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Research Topic : Animation and Computer Generated Imagery Services
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  • Researchers (16118)
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  • Funded Activity

    Discovery Projects - Grant ID: DP130101738

    Funder
    Australian Research Council
    Funding Amount
    $330,000.00
    Summary
    Theory and applications of three dimensional fractal transformations. The purpose of this project is to develop the theory and algorithms for a new class of continuous mappings between fractals. Outcomes include a better understanding of fractals, substantially better algorithms for fractal compression and many new applications.
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    Active Funded Activity

    ARC Future Fellowships - Grant ID: FT220100076

    Funder
    Australian Research Council
    Funding Amount
    $911,616.00
    Summary
    The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate childr .... The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate children’s digital play; new ethical frameworks for the design and implementation of digital games for children; and actionable advice for policymakers and practitioners. This will bring significant benefits to Australian children, parents and game developers via improvements to the design of games for children.
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    Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE180100973

    Funder
    Australian Research Council
    Funding Amount
    $367,983.00
    Summary
    Skills development and transfer in the digital gaming sector. This project aims to examine the transferability and sustainability of videogame development skillsets to the broader digital sector. The project will lead to future job creation, and to cultural and economic innovation in Australia.
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    Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE150100288

    Funder
    Australian Research Council
    Funding Amount
    $348,000.00
    Summary
    Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and wha .... Geoblocking, circumvention and the organisation of digital media markets. Digital content portals including iTunes, Hulu, Netflix and BBC iPlayer use geoblocking to restrict access in certain markets. Australian consumers are increasingly finding ways to circumvent such restrictions. This project aims to investigate how geoblocking and geoblocking circumvention are shaping digital media consumption in Australia. It will offer rigorous analysis of an emerging transnational media practice, and what it means for audiences, producers and regulators. This project endeavours to advance the understanding of digital content flows and inform media policy in a volatile regulatory environment.
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    Active Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE240101275

    Funder
    Australian Research Council
    Funding Amount
    $382,440.00
    Summary
    Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for .... Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.
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    Funded Activity

    Discovery Projects - Grant ID: DP150104645

    Funder
    Australian Research Council
    Funding Amount
    $370,100.00
    Summary
    Semantic Vectorisation: From Bitmaps to Intelligent Representations. The objective of this innovative project is to provide a solution to the open question of representing natural images by semantically rich vector graphics. The challenges are to identify key visual and temporal elements for images and videos, and efficiently decompose the visual data into semantic vector representations that are faithful to original data, compact and editable. The project aims to investigate new bitmap-to-vecto .... Semantic Vectorisation: From Bitmaps to Intelligent Representations. The objective of this innovative project is to provide a solution to the open question of representing natural images by semantically rich vector graphics. The challenges are to identify key visual and temporal elements for images and videos, and efficiently decompose the visual data into semantic vector representations that are faithful to original data, compact and editable. The project aims to investigate new bitmap-to-vector conversion methods. It is expected to develop a framework where semantic labels and hyperlinks can be embedded in visual data automatically. It hopes to pioneer the creation of a web of images where the links are on image/video regions. New image simplification, stylisation, and non-photorealistic rendering methods are expected to be provided.
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    Active Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE240100730

    Funder
    Australian Research Council
    Funding Amount
    $455,000.00
    Summary
    Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin .... Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.
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    Funded Activity

    Linkage Projects - Grant ID: LP100200056

    Funder
    Australian Research Council
    Funding Amount
    $173,000.00
    Summary
    The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e .... The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.
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    Funded Activity

    ARC Future Fellowships - Grant ID: FT130101219

    Funder
    Australian Research Council
    Funding Amount
    $627,374.00
    Summary
    Detecting the deaths of the first stars: Investigating the physical processes in the early Universe. This project will pursue the most distant supernova explosions in the Universe and investigate their host galaxies and environments. It will use a technique that has detected the most distant supernovae, probing 12 billion years into the past, and one that is able to discover, for the first time, the deaths of the first stars to have formed after the Big Bang. This project will use this technique .... Detecting the deaths of the first stars: Investigating the physical processes in the early Universe. This project will pursue the most distant supernova explosions in the Universe and investigate their host galaxies and environments. It will use a technique that has detected the most distant supernovae, probing 12 billion years into the past, and one that is able to discover, for the first time, the deaths of the first stars to have formed after the Big Bang. This project will use this technique to gather a statistical sample of supernovae to determine their occurrence rate and physical properties and to provide crucial data for a newly discovered, extremely powerful, third type of supernova. This data will test the laws in which early galaxies formed their stars and reveal the framework for the subsequent evolution of the Universe.
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    Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE150101365

    Funder
    Australian Research Council
    Funding Amount
    $360,000.00
    Summary
    In-person tele-presence through hybrid camera networks. This project aims to develop novel theories and algorithms for live capturing of accurate dense 3D models of moving subjects based on hybrid camera networks. The latter consist of a mix of static external red, green, blue plus depth (RGB-D) cameras and a dynamic head-mounted regular camera. The scientific novelties will be dense, non-rigid, and collaborative structure-from-motion theories that maximise the exploitation of such hybrid inform .... In-person tele-presence through hybrid camera networks. This project aims to develop novel theories and algorithms for live capturing of accurate dense 3D models of moving subjects based on hybrid camera networks. The latter consist of a mix of static external red, green, blue plus depth (RGB-D) cameras and a dynamic head-mounted regular camera. The scientific novelties will be dense, non-rigid, and collaborative structure-from-motion theories that maximise the exploitation of such hybrid information, for instance by utilising exact head-pose information. The outcome is a working prototype producing live full-body animations, thus leveraging new applications in the Information Technology industry. Highly strategically relevant examples are given by 3D tele-presence, enhanced tele-operation, robotics, and intelligent transportation systems.
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