A hand up: Disrupting the communication of intergenerational welfare dependency. Some families rely permanently on welfare support and communicate this dependency to the next generation. Children growing up in these families find it difficult to break out of poverty. With the help of twelve families and members of the St Vincent de Paul Society (Western Australia), this project aims to create ethnographies which illuminate turning points and opportunities for change. It will look to use creative ....A hand up: Disrupting the communication of intergenerational welfare dependency. Some families rely permanently on welfare support and communicate this dependency to the next generation. Children growing up in these families find it difficult to break out of poverty. With the help of twelve families and members of the St Vincent de Paul Society (Western Australia), this project aims to create ethnographies which illuminate turning points and opportunities for change. It will look to use creative and educational interventions to explore new ways of delivering services and disrupting the communication of welfare dependency. Ending inherited poverty is a significant step in helping individuals reach their potential and frees resources for people facing sudden hardship.Read moreRead less
Young Australians and the promotion of alcohol on social media. This project aims to determine how young people engage with alcohol and nightlife marketing on social media platforms like Facebook, Instagram, and Snapchat. Companies now leverage the power of social media to create advertisements that are made and shared by young people, targeted to them in particular times, places and contexts, and are thus difficult to monitor and regulate. The project will use computational, big social data app ....Young Australians and the promotion of alcohol on social media. This project aims to determine how young people engage with alcohol and nightlife marketing on social media platforms like Facebook, Instagram, and Snapchat. Companies now leverage the power of social media to create advertisements that are made and shared by young people, targeted to them in particular times, places and contexts, and are thus difficult to monitor and regulate. The project will use computational, big social data approaches and youth informants to assess the pervasiveness of branding on social media and how it shapes youth cultures. This work will extend media and cultural studies and support the development of effective monitoring and regulation of online marketing in general, with a particular focus on alcohol.Read moreRead less
The internet of toys: examining connected toys for children. This project aims to investigate the emerging communication world of the internet of toys where toys relate one-on-one to children and also connect to other toys, other children and/or database data. The project will examine the emerging benefits and risks of these connected toys through engaging with families and industry, as well as with regulatory and policy developments. It will inform and influence policy makers, toy designers and ....The internet of toys: examining connected toys for children. This project aims to investigate the emerging communication world of the internet of toys where toys relate one-on-one to children and also connect to other toys, other children and/or database data. The project will examine the emerging benefits and risks of these connected toys through engaging with families and industry, as well as with regulatory and policy developments. It will inform and influence policy makers, toy designers and families of children too young to understand the implications of data privacy and security that these toys bring. It will benefit decision-making regarding the design and regulatory environments in which these toys are made.Read moreRead less
The Game of Being Mobile: A study of mobile gaming cultures. This is the first Australian study to examine the social uses of mobile gaming. Smartphones have put location-based and social media games in the hands of mobile users worldwide. Through ethnographic methods, this study will explore how mobile game consumption is reflecting, and being shaped by, complex social and technological practices integral to contemporary life.
Parents or peers: which group most affects the experiences of young people online, and how? This project investigates three sets of high school students who regularly interact online to discover how circles of friends influence each other's internet activity compared with parents. Understanding these dynamics will help drive innovation in Australia, maximising the benefits of young adults' internet activities while minimising risks.
Perceptions of harm from adolescents accessing online sexual content. This project aims to investigate Australian adolescents’ responses to online sexual content through a comparative communication-based study with teens in Greece, Ireland and Norway. The project seeks to generate knowledge through in-depth interviews with Australian high school students, aged 12-17, and their parents, comparing their perceptions with children and parents from other countries. The project will combine qualitativ ....Perceptions of harm from adolescents accessing online sexual content. This project aims to investigate Australian adolescents’ responses to online sexual content through a comparative communication-based study with teens in Greece, Ireland and Norway. The project seeks to generate knowledge through in-depth interviews with Australian high school students, aged 12-17, and their parents, comparing their perceptions with children and parents from other countries. The project will combine qualitative and quantitative data to explore why Australian teens might access sexual media more often than their peers overseas, and be more likely to feel bothered by it. Expected outcomes include strategies to support teens who feel affected by access to online sexual content, thus minimising negative impacts.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE140101978
Funder
Australian Research Council
Funding Amount
$383,899.00
Summary
Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resourc ....Digital Play: Social network sites and the well-being of young children . Children's internet use is rapidly changing. The usage patterns of tweens (aged nine to 12 years) now resemble those of teenagers five to six years ago, while the usage of younger children (aged five to eight years) is approaching that of tweens. Primary school aged children are increasingly engaging in virtual worlds with social network functions. These spaces carry with them opportunities as well as risks. Policy resources often target high school children; the aim of this project is to explore the internet usage of primary school students. The project will map the benefits, risks and competencies associated with these usage trends and develop recommendations for parents and policy makers. Read moreRead less
Discovering a ‘good read’: Pathways to reading for Australian teens. This project aims to support the school, library, and book industries to increase teenagers’ recreational reading. Matching the right book to the right reader is essential to increase young people’s motivation to read. Yet how cultural intermediaries should operate to best effect within the complex ecologies that shape young people’s text selection is unclear. The project expects to generate robust evidence on how teens discove ....Discovering a ‘good read’: Pathways to reading for Australian teens. This project aims to support the school, library, and book industries to increase teenagers’ recreational reading. Matching the right book to the right reader is essential to increase young people’s motivation to read. Yet how cultural intermediaries should operate to best effect within the complex ecologies that shape young people’s text selection is unclear. The project expects to generate robust evidence on how teens discover books and the cultural factors that influence their choices. Expected outcomes include strategies that libraries, schools, and the book industry can use to promote Australian content for young adults, and equip young people to participate more fully in the social and economic benefits of pleasure reading.Read moreRead less