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Socio-Economic Objective : Learner and Learning Processes
Research Topic : Cloud computing
Australian State/Territory : NSW
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  • Funded Activity

    Discovery Projects - Grant ID: DP140100328

    Funder
    Australian Research Council
    Funding Amount
    $126,000.00
    Summary
    Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int .... Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190100160

    Funder
    Australian Research Council
    Funding Amount
    $384,000.00
    Summary
    Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w .... Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.
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    Funded Activity

    Discovery Projects - Grant ID: DP140104189

    Funder
    Australian Research Council
    Funding Amount
    $445,000.00
    Summary
    The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectiv .... The online future of Science and Engineering education: The essential elements of laboratory-based learning for remote-access implementation. Laboratory classes are a critical part of science and engineering degree programs, but there has been little research into what actually takes place within them. Remote laboratories, in which students control equipment via the internet, are one potential solution for accommodating rising numbers of students, but the interfaces must be developed to effectively support student learning. This project will investigate how students interact with equipment, each other, and with laboratory demonstrators in order to determine the crucial components of effective laboratory learning experiences. It will identify and characterise the interactions of students in laboratory classes, and develop mechanisms to support these interactions remotely.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190100228

    Funder
    Australian Research Council
    Funding Amount
    $442,609.00
    Summary
    Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking i .... Coding animated narratives as contemporary multimodal authorship in schools. This project aims to investigate a re-conceptualisation of multimodal text creation to include inter-related processes of computer programming (coding) and computational thinking, which have previously been confined to technical fields in education research. The project seeks to generate knowledge of cross-curricular teaching pedagogies and student learning of multimodal composition, coding, and computational thinking in schools. The project expects to fortify students' capabilities to participate in new forms of digital authorship, developing their capacity for innovative application of computational thinking and coding. Intended benefits include an established evidence base for strengthening English and technology curricula in Australia and internationally.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP190101256

    Funder
    Australian Research Council
    Funding Amount
    $368,704.00
    Summary
    Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children d .... Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children’s digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.
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    Funded Activity

    Australian Laureate Fellowships - Grant ID: FL100100203

    Funder
    Australian Research Council
    Funding Amount
    $2,744,127.00
    Summary
    Learning, technology and design: architectures for productive networked learning. Learning how to tackle new challenges is more important today than ever before, yet learning is also becoming much more complicated. This project will investigate better ways of supporting people in learning what they need to learn. It will provide ways of analysing and improving the increasingly complex systems in which learning takes place, especially those where computer technology plays a strong role. This proj .... Learning, technology and design: architectures for productive networked learning. Learning how to tackle new challenges is more important today than ever before, yet learning is also becoming much more complicated. This project will investigate better ways of supporting people in learning what they need to learn. It will provide ways of analysing and improving the increasingly complex systems in which learning takes place, especially those where computer technology plays a strong role. This project will focus on networked learning - where people learn through collaboration that is wholly or partially online. It will explain how better tools and resources for networked learning can be designed, and how everyone can play a significant role in improving how, where and what they learn.
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    Showing 1-6 of 6 Funded Activites

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