Learning and planning with qualitative models. This project will give a robot the ability to learn how to interact with its environment, using common sense reasoning to guide trial-and-error learning. The outcome will be a robot that is able to quickly adapt to new and changing environments, such as those which might be encountered in applications like robots for urban search and rescue.
Inventiveness and the progress of product innovation. Quantitative models of inventiveness will be used to forecast the potential rate of improvement of a technology and to re-design products to improve more rapidly and steadily. By focusing on innovation in products and technologies in energy conversion, this research can guide development funding for low-carbon energy generation.
How is information organised in the mind? Learning structured mental representations from data. One of the biggest questions in psychology is to understand the principles that the mind uses to organise information. This project is both a search for these underlying psychological laws, and an attempt to develop new statistical technologies and mathematical tools that can be used to organise information in applied settings.
Incremental syntactic parsing and coreference resolution. As computers become smaller, keyboards and screens become increasingly impractical. We'd like to be able to talk to our computers, but they'd have to understand what we say. This project will develop a computational model that tracks which things are talked about and identifies 'who did what to whom' in text or speech.
Computational models of synergies in human language acquisition. How do children learn language? Do they first learn to recognise words and then associate words with meanings, or do they use the meanings to figure out what the words are, or do they do both at the same time, and if so, how? This project will investigate questions like these using advanced computational models of the way children learn from their environment.