.
Discovery Early Career Researcher Award - Grant ID: DE190100789
Funder
Australian Research Council
Funding Amount
$401,808.00
Summary
Social media influencers as conduits of knowledge in Australia and Asia. This project aims to evaluate how social media influencers can become conduits to communicate information among young people between Australia and East Asia. As icons on the internet who are experts in holding attention and amplifying content, influencers have expanded from being mere commercial enterprises to being conduits of public service information by reaching wide, diverse, and sometimes marginalised youth audiences ....Social media influencers as conduits of knowledge in Australia and Asia. This project aims to evaluate how social media influencers can become conduits to communicate information among young people between Australia and East Asia. As icons on the internet who are experts in holding attention and amplifying content, influencers have expanded from being mere commercial enterprises to being conduits of public service information by reaching wide, diverse, and sometimes marginalised youth audiences with important socio-cultural messages. This project will glean lessons from leading influencer ecologies in East Asia (Seoul, Shanghai and Tokyo), to understand how we can use internet-native communication formats to improve inter-cultural knowledge and relations in Australia.Read moreRead less