Cinema and the Senses: Temporality of the films of Stanley Kubrick, Terrence Malick and Kumar Shahani. The resulting monograph, articles and seminars will provide new methodologies for Australian cinema studies which has tended to depend on Euro-American models. The project offers three distinct ways of thinking about an ecology of the human senses in and through cinema. The ideas on cine-synaesthesia would link up with current research on this topic in other disciplines such as neurophysiology, ....Cinema and the Senses: Temporality of the films of Stanley Kubrick, Terrence Malick and Kumar Shahani. The resulting monograph, articles and seminars will provide new methodologies for Australian cinema studies which has tended to depend on Euro-American models. The project offers three distinct ways of thinking about an ecology of the human senses in and through cinema. The ideas on cine-synaesthesia would link up with current research on this topic in other disciplines such as neurophysiology, painting and music. The interdisciplinarity of the project offers, to the public sphere of Australian cinema, cross-cultural and cross-media perspectives on film aesthetics. Read moreRead less
Branding Cities on the West Pacific Rim: Cinematic Traditions and Tourism Marketing Strategies in Hong Kong, Shanghai and Sydney. This innovative project emphasises brand-building as a part of visual culture, and cinema as a contributory influence to marketing decisions. It will produce a landmark study of media synergies in the contemporary world. It compares cinematic traditions and tourism marketing in cosmopolitan cities in the Australiasian region. The comparison, based on archival analysis ....Branding Cities on the West Pacific Rim: Cinematic Traditions and Tourism Marketing Strategies in Hong Kong, Shanghai and Sydney. This innovative project emphasises brand-building as a part of visual culture, and cinema as a contributory influence to marketing decisions. It will produce a landmark study of media synergies in the contemporary world. It compares cinematic traditions and tourism marketing in cosmopolitan cities in the Australiasian region. The comparison, based on archival analysis and on interviews with producers, policy makers, and consumers, will determine whether images of the city converge or compete in business practice and cultural production. The research complements recent major Australian initiatives to re-evaluate creativity in the media.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0210995
Funder
Australian Research Council
Funding Amount
$100,000.00
Summary
The Creation of an Eye Movement Recording Facility in Queensland. There are countless uses for technology that records visual behaviour; these include reading and cognitive psychology research, ergonomic design, web site usability testing, and evaluation of visual information (for example advertising or in ?virtual? environments). As such, recording eye movements has applications in pure and applied research, and in teaching demonstrations for students.
This application proposes to purchase ey ....The Creation of an Eye Movement Recording Facility in Queensland. There are countless uses for technology that records visual behaviour; these include reading and cognitive psychology research, ergonomic design, web site usability testing, and evaluation of visual information (for example advertising or in ?virtual? environments). As such, recording eye movements has applications in pure and applied research, and in teaching demonstrations for students.
This application proposes to purchase eye movement recording equipment to form a dedicated and truly collaborative facility to measure visual behaviour. The facility would be unique in Australia and would be invaluable to both further understand visual/cognitive processes and how individuals interact with their environments.Read moreRead less
Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as ....Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as digital outputs within the creative industries and wider service industry sectors including education, health and government. Project results will be used by policy makers, industry analysts, and sector leaders in formulating strategies to develop the sector.Read moreRead less
Indigenous Knowledge and Western Science: A comparative analysis. This partnership offers a unique opportunity to bring together anthropologists, educationlists, museum curators and Indigenous communities to research ways of incorporating Indigenous knowledge into school and museum education programs. The project uses the expertise of the partners to analyse the process of inclusion from the perspective of cross-cultural discourse. The research will enable complex conceptual and ethical issues t ....Indigenous Knowledge and Western Science: A comparative analysis. This partnership offers a unique opportunity to bring together anthropologists, educationlists, museum curators and Indigenous communities to research ways of incorporating Indigenous knowledge into school and museum education programs. The project uses the expertise of the partners to analyse the process of inclusion from the perspective of cross-cultural discourse. The research will enable complex conceptual and ethical issues to be addressed that will enable an extended and productive exchange between Indigenous communities and the general educational sector. The outcomes will include refereed publications and works in new media.Read moreRead less
A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes wil ....A learning design to operationalise new pedagogical frameworks: developing critical multi-literacy within a technology-supported learning environment. This study seeks to use the goals of current state and national education policies to develop specific teaching and learning strategies that can be employed in secondary school classrooms. The study will research the process of implementing such strategies and measure outcomes associated with improved student learning. These learning outcomes will be assessed in terms of the development of critical levels of technology, media, visual and information literacies. It is this critical multi-literacy that is considered necessary for the next generation of contributors to Australia's economic and societal innovation and growth.Read moreRead less
The global self: screening the history of human rights in the 20th century to the present. This project will research the history and theory of human rights as represented in film and new media. It will analyse the origins and development of human rights theory and document the changes in films about human rights in order to understand how we now conceptualise human rights in the twenty-first-century.
Migration and mobility: the question of childhood in Chinese and European cinema since 1945. This project will produce a comparative account of the migrant and mobile child in postwar film, researched in China and Europe. It will contribute deeper knowledge of how childhood has been valued in key societies since 1945, and will bring new energy to international and domestic debates on the status, image and experience of migrant children.
Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of ....Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of blended traditional and mobile mental health interventions. It aims to design and evaluate an interactive tool-kit that provides credible health information through mobile devices, improving the quality and credibility of digital services to benefit the wellbeing of young Australians.Read moreRead less
A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out us ....A Gesture-Based Interface for Designing in Virtual Reality. Many design professions including architecture, fashion, and engineering can benefit from the outcomes of this project and may return financial benefits to Australia, since they heavily rely on sketching in the conceptual design process. Other areas, such as films, computer games, user interface design that involves storyboarding and visualization may also benefit from sketching in virtual reality. Further research may be carried out using a variety of VR facilities and a responsive workbench (3D interactive table-top display) to allow distributed Virtual Prototyping between geographically separated design teams, to assemble the product drawn using a force feedback device to place Australia in a leading position.Read moreRead less