Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the int ....Conceptualising digital play: The role of tablet technologies in the development of imaginative play of young children. Interacting with digital technologies is no longer restricted to the desktop. Portable devices have become more affordable and accessible resulting in their increased use by young children. How to optimise the influence of interactions with the devices in ways that they enrich rather than hinder child development becomes critical. The aim of this study is to investigate the inter-relationship between the technologies and imaginative play - the renowned developmental force in the early years. By utilising theoretically based criteria, and considering the perspectives of children and their families, this study will develop principles for developmentally sound use of tablet technologies in children's digital play.Read moreRead less
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's every ....New play pedagogies for teaching and learning in the early years. Traditional play-based learning in early childhood education cannot account for new play: very young children's everyday play with technologies, digital media and popular culture. This project uses a recently developed web-mapping tool to create a pedagogical approach to new play. The pedagogical approach to new play comprises teaching practices and learning outcomes that capitalise on the educational potential of children's everyday play with technologies, digital media and popular culture. It aims to enable teachers to work from a theorised and empirically validated perspective for connecting young children's everyday play with technologies, digital media and popular culture artefacts to their 21st century learning needs.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100531
Funder
Australian Research Council
Funding Amount
$369,996.00
Summary
Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provi ....Caregiver learning about play in community playgroups and social media. This project aims to investigate how caregivers learn about the provision of children’s play in the home and community. The Project will conceptualise and explore learning as an activity enacted within the social context of community playgroups and affiliated social media. Expected outcomes include new theorised knowledge for integrating community playgroups and social media for caregiver learning about play. This will provide significant benefits for caregivers in the provision of play for the betterment of children’s educational outcomes.Read moreRead less
Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children d ....Quality in adult-child interactions during digital experiences. This project aims to address the digital phenomenon with young children by investigating possibilities for adult-child interactions, guidance for educators and ways to measure quality in interactions. The project intends to influence how mobile technologies and applications are created and used in early childhood contexts. Expected outcomes include theory and evidence-based guidelines for adults about how to interact with children during digital play. The findings may have implications for educators and families supporting children’s digital experiences as well as app designers creating digital opportunities. The project can therefore contribute to a global agenda focused on young children and technology.Read moreRead less