Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order cons ....Human-centred Teamwork Analytics. This project aims to develop methods to assist the assessment and improvement of collocated teamwork, by making multimodal activity traces visible and available for computational analysis. This project expects to bridge the gap between promising sensing technologies and the dearth of tools to automatically assess teamwork. Expected outcomes include co-design and modelling methodologies for human-centred analytics that map from low-level data to higher-order constructs to enable non-data science savvy users to get actionable insights into multimodal team traces. This research aims to provide significant benefits to Australia, with communication and teamwork being two of the topmost critical skills required by Australian employers.Read moreRead less
Remaking the British world after 1815. This project aims to examine the pivotal role of commissions of inquiry in reforming law throughout the British Empire from 1815–1840. Using traditional methods and digital tools, this project will investigate the design, instantiation and impact of inquiry on colonial law, the imperial constitution and the mechanisms of imperial governance across the empire. The outcomes will include enhancement of our understanding of law reform, the historical functions ....Remaking the British world after 1815. This project aims to examine the pivotal role of commissions of inquiry in reforming law throughout the British Empire from 1815–1840. Using traditional methods and digital tools, this project will investigate the design, instantiation and impact of inquiry on colonial law, the imperial constitution and the mechanisms of imperial governance across the empire. The outcomes will include enhancement of our understanding of law reform, the historical functions of commissions of inquiry, and the legacy of British imperial rule throughout the world.Read moreRead less
Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular w ....Using immersive virtual reality to enhance students’ science visualisation. This project aims to investigate the potential of advanced visualisation technology, immersive virtual reality, as a collaborative learning environment to support students to explore their ideas and learn a core chemistry concept, molecular structures and functions. Incorporating both data analytics and qualitative video analysis, the project will establish a deep understanding of how students learn about the molecular world within an immersive virtual reality environment in relation to the learners’ experience, chemistry content, visual representations, learning tasks, and design features. The project will recommend evidence-driven design considerations for learning resources development and further educational research with advanced technologies.Read moreRead less
Music can speak for you: making music with a deep net partner. This project aims to develop and evaluate a novel computational partner to aid composers and non-musicians to make personal music. One computational component learns to output musical structures that another component moulds towards user-desired features while encouraging innovation and exploration. Listeners’ evaluation of the musical outputs in terms of affect will be analysed, potentially allowing us to extend current music genera ....Music can speak for you: making music with a deep net partner. This project aims to develop and evaluate a novel computational partner to aid composers and non-musicians to make personal music. One computational component learns to output musical structures that another component moulds towards user-desired features while encouraging innovation and exploration. Listeners’ evaluation of the musical outputs in terms of affect will be analysed, potentially allowing us to extend current music generation software considerably. The expected outcomes will be a tool for musicians, but also for untrained people, young and older, allowing such untrained people to make personalized music. The tool can thus provide benefits to the creative arts, and to the educational and wellbeing support sectors.Read moreRead less
Assessments for writing with generative artificial intelligence . This project aims to develop a novel assessment framework for writing with generative artificial intelligence—a new technology capable of producing text with humanlike fluency. This project endeavours to produce new knowledge at the intersection of learning analytics, the learning sciences, and educational technology using innovative methods for data capture and analysis. Expected outcomes of this project include the first valid, ....Assessments for writing with generative artificial intelligence . This project aims to develop a novel assessment framework for writing with generative artificial intelligence—a new technology capable of producing text with humanlike fluency. This project endeavours to produce new knowledge at the intersection of learning analytics, the learning sciences, and educational technology using innovative methods for data capture and analysis. Expected outcomes of this project include the first valid, feasible, and reliable framework for assessing writing composed with the help of artificial intelligence. This should provide significant benefits to (a) writing assessment in higher education, (b) student learning, and (c) our understanding of collaborations between humans and artificial intelligence.Read moreRead less
Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and t ....Data analytics-based tools and methods to enhance self-regulated learning. This project aims to develop student self-regulated learning skills by harnessing the potential of Big Data analytics. The project expects to generate new knowledge at the intersection of learning analytics, educational technology, learning sciences and teaching practice resulting from novel data collection and analysis tools and methods. The outputs are expected to include insights into metacognitive, motivational, and technical issues facing analytics-based personalised feedback. The outcomes are intended to offer benefits for developing pedagogical and the design of educational technology. The outcomes can result in improved student learning outcomes in higher education to ensure graduates are prepared for the digital economy.Read moreRead less
A best practice framework for playgroups-in-schools. This project aims to identify the processes, practices and/or policies informing productive relationships between families and school-staff. Playgroups-in-schools are a burgeoning field of integrated early childhood service provision. Research shows that playgroup participation benefits parental capabilities about children’s play. High levels of parental knowledge, skills and confidence in providing children with play-experience are known to h ....A best practice framework for playgroups-in-schools. This project aims to identify the processes, practices and/or policies informing productive relationships between families and school-staff. Playgroups-in-schools are a burgeoning field of integrated early childhood service provision. Research shows that playgroup participation benefits parental capabilities about children’s play. High levels of parental knowledge, skills and confidence in providing children with play-experience are known to have a positive development and learning impact for children. An expected outcome from this project will be a best practice framework for playgroups-in-schools, which should directly inform policy and practice in schools via Playgroup Victoria's increased capacity to advise school-leaders on playgroups-in-schools.Read moreRead less
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
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Tracking towards a complete model of skilled reading comprehension. This project aims to promote the development of the first complete computational model of reading comprehension. Many computational models of sub-components of reading have been developed, but none fully explain the complex co-ordination of perceptual, attentional and cognitive processes required for successful comprehension. The project intends to use eye tracking studies to test and refine Über-Reader, a new computational mode ....Tracking towards a complete model of skilled reading comprehension. This project aims to promote the development of the first complete computational model of reading comprehension. Many computational models of sub-components of reading have been developed, but none fully explain the complex co-ordination of perceptual, attentional and cognitive processes required for successful comprehension. The project intends to use eye tracking studies to test and refine Über-Reader, a new computational model that aims to provide a complete account of the memory systems and cognitive processes involved in reading comprehension and how they differ with reading skill. The outcomes will advance understanding of the causes of success and failure in reading and contribute to diagnosing and remediating reading difficulties.Read moreRead less
Modelling complex learning spaces. The growing use of digital tools and resources means that students' learning activities are no longer tied to unique physical places. Their work is distributed across increasingly complex mixtures of physical and digital spaces, which both shape and are shaped by students' activity. This project aims to identify productive ways of modelling the characteristics and uses of complex learning spaces in higher education. Evidence and models generated by the project ....Modelling complex learning spaces. The growing use of digital tools and resources means that students' learning activities are no longer tied to unique physical places. Their work is distributed across increasingly complex mixtures of physical and digital spaces, which both shape and are shaped by students' activity. This project aims to identify productive ways of modelling the characteristics and uses of complex learning spaces in higher education. Evidence and models generated by the project aim to strengthen the logic connecting the use, management and design of learning spaces. A better understanding of the relations between pedagogy, activity and space will improve the work of architects and other designers, campus managers, university teachers and students themselves.Read moreRead less